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題名 Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game
作者 Lin, Jih-Hsuan Tammy
林日璇
貢獻者 傳播學院
關鍵詞 Virtual reality game; Survival horror; Fear; Coping strategy; Personality; Plausibility illusion
日期 2017-07
上傳時間 23-Jun-2017 17:25:56 (UTC+8)
摘要 This study explores players’ fright reactions and coping strategies in an immersive virtual reality (VR) horror game. Based on Slater’s theory of virtual reality, two dimensions of fear elements in the VR game−the fear of place illusion (PI) and the plausibility illusion (PSI) −were identified by playing a virtual reality survival horror game with a sample of 145 students. Participants reported greater fear toward PSI elements than toward PI elements. Fear of PSI elements positively and strongly predicted disengagement coping strategies and overall fear. Among coping strategies, players mainly adopted approach strategies, followed by avoidance (disengagement and denial), and self-help strategies. A “self-talk” strategy, newly identified in this study, has been reported as an effective means to cope with mediated threat in VR games. Regarding individual differences, sensation seeking and neuroticism influenced participants’ coping strategies and fear. Additionally, males and females employed different coping strategies. Very few students experienced next-day fright, which consists mostly of cognitive reactions and VR-related reactions, such as the Tetris effect and the fear of being attacked from the back. Theoretical frameworks regarding fear elements and coping reactions are proposed to aid future research. Implications for academia, fear conditioning for training, and marketing campaigns are discussed.
關聯 Computers in Human Behavior, 72 , 350–361
資料類型 article
DOI http://dx.doi.org/10.1016/j.chb.2017.02.057
dc.contributor 傳播學院-
dc.creator (作者) Lin, Jih-Hsuan Tammyen-US
dc.creator (作者) 林日璇zh-TW
dc.date (日期) 2017-07-
dc.date.accessioned 23-Jun-2017 17:25:56 (UTC+8)-
dc.date.available 23-Jun-2017 17:25:56 (UTC+8)-
dc.date.issued (上傳時間) 23-Jun-2017 17:25:56 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/110472-
dc.description.abstract (摘要) This study explores players’ fright reactions and coping strategies in an immersive virtual reality (VR) horror game. Based on Slater’s theory of virtual reality, two dimensions of fear elements in the VR game−the fear of place illusion (PI) and the plausibility illusion (PSI) −were identified by playing a virtual reality survival horror game with a sample of 145 students. Participants reported greater fear toward PSI elements than toward PI elements. Fear of PSI elements positively and strongly predicted disengagement coping strategies and overall fear. Among coping strategies, players mainly adopted approach strategies, followed by avoidance (disengagement and denial), and self-help strategies. A “self-talk” strategy, newly identified in this study, has been reported as an effective means to cope with mediated threat in VR games. Regarding individual differences, sensation seeking and neuroticism influenced participants’ coping strategies and fear. Additionally, males and females employed different coping strategies. Very few students experienced next-day fright, which consists mostly of cognitive reactions and VR-related reactions, such as the Tetris effect and the fear of being attacked from the back. Theoretical frameworks regarding fear elements and coping reactions are proposed to aid future research. Implications for academia, fear conditioning for training, and marketing campaigns are discussed.-
dc.format.extent 387539 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) Computers in Human Behavior, 72 , 350–361-
dc.subject (關鍵詞) Virtual reality game; Survival horror; Fear; Coping strategy; Personality; Plausibility illusion-
dc.title (題名) Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game-
dc.type (資料類型) article-
dc.identifier.doi (DOI) 10.1016/j.chb.2017.02.057-
dc.doi.uri (DOI) http://dx.doi.org/10.1016/j.chb.2017.02.057-