dc.contributor | 資科系 | zh_TW |
dc.creator (作者) | 蔡子傑 | zh_TW |
dc.creator (作者) | Tsai, Tzu Chieh | en_US |
dc.creator (作者) | Su, Gon Jong | en_US |
dc.creator (作者) | Cheng, Chung Yu | en_US |
dc.date (日期) | 2016-04 | - |
dc.date.accessioned | 31-Aug-2017 14:03:41 (UTC+8) | - |
dc.date.available | 31-Aug-2017 14:03:41 (UTC+8) | - |
dc.date.issued (上傳時間) | 31-Aug-2017 14:03:41 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/112446 | - |
dc.description.abstract (摘要) | This paper presents wearable computing in the Art and interactive performance. With AR/VR technology, human can play with virtual characters. However, people might feel bored to type keyboard or joysticks to play with computer and video game characters. We develop our motion sensors to capture user’s motion. In this way, it becomes more interesting and fresh to swing your hands or shake your hips to interact with virtual characters. In the future, the wearable computing will be more and more popular, so we try to merge these sensors to let everyone can wear these tiny and cute sensors to experience. We believe this will be a new bright spot of the world. | en_US |
dc.format.extent | 593674 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.relation (關聯) | Lecture Notes in Electrical Engineering, 375, 993-1006 | en_US |
dc.subject (關鍵詞) | Arts computing; Computer games; Interactive computer graphics; Virtual reality; Wearable computers; Wearable technology; Bright spots; Interactive performance; Motion sensors; Video game; Virtual character; Wearable computing; Wearable devices; Wearable sensors | en_US |
dc.title (題名) | Interactive performance using wearable devices: Technology and innovative applications | en_US |
dc.type (資料類型) | book/chapter | - |
dc.identifier.doi (DOI) | 10.1007/978-981-10-0539-8_97 | - |
dc.doi.uri (DOI) | http://dx.doi.org/10.1007/978-981-10-0539-8_97 | - |