學術產出-Proceedings

Article View/Open

Publication Export

Google ScholarTM

政大圖書館

Citation Infomation

  • No doi shows Citation Infomation
題名 Effects of mobile game-based English vocabulary learning app on learners` perceptions and learning performance: A case study of Taiwanese EFL learners
作者 陳志銘
Yen, Lin
Chen, Chih Ming
Huang, Hong Bin
貢獻者 圖檔所
關鍵詞 Correlation methods; E-learning; Mergers and acquisitions; Students; Surveys; College of liberal arts; English-as-a-Foreign-Language; Information and Communication Technologies; Mobile games; Pearson correlation analysis; Vocabulary acquisition; Vocabulary learning; Vocabulary retention; Learning systems
日期 2016-06
上傳時間 22-Aug-2017 16:23:43 (UTC+8)
摘要 Many previous studies confirmed that vocabulary size plays a key role in the learning processes of English as a foreign language (EFL), and the repetition strategy is still the most widely-used strategy for vocabulary learning. However, it has long been argued that the repetition strategy may make learners passive, or even indifferent, to their vocabulary learning. With the rapid development of information and communication technology (ICT), mobile game-based learning (MGBL) has been considered as a promising scheme for assisting learners in successfully acquiring and retaining knowledge. Thus, this study assesses the effects of utilizing PHONE Words, which is a novel mobile English vocabulary learning APP designed with game-related functions (MEVLA-GF) and without game-related functions (MEVLA-NGF), as a learning tool on learners` perceptions and learning performance. During the four-week experimental treatment, twenty sophomore students from the College of Liberal Arts of National Chengchi University were recruited as the research subjects and were randomly and averagely assigned into the experimental group using MEVLA-GF and the control group using MEVLA-NGF for vocabulary learning. Analytical results show that the learning performance of vocabulary acquisition and vocabulary retention in the experimental group were both significantly higher than those of control group. Moreover, results of the questionnaire survey confirm that MEVLA-GF generates higher effectiveness and satisfaction of facilitating English vocabulary learning than MEVLA-NGF does. Results of Pearson correlation analysis show that learners` involvements and dependence on gamified functions of MEVLA-GF were positively correlated with their vocabulary learning performance.
關聯 Proceedings of the International Conference on e-Learning, ICEL, 2016-January, 255-262
資料類型 conference
dc.contributor 圖檔所
dc.creator (作者) 陳志銘zh_tw
dc.creator (作者) Yen, Linen_US
dc.creator (作者) Chen, Chih Mingen_US
dc.creator (作者) Huang, Hong Binen_US
dc.date (日期) 2016-06
dc.date.accessioned 22-Aug-2017 16:23:43 (UTC+8)-
dc.date.available 22-Aug-2017 16:23:43 (UTC+8)-
dc.date.issued (上傳時間) 22-Aug-2017 16:23:43 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/112071-
dc.description.abstract (摘要) Many previous studies confirmed that vocabulary size plays a key role in the learning processes of English as a foreign language (EFL), and the repetition strategy is still the most widely-used strategy for vocabulary learning. However, it has long been argued that the repetition strategy may make learners passive, or even indifferent, to their vocabulary learning. With the rapid development of information and communication technology (ICT), mobile game-based learning (MGBL) has been considered as a promising scheme for assisting learners in successfully acquiring and retaining knowledge. Thus, this study assesses the effects of utilizing PHONE Words, which is a novel mobile English vocabulary learning APP designed with game-related functions (MEVLA-GF) and without game-related functions (MEVLA-NGF), as a learning tool on learners` perceptions and learning performance. During the four-week experimental treatment, twenty sophomore students from the College of Liberal Arts of National Chengchi University were recruited as the research subjects and were randomly and averagely assigned into the experimental group using MEVLA-GF and the control group using MEVLA-NGF for vocabulary learning. Analytical results show that the learning performance of vocabulary acquisition and vocabulary retention in the experimental group were both significantly higher than those of control group. Moreover, results of the questionnaire survey confirm that MEVLA-GF generates higher effectiveness and satisfaction of facilitating English vocabulary learning than MEVLA-NGF does. Results of Pearson correlation analysis show that learners` involvements and dependence on gamified functions of MEVLA-GF were positively correlated with their vocabulary learning performance.
dc.format.extent 177 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Proceedings of the International Conference on e-Learning, ICEL, 2016-January, 255-262
dc.subject (關鍵詞) Correlation methods; E-learning; Mergers and acquisitions; Students; Surveys; College of liberal arts; English-as-a-Foreign-Language; Information and Communication Technologies; Mobile games; Pearson correlation analysis; Vocabulary acquisition; Vocabulary learning; Vocabulary retention; Learning systems
dc.title (題名) Effects of mobile game-based English vocabulary learning app on learners` perceptions and learning performance: A case study of Taiwanese EFL learnersen_US
dc.type (資料類型) conference