dc.creator (作者) | 張郁敏;吳唯農;康耕輔 | zh_TW |
dc.date (日期) | 2006-01 | |
dc.date.accessioned | 14-Dec-2016 11:56:35 (UTC+8) | - |
dc.date.available | 14-Dec-2016 11:56:35 (UTC+8) | - |
dc.date.issued (上傳時間) | 14-Dec-2016 11:56:35 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/104830 | - |
dc.description.abstract (摘要) | 本研究搜集993份網路問卷,從關係行銷的觀點,檢測「企業形象」及「服務品質」對「關係品質」和「忠誠度」的影響。研究發現一般認定的「企業形象」和「服務品質」構面並不適用於線上遊戲產業。其次,「服務品質」較「企業形象」對「關係品質」的影響力強;影響「忠誠度」的「關係品質」三構面依序為「滿意」、「承諾」和「信任」;而「關係品質」也部份中介「企業形象」和「服務品質」對「忠誠度」的影響。 | |
dc.description.abstract (摘要) | This study collected 993 Web questionnaires and applied relationship marketing perspective to examine the relationship among corporate image, service quality, relationship quality and loyalty. Finding revealed that the commonly perceived dimensions of corporate image and service quality could not apply to the online game industry. Service quality could better predict relationship quality than could corporate image. The predictivity of the three dimensions of relationship quality for loyalty was in the order of satisfaction, commitment, and trust. Relationship quality partially mediated the influence of corporate image and service quality on loyalty. | |
dc.format.extent | 861906 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.relation (關聯) | 廣告學研究, 25, 27-53 | |
dc.subject (關鍵詞) | 企業形象;忠誠度;服務品質;線上遊戲;關係品質 | |
dc.subject (關鍵詞) | Corporate Image;Loyalty;Online Game;Relationship Quality;Service Quality | |
dc.title (題名) | 線上遊戲關係品質與忠誠度之研究 | zh_TW |
dc.title.alternative (其他題名) | The Influence of Relationship Quality on Loyalty in Online Gaming Industry | |
dc.type (資料類型) | article | |