| dc.creator (作者) | 林宇玲 | zh_TW |
| dc.creator (作者) | Lin, Yu-lin | |
| dc.date (日期) | 2011-07 | |
| dc.date.accessioned | 9-Sep-2016 13:57:25 (UTC+8) | - |
| dc.date.available | 9-Sep-2016 13:57:25 (UTC+8) | - |
| dc.date.issued (上傳時間) | 9-Sep-2016 13:57:25 (UTC+8) | - |
| dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/101727 | - |
| dc.description.abstract (摘要) | 本文旨在介紹性別與電玩研究,並說明線上遊戲如何作為性別實驗之地。儘管線上遊戲具有解放之力,但遊戲世界的性別運作與交互被動性都可能阻礙遊戲賦權的機會,因此我們應鼓勵玩家藉由線上的性別建構經驗反思其性別政治。 | |
| dc.description.abstract (摘要) | This paper specifically focused on the issues regarding gamming behavior in relate to gender differences, which also explained how online games have become a site of gender experiment. Although online games have transformative potential, the gender mechanism and interpassivity of online games might hinder the empowerment of gaming. Therefore, we shall encourage game players to reflect upon gender politics based on their experiences of online gender construction. | |
| dc.format.extent | 351325 bytes | - |
| dc.format.mimetype | application/pdf | - |
| dc.relation (關聯) | 新聞學研究, 108, 51-58 | |
| dc.relation (關聯) | Mass Communication Research | |
| dc.subject (關鍵詞) | 交互被動性; 性別與電玩研究; 遊戲賦權; 線上遊戲 | |
| dc.subject (關鍵詞) | empowerment of gaming; gender and gaming study; interpassivity; online game | |
| dc.title (題名) | 線上遊戲與性別建構 | zh_TW |
| dc.title.alternative (其他題名) | Online Games and Gender Construction | |
| dc.type (資料類型) | article | en |