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題名 博物館導覽系統之實驗性研究:行動應用程式對參觀者之效用
An experimental study of museum navigation system: does mobile application matter to visitors?作者 陳貞羽
Chen, Chen Yu貢獻者 李有仁
陳貞羽
Chen, Chen Yu關鍵詞 行動導覽
博物館導覽
設計科學
設計研究
使用者滿意度
智慧型手機應用程式
Mobile navigation
Museum navigation
Design science
Design research
User satisfaction
Mobile application日期 2017 上傳時間 1-Mar-2017 17:04:51 (UTC+8) 摘要 本研究首先從文獻回顧及實際調查中深入探討影響參觀者使用博物館行動導覽系統的七大影響因素,接著據此設計並實作出在智慧型手機平台上使用之一套博物館行動導覽系統,以期有效解決現有參觀者遇到的導覽問題。研究中使用設計科學之研究方法,提出解決方案,並且依據實際環境、背景以及文獻基礎,設計整體的系統架構。接著以故宮為例,建構出本研究之博物館行動導覽系統手機應用程式。系統開發完成後,以實驗法進行設計之驗證,評估結果顯示:本研究所提出之行動導覽系統相較於傳統之紙本導覽,可提升參觀者使用博物館行動導覽系統的意願、感知價值及滿意度。本研究之博物館行動導覽系統建置過程、以及系統成效的驗證,可作為手機應用程式(APP)廠商建置行動導覽系統或使用設計科學法開發其他類別的APP之指引;亦或作為博物館策劃展覽活動與導入行動導覽系統之依據;此外本研究亦指出使用者預期實際使用系統之感知與預期系統需求之落差,以供未來相關研究參考。
In this research, according to literature review and field observations, we first identify and discuss seven design factors affecting visitors’ usability in museum mobile navigation systems. We then design and construct a museum mobile navigation system on the basis of the seven factors. The purpose is to meet the visitors’ needs and increase the visitors’ intention and satisfaction toward using the museum mobile navigation system. Design science research method is used in this research to propose solution plans. According to actual environment, context, and literature, the complete system architecture is designed. We then build a mobile navigation application on Android for the National Palace Museum and evaluate the design to ensure this system can effectively solve the problems that the visitors encountered during navigation process. In this research, the building process of the mobile museum navigation system and the evaluation of the system performance could provide guidance to APP vendors; or a basis for museums to plan an exhibition and to implement a mobile navigation system. Moreover, the gap between users’ perception of using the real system and their expected system requirements can be identified; this could serve as the reference point of future related research.參考文獻 中文部分1. 余少卿 (2003)。行動數位導覽之博物館應用探討。《圖書資訊學刊》,2(1),1-24。2. 李青蓉、魏丕信、施郁芬、邱昭彰(1998)。人機介面設計。台北:國立空中大學。3. 沈千琪(2010)。行動導覽介面的內容呈現方式對使用者學習成效的影響(未出版碩士論文)。國立台灣科技大學設計研究所,台北。4. 林佑純(2012),博物館行動導覽系統設計影響因素之探討與評估(未出版碩士論文)。國立政治大學資訊管理研究所,台北。5. 林潔盈譯(2002)。博物館經驗(原作者:John H. Falk & Lynn D. 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國立政治大學
資訊管理學系
101356036資料來源 http://thesis.lib.nccu.edu.tw/record/#G1013560361 資料類型 thesis dc.contributor.advisor 李有仁 zh_TW dc.contributor.author (Authors) 陳貞羽 zh_TW dc.contributor.author (Authors) Chen, Chen Yu en_US dc.creator (作者) 陳貞羽 zh_TW dc.creator (作者) Chen, Chen Yu en_US dc.date (日期) 2017 en_US dc.date.accessioned 1-Mar-2017 17:04:51 (UTC+8) - dc.date.available 1-Mar-2017 17:04:51 (UTC+8) - dc.date.issued (上傳時間) 1-Mar-2017 17:04:51 (UTC+8) - dc.identifier (Other Identifiers) G1013560361 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/106826 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 資訊管理學系 zh_TW dc.description (描述) 101356036 zh_TW dc.description.abstract (摘要) 本研究首先從文獻回顧及實際調查中深入探討影響參觀者使用博物館行動導覽系統的七大影響因素,接著據此設計並實作出在智慧型手機平台上使用之一套博物館行動導覽系統,以期有效解決現有參觀者遇到的導覽問題。研究中使用設計科學之研究方法,提出解決方案,並且依據實際環境、背景以及文獻基礎,設計整體的系統架構。接著以故宮為例,建構出本研究之博物館行動導覽系統手機應用程式。系統開發完成後,以實驗法進行設計之驗證,評估結果顯示:本研究所提出之行動導覽系統相較於傳統之紙本導覽,可提升參觀者使用博物館行動導覽系統的意願、感知價值及滿意度。本研究之博物館行動導覽系統建置過程、以及系統成效的驗證,可作為手機應用程式(APP)廠商建置行動導覽系統或使用設計科學法開發其他類別的APP之指引;亦或作為博物館策劃展覽活動與導入行動導覽系統之依據;此外本研究亦指出使用者預期實際使用系統之感知與預期系統需求之落差,以供未來相關研究參考。 zh_TW dc.description.abstract (摘要) In this research, according to literature review and field observations, we first identify and discuss seven design factors affecting visitors’ usability in museum mobile navigation systems. We then design and construct a museum mobile navigation system on the basis of the seven factors. The purpose is to meet the visitors’ needs and increase the visitors’ intention and satisfaction toward using the museum mobile navigation system. Design science research method is used in this research to propose solution plans. According to actual environment, context, and literature, the complete system architecture is designed. We then build a mobile navigation application on Android for the National Palace Museum and evaluate the design to ensure this system can effectively solve the problems that the visitors encountered during navigation process. In this research, the building process of the mobile museum navigation system and the evaluation of the system performance could provide guidance to APP vendors; or a basis for museums to plan an exhibition and to implement a mobile navigation system. Moreover, the gap between users’ perception of using the real system and their expected system requirements can be identified; this could serve as the reference point of future related research. en_US dc.description.tableofcontents 第一章 緒論 1第一節 研究背景 1第二節 研究動機 2第三節 研究目的 2第二章 文獻回顧 4第一節 研究典範-設計科學 42.1.1 設計科學之發展 42.1.2 設計科學之方法論 62.1.3 設計科學之評估 7第二節 知識基礎與實地調查 82.2.1 國立故宮博物院 82.2.2 行動導覽之特性 102.2.3 影響參觀者使用博物館導覽系統的關鍵因素 12一、 網路連接度 12二、 介面設計 13三、 內容設計 15四、 使用經驗 16五、 行銷推廣 17六、 展場空間 18七、 文化層面 202.2.4 小結 21第三節 系統評估 232.3.1 資訊系統成功模式 232.3.2 使用意願 242.3.3 使用滿意度 242.3.4 介面設計評估 25第三章 研究方法 26第一節 研究架構與研究流程 263.1.1 研究架構 263.1.2 研究流程 27第二節 系統架構 27第三節 設計評估 333.3.1 設計評估:實驗法 33一、 確定研究假設 34二、 選擇變數: 34三、 控制實驗的環境、選定適合的實驗設計 35四、 確定研究範圍及研究對象 36五、 選擇問卷法作為測量工具 363.3.2 資料蒐集方法 363.3.3 問卷設計 37第四章 資料分析與研究結果 38第一節 問卷執行與回收 38第二節 資料分析方法 38第三節 問卷之信效度檢測 38第四節 敘述統計分析 394.4.1 受訪者經驗及人口統計 394.4.2 對導覽產品之使用經驗及觀感統計 41第五節 假設驗證 424.5.1 樣本同質性檢定 424.5.2 前測組間同質性檢定 434.5.3 後測組間同質性檢定 444.5.4 第1、2組之前後測同質性檢定 454.5.5 第3、4組之前後測同質性檢定 46第五章 結論與建議 50第一節 研究結論 505.1.1 行動應用程式對博物館參觀者具有顯著的正向影響 505.1.2 博物館行動導覽系統之關鍵成功因素 51第二節 研究貢獻 53第三節 研究限制與後續建議 53參考文獻 55中文部分 55英文部分 57附錄一:系統畫面 64附錄二:實驗問卷 66 zh_TW dc.format.extent 20157846 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G1013560361 en_US dc.subject (關鍵詞) 行動導覽 zh_TW dc.subject (關鍵詞) 博物館導覽 zh_TW dc.subject (關鍵詞) 設計科學 zh_TW dc.subject (關鍵詞) 設計研究 zh_TW dc.subject (關鍵詞) 使用者滿意度 zh_TW dc.subject (關鍵詞) 智慧型手機應用程式 zh_TW dc.subject (關鍵詞) Mobile navigation en_US dc.subject (關鍵詞) Museum navigation en_US dc.subject (關鍵詞) Design science en_US dc.subject (關鍵詞) Design research en_US dc.subject (關鍵詞) User satisfaction en_US dc.subject (關鍵詞) Mobile application en_US dc.title (題名) 博物館導覽系統之實驗性研究:行動應用程式對參觀者之效用 zh_TW dc.title (題名) An experimental study of museum navigation system: does mobile application matter to visitors? en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 中文部分1. 余少卿 (2003)。行動數位導覽之博物館應用探討。《圖書資訊學刊》,2(1),1-24。2. 李青蓉、魏丕信、施郁芬、邱昭彰(1998)。人機介面設計。台北:國立空中大學。3. 沈千琪(2010)。行動導覽介面的內容呈現方式對使用者學習成效的影響(未出版碩士論文)。國立台灣科技大學設計研究所,台北。4. 林佑純(2012),博物館行動導覽系統設計影響因素之探討與評估(未出版碩士論文)。國立政治大學資訊管理研究所,台北。5. 林潔盈譯(2002)。博物館經驗(原作者:John H. 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