Please use this identifier to cite or link to this item: https://ah.lib.nccu.edu.tw/handle/140.119/76542
DC FieldValueLanguage
dc.contributor資科系-
dc.creatorLi, Tsai-Yen-
dc.creator李蔡彥zh_TW
dc.creatorHsu, ShuWeien_US
dc.creator許書瑋zh_TW
dc.date2007-12-
dc.date.accessioned2015-07-13T09:02:43Z-
dc.date.available2015-07-13T09:02:43Z-
dc.date.issued2015-07-13T09:02:43Z-
dc.identifier.urihttp://nccur.lib.nccu.edu.tw/handle/140.119/76542-
dc.description.abstractShadow play is a Chinese art that has not yet transformed into a digital form. In this work, we attempt to develop an authoring tool to generate shadow play animations according to user`s high-level inputs by utilizing motion planning algorithms. The motion of a character in a shadow play show usually consists of intended primary motion and reactive secondary motion. We propose to use the RRT-Connect algorithm to generate primary motions and design two methods to facilitate the generation of secondary motions. For the character`s upper body, we try to bias the search in the planner to prefer some motion pattern. For the lower body of the character, we modify its motion path by a simple pendulum model and a collision-avoidance correction mechanism in a post-processing step. Through several illustrative examples, we have shown that we are able to generate realistic compliant motions for a character in a shadow play animation.-
dc.format.extent176 bytes-
dc.format.mimetypetext/html-
dc.relationInternational Journal of Innovative Computing, Information and Control, 3(6 B), 1603-1614-
dc.titleAn authoring tool for generating shadow play animations with motion planning techniques-
dc.typearticleen
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.grantfulltextrestricted-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypearticle-
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