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題名 俄羅斯的跨媒介敘事—論新現象與使用者參與
Transmedia storytelling in Russia: new phenomenon and user engagement
作者 陳美玲
Arslanova, Svetlana
貢獻者 陳聖智
Chen, Sheng-Chih
陳美玲
Svetlana Arslanova
關鍵詞 跨媒體講故事
俄羅斯觀眾
用戶參與
媒體平台
第二屏幕使用
Transmedia storytelling
Russian audiences
User engagement
Media platforms
Second screen usage
日期 2017
上傳時間 31-Jul-2017 11:15:12 (UTC+8)
摘要 Transmedia storytelling represents how a narrative expands across multiple platforms. It is a highly successful strategy that producers and marketers use to gain maximum profit from their campaigns. This study answers research questions about how the Russian audience engages with a not well-known phenomenon in the country- transmedia storytelling. The goal of this study is to expand the knowledge of the Russian audience’s behavior, gather empirical data on which extent the consumers interact with their favorite narrative and which platforms they are likely to use to engage. In addition, the second screen usage pattern will be further analyzed in this study. Despite the unawareness about the term “transmedia”, there still have been a few transmedia productions in Russia that gained necessary audience’s interest.
The emphasis of the study is on the new metrics of audience engagement – The 4 I’s of Transmedia storytelling which are Interactivity, Immersion, Integration, and Impact.
The on-line survey research method has been used in the study to generate valuable data about transmedia storytelling in Russia. This research is the first of its own that includes real answers of the Russian participants. Most of the previous researches concentrated mostly on literature review or the analysis of some transmedia projects implemented in Russia before.
In our research, we have found that 1) the Russian respondents showed high level of willingness to interact with the narrative, to search more information about products or services presented in the narrative as well as dig dipper into the story world; 2) web-site is the most popular platform for engagement with transmedia, followed by VKontakte and Instagram; 3) such second screen usage as live Tweeting is not popular among the respondents, however their willingness to search more live information about the narrative they are watching is high.
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Andersen, M. (18 November 2010). Jeff Gomez Reveals Secrets To Transmedia Franchise
Development At Cinekid. Retrieved from: https://www.wired.com/2010/11/jeff-gomez-
reveals-secrets-to-transmedia-franchise-development-at-cinekid/
Bardzell, S., Wu, V., Bardzell, J., & Quagliara, N. (2007). Transmedial interactions and digital games. Proceedings of the International Conference on Advances in Computer Entertainment Technology. Retrieved from http://conference.icts.sbg.ac.at/www.ace2007.org/download/p307-bardzell.pdf
Baxter, P., & Jack, S. (2008). Qualitative case study methodology: Study design and implementation for novice researchers. The qualitative report, 13(4), 544-559.
BBC News. (2017, May 16). Ukraine`s Poroshenko to block Russian social networks. Retrieved
from: http://www.bbc.com/news/world-europe-39934666
Bechmann Petersen, A. (2006). Internet and cross media productions: Case studies in two major Danish media organizations. Australian Journal of Emerging Technologies and Society, 4(2), 94-107.
Berkowitz, D. (2014, September 17). The Beginning of the End of Storytelling. Retrieved from http://adage.com/article/digitalnext/beginning-end- storytelling/294975/
Berkowitz, D. (2015, May 01). Six Characteristics of Great Storymaking. Retrieved from http://adage.com/article/digitalnext/characteristics-great- storymaking/298327/
Bernard, S. C. (2007). Documentary Storytelling for Film and Videomakers, 2nd ed.
Boozer, R. W., Wyld, D. C., & Grant, J. (1990). Using metaphor to create more effective sales messages. Journal of Services Marketing, 4(3), 63-71.
Boumans, J. (2004). Cross-media, e-content report 8, ACTeN — Anticipating content technology needs. Retrieved from http://www.acten.net/cgi-bin/WebGUI/www/index.pl/cross_media
Boyce, C., & Neale, P. (2006). Conducting in-depth interviews: A guide for designing and conducting in-depth interviews for evaluation input (pp. 3-7). Watertown, MA: Pathfinder International.
Carmody, B. (12 January 2016). Transmedia Marketing Is the Future of Brand Storytelling. Retrieved from: https://www.inc.com/bill-carmody/transmedia-marketing-is-the-future-of-brand-storytelling.html
Cha, J., & Chan-Olmsted, S. M. (2012). Relative advantages of online video platforms and television according to content, technology, and cost–related attributes. First Monday, 17(10).
D’Amora, D. (7 May 2015). Russia’s Biggest Social Network VK Beats Television in Battle for Viewers. Retrieved from: https://themoscowtimes.com/articles/russias-biggest-social-network-vk-beats-television-in-battle-for-viewers-46399
Fanteev, F. (15 September 2015). 300+ Million Users: Understanding Russia’s VK Social
Network. Retrieved from: http://digitalmarketingmagazine.co.uk/social-media
-marketing/300-million-users-understanding-russia-s-vk-social-network/2564
Horowitz, B. (2006). Creators, synthesizers, and consumers. Elatable: Bradley Horowitz.
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Jetscram (20 October 2014). Social Media User Statistics & Age Demographics for 2014. Retrieved from: http://jetscram.com/blog/industry-news/social-media-user-statistics-and-age-demographics-2014/
De Leeuw, E. D., & Dillman, D. A. (2008). International handbook of survey methodology. Taylor & Francis.
Dolgopolov, G. (2012). Night watch: Transmedia, game and nation. Digital Icons: Studies in Russian, Eurasian and Central European New Media, 8, 47–65.
Dunn, J. A. (2014). Lottizzazione Russian style: Russia’s two-tier media system. Europe-Asia Studies, 66(9), 1425–1451. Retrieved from http://doi.org/10.1080/09668136.2014.956441
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Gargan, M. (2011). Transmedia Storytelling: Connecting Consumers to Brands Through Modern Storytelling. Retrieved from: https://www.youtube.com/watch?v=JluM5MdZCBs
Gürel, E., & Tiğli, Ö. (2014). New world created by social media: transmedia storytelling. Journal of Media Critiques. Special Issue, 1, 35-65.
IBM Survey Reveals Digital Behavioral Trends for Consumers: What is your Digital Personality? (2012, April 16). Retrieved from: https://www-03.ibm.com/press/us/en/pressrelease/37423.wss
IdeaFinder. (2007, March 13). Fascinating facts about the invention of Coca-Cola. Retrieved from http://www.ideafinder.com/history/inventions/cocacola.htm
Jeffery-Poulter, S. (2003). Creating and producing digital content across multiple platforms. Journal of Media Practice, 3(3), 155-164.
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Jenkins, H. (2006). Convergence culture: Where old and new media collide. NYU press.
Jenkins, H. (2002). Interactive audience? The collective intelligence of media fans. The new media book, 157-170.
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Khrennikov, I. (2014, June 3). CTC adds programs as Russians use smartphones to watch TV. Bloomberg. Retrieved from http://www.bloomberg.com/news/2014-03-06/ctc-adds-programs-as-russians-usesmartphones-to-watch-tv.html
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描述 碩士
國立政治大學
國際傳播英語碩士學位學程(IMICS)
103461018
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0103461018
資料類型 thesis
dc.contributor.advisor 陳聖智zh_TW
dc.contributor.advisor Chen, Sheng-Chihen_US
dc.contributor.author (Authors) 陳美玲zh_TW
dc.contributor.author (Authors) Svetlana Arslanovaen_US
dc.creator (作者) 陳美玲zh_TW
dc.creator (作者) Arslanova, Svetlanaen_US
dc.date (日期) 2017en_US
dc.date.accessioned 31-Jul-2017 11:15:12 (UTC+8)-
dc.date.available 31-Jul-2017 11:15:12 (UTC+8)-
dc.date.issued (上傳時間) 31-Jul-2017 11:15:12 (UTC+8)-
dc.identifier (Other Identifiers) G0103461018en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/111515-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 國際傳播英語碩士學位學程(IMICS)zh_TW
dc.description (描述) 103461018zh_TW
dc.description.abstract (摘要) Transmedia storytelling represents how a narrative expands across multiple platforms. It is a highly successful strategy that producers and marketers use to gain maximum profit from their campaigns. This study answers research questions about how the Russian audience engages with a not well-known phenomenon in the country- transmedia storytelling. The goal of this study is to expand the knowledge of the Russian audience’s behavior, gather empirical data on which extent the consumers interact with their favorite narrative and which platforms they are likely to use to engage. In addition, the second screen usage pattern will be further analyzed in this study. Despite the unawareness about the term “transmedia”, there still have been a few transmedia productions in Russia that gained necessary audience’s interest.
The emphasis of the study is on the new metrics of audience engagement – The 4 I’s of Transmedia storytelling which are Interactivity, Immersion, Integration, and Impact.
The on-line survey research method has been used in the study to generate valuable data about transmedia storytelling in Russia. This research is the first of its own that includes real answers of the Russian participants. Most of the previous researches concentrated mostly on literature review or the analysis of some transmedia projects implemented in Russia before.
In our research, we have found that 1) the Russian respondents showed high level of willingness to interact with the narrative, to search more information about products or services presented in the narrative as well as dig dipper into the story world; 2) web-site is the most popular platform for engagement with transmedia, followed by VKontakte and Instagram; 3) such second screen usage as live Tweeting is not popular among the respondents, however their willingness to search more live information about the narrative they are watching is high.
en_US
dc.description.tableofcontents ACKNOWLEDGMENT……………………………………………………………3
ABSTRACT……………………………………………………………………………3
LIST OF FIGURES………………………………………………………………………………7
CHAPTER ONE: INTRODUCTION…………………………………………………………8
1.1 Research Objective……………………………………………………………………8
1.2 Research Background and Interest………………………………9
CHAPTER TWO: LITERATURE REVIEW………………………………………………12
2.1 The science behind storytelling…………………………………12
2.1.1 What is storytelling………………………………………12
2.1.2 Importance of storytelling in eliciting emotion and creating measurable
behavioral change ………13
2.1.3 Facts versus Fiction ……………………………………………………14
2.1.4 Decision making and storytelling………………………15
2.2 Transmedia World……………………………………………16
2.2.1 Convergence: how media is consumed today………16
2.2.2 Defining Transmedia Storytelling……………………………18
2.2.3 Core Concepts of Transmedia Storytelling………………………………………21
2.2.4 Transmedia vs. Multimedia and Crossmedia………23
2.2.5 Storytelling vs. Storymaking………………………………25
2.2.6 Transmedia audience………………………………………………………28
2.2.7 Towards New Media Consumers………………………………31
2.2.8 Second screen usage…………………………………33
2.3 Modern transmedia environment in Russia………………34
2.3.1 Transmedia studies in Russia………………………34
2.3.2 Contemporary dichotomized Russian media model………35
2.3.3 Transmedia projects in Russia……………………37
2.3.3.1 Entertainment initiatives…………………………37
2.3.3.2 Gaming experience………………………………………………38
2.3.3.3 Transmedia branding…………………………………………39
2.4 Dominance of Russia’s Facebook: VKontakte (VK)………40
CHAPTER THREE: RESEARCH DESIGN………………………………42
3.1 Expectations……………………42
3.2 Research Problems………………43
3.3 Research Questions………………43
3.3.1 Question 1: How strong is Interactivity, Impact, Immersion and Integration of the
Russian audience with a transmedia narrative?…………43
3.3.2 Question 2: Which platforms are the Russian consumers most likely to use in
order to engage with a narrative? ………………44
3.3.3 Question 2b: Does the Russian audience use platforms synchronously or
asynchronously? ………………44
3.4 Survey design………………45
3.4.1 New metrics of audience engagement: Research Question 1………………………46
3.4.2 Engagement on platforms and second screens: Research Question 2 and 2b………46
3.5 Data collection and analysis……………………………48
3.6 Pre-test……………………………………49
3.7 Survey Questions……………………49
CHAPTER FOUR: DATA ANALYSIS……………………50
4.1 Sample Structure………………………………………50
4.2 Active and passive experience ……………………………52
4.2.1 Interactivity……………………52
4.2.2 Impact…………………55
4.2.3 Immersion………………56
4.2.4 Integration………………57
4.3 Favorable platforms for audience engagement………………58
4.3.1 Official Website…………58
4.3.2 VKontakte…………………………59
4.3.3 Instagram…………………………60
4.3.4 Video Game………………………61
4.3.5 Mobile Application ………………62
4.3.6 Facebook……………63
4.4 Second Screen Usage………………………64
CHAPTER FIVE: CONCLUSION………………………67
5.1 Summary……………………………………67
5.2 Contributions………………………71
5.3 Limitations………………………………71
5.4 Marketing Implications……………………………72
5.5. Future Studies in Russia………………………73
REFERENCES………………74
APPENDIX……………………78
zh_TW
dc.format.extent 1005384 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0103461018en_US
dc.subject (關鍵詞) 跨媒體講故事zh_TW
dc.subject (關鍵詞) 俄羅斯觀眾zh_TW
dc.subject (關鍵詞) 用戶參與zh_TW
dc.subject (關鍵詞) 媒體平台zh_TW
dc.subject (關鍵詞) 第二屏幕使用zh_TW
dc.subject (關鍵詞) Transmedia storytellingen_US
dc.subject (關鍵詞) Russian audiencesen_US
dc.subject (關鍵詞) User engagementen_US
dc.subject (關鍵詞) Media platformsen_US
dc.subject (關鍵詞) Second screen usageen_US
dc.title (題名) 俄羅斯的跨媒介敘事—論新現象與使用者參與zh_TW
dc.title (題名) Transmedia storytelling in Russia: new phenomenon and user engagementen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) Alexander, B. (2011). New Digital Storytelling, The: Creating Narratives with New Media: Creating Narratives with New Media. ABC-CLIO.
Andersen, M. (18 November 2010). Jeff Gomez Reveals Secrets To Transmedia Franchise
Development At Cinekid. Retrieved from: https://www.wired.com/2010/11/jeff-gomez-
reveals-secrets-to-transmedia-franchise-development-at-cinekid/
Bardzell, S., Wu, V., Bardzell, J., & Quagliara, N. (2007). Transmedial interactions and digital games. Proceedings of the International Conference on Advances in Computer Entertainment Technology. Retrieved from http://conference.icts.sbg.ac.at/www.ace2007.org/download/p307-bardzell.pdf
Baxter, P., & Jack, S. (2008). Qualitative case study methodology: Study design and implementation for novice researchers. The qualitative report, 13(4), 544-559.
BBC News. (2017, May 16). Ukraine`s Poroshenko to block Russian social networks. Retrieved
from: http://www.bbc.com/news/world-europe-39934666
Bechmann Petersen, A. (2006). Internet and cross media productions: Case studies in two major Danish media organizations. Australian Journal of Emerging Technologies and Society, 4(2), 94-107.
Berkowitz, D. (2014, September 17). The Beginning of the End of Storytelling. Retrieved from http://adage.com/article/digitalnext/beginning-end- storytelling/294975/
Berkowitz, D. (2015, May 01). Six Characteristics of Great Storymaking. Retrieved from http://adage.com/article/digitalnext/characteristics-great- storymaking/298327/
Bernard, S. C. (2007). Documentary Storytelling for Film and Videomakers, 2nd ed.
Boozer, R. W., Wyld, D. C., & Grant, J. (1990). Using metaphor to create more effective sales messages. Journal of Services Marketing, 4(3), 63-71.
Boumans, J. (2004). Cross-media, e-content report 8, ACTeN — Anticipating content technology needs. Retrieved from http://www.acten.net/cgi-bin/WebGUI/www/index.pl/cross_media
Boyce, C., & Neale, P. (2006). Conducting in-depth interviews: A guide for designing and conducting in-depth interviews for evaluation input (pp. 3-7). Watertown, MA: Pathfinder International.
Carmody, B. (12 January 2016). Transmedia Marketing Is the Future of Brand Storytelling. Retrieved from: https://www.inc.com/bill-carmody/transmedia-marketing-is-the-future-of-brand-storytelling.html
Cha, J., & Chan-Olmsted, S. M. (2012). Relative advantages of online video platforms and television according to content, technology, and cost–related attributes. First Monday, 17(10).
D’Amora, D. (7 May 2015). Russia’s Biggest Social Network VK Beats Television in Battle for Viewers. Retrieved from: https://themoscowtimes.com/articles/russias-biggest-social-network-vk-beats-television-in-battle-for-viewers-46399
Fanteev, F. (15 September 2015). 300+ Million Users: Understanding Russia’s VK Social
Network. Retrieved from: http://digitalmarketingmagazine.co.uk/social-media
-marketing/300-million-users-understanding-russia-s-vk-social-network/2564
Horowitz, B. (2006). Creators, synthesizers, and consumers. Elatable: Bradley Horowitz.
Cambridge Dictionaries Online. Retrieved from http://dictionary.cambridge.org/dictionary/english/trans
Jetscram (20 October 2014). Social Media User Statistics & Age Demographics for 2014. Retrieved from: http://jetscram.com/blog/industry-news/social-media-user-statistics-and-age-demographics-2014/
De Leeuw, E. D., & Dillman, D. A. (2008). International handbook of survey methodology. Taylor & Francis.
Dolgopolov, G. (2012). Night watch: Transmedia, game and nation. Digital Icons: Studies in Russian, Eurasian and Central European New Media, 8, 47–65.
Dunn, J. A. (2014). Lottizzazione Russian style: Russia’s two-tier media system. Europe-Asia Studies, 66(9), 1425–1451. Retrieved from http://doi.org/10.1080/09668136.2014.956441
Flew, T. (2014) New Media, 4thed. Melbourne: Oxford University Press.
Gambarato, R, R. & Lapina-Kratasiuk, E. (2015) Transmedia storytelling panorama in the Russian media landscape, Russian Journal of Communication. Retrieved from http://dx.doi.org/10.1080/19409419.2015.1121789
Gargan, M. (2011). Transmedia Storytelling: Connecting Consumers to Brands Through Modern Storytelling. Retrieved from: https://www.youtube.com/watch?v=JluM5MdZCBs
Gürel, E., & Tiğli, Ö. (2014). New world created by social media: transmedia storytelling. Journal of Media Critiques. Special Issue, 1, 35-65.
IBM Survey Reveals Digital Behavioral Trends for Consumers: What is your Digital Personality? (2012, April 16). Retrieved from: https://www-03.ibm.com/press/us/en/pressrelease/37423.wss
IdeaFinder. (2007, March 13). Fascinating facts about the invention of Coca-Cola. Retrieved from http://www.ideafinder.com/history/inventions/cocacola.htm
Jeffery-Poulter, S. (2003). Creating and producing digital content across multiple platforms. Journal of Media Practice, 3(3), 155-164.
Jenkins, H. (2001). Convergence? I diverge. Technology review, 104(5), 93. Retrieved from https://www.technologyreview.com/s/401042/convergence-i-diverge/
Jenkins, H. (2006). Convergence culture: Where old and new media collide. NYU press.
Jenkins, H. (2002). Interactive audience? The collective intelligence of media fans. The new media book, 157-170.
Jenkins, H. (2009). The Revenge of the Origami Unicorn: Seven Principles of Transmedia Storytelling. Retrieved from http://www.convergenceculture.org/weblog/2009/12/ the_revenge_of_the_ origami_uni.php
Joseph, D (2015, June 19). Daniel Joseph: 10 musts to boost second screen engagement. Retrieved from: http://mipblog.com/2015/06/daniel-joseph-10-musts-to-boost-second-screen-engagement/#.VYU7v1X3_Gc
Hatch, M. J., & Schultz, M. (2008). Taking brand initiative: How companies can align strategy, culture, and identity through corporate branding. John Wiley & Sons.
Heaton, J. (December, 2011). The Difference Between Marketing and Branding. Retrieved
from: http://www.tronviggroup.com/the-difference-between-marketing-and-branding/
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