dc.contributor.advisor | 林玲遠<br>李蔡彥 | zh_TW |
dc.contributor.author (Authors) | 呂沛軒 | zh_TW |
dc.contributor.author (Authors) | Lu, Pei-Hsuan | en_US |
dc.creator (作者) | 呂沛軒 | zh_TW |
dc.creator (作者) | Lu, Pei-Hsuan | en_US |
dc.date (日期) | 2017 | en_US |
dc.date.accessioned | 2-Oct-2017 10:21:35 (UTC+8) | - |
dc.date.available | 2-Oct-2017 10:21:35 (UTC+8) | - |
dc.date.issued (上傳時間) | 2-Oct-2017 10:21:35 (UTC+8) | - |
dc.identifier (Other Identifiers) | G1034620091 | en_US |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/113316 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 數位內容碩士學位學程 | zh_TW |
dc.description (描述) | 103462009 | zh_TW |
dc.description.abstract (摘要) | 我們的生活中充滿著選擇,尤其在數位科技與網路媒介的影響下,目前更是選擇超載的時代。利用網路進行互動時,當選擇越是超載,我們越是活在麻痺之中。因此,本創作的主旨在於突顯選擇之重要性,意圖喚起「選擇意識」。本創作之形式與內容皆來自對網路媒介特性之觀察,包括網路超連結的結構方式、即時通訊之動圖運用,以及網路圖像之可愛動物偏好,主題則基於最能反映選擇之重要性的人際關係議題,以此進行故事創作。本創作分為兩大部分,第一部分模擬即時通訊和社群影像日記的介面,透過動圖與體驗者之互動選擇進行敘事。第二部分乃漫畫形式,在互動選擇之後,會有連環漫畫呈現,漫畫紀錄著各種選擇歷程,以此呼應命運是由自身選擇所決定,其不可回溯之特性也強調選擇之後的「命運」。本創作期望體驗者透過漫畫和互動動畫的結合,在觀察兩個媒介之異同時,從中獲得共感和趣味。 | zh_TW |
dc.description.abstract (摘要) | Life has many options, as digital technology and network media rapidly booming, we are living in a world full of choice-making. We usually use Internet to interact with others, but we rarely notice which choice we make. Therefore, this creation and study aims to emphasize the importance of choice-making, and attempts to enhance people’s awareness of that. The form and content of this creation and study are made from observing the features of Internet, including hyperlinks in Internet, animated stickers in instant messaging and adorable images of animal in websites. Based on the importance of choice-making, the theme of this creation and study is interpersonal relationships, and named “Cat and Dog”.There are two parts of “Cat and Dog”. In the first part, the players experience the story with the website which imitates the interface of instant messaging and blogging site, they will see the animated stickers and have to choose the options between two conversations. In the second part, after completing the interactive narrative of the part, the players will get a PDF file containing several pages of comics which records all the choices made by the players. The immobile, static, fixed pages highlight that destiny is decided by our choices. In addition, through the contrast between comics and animated stickers, the players may have fun in observing the similarity and difference between the two media. | en_US |
dc.description.tableofcontents | 第一章 緒論 1 第一節、創作動機 1 第二節、創作背景 3 第三節、研究目的與創作目標 6第二章 文獻探討 8 第一節、網路媒介下的互動敘事 8 一、定義與特色 8 (一)何謂超連結? 8 (二)主動的讀者 9 二、互動敘事結構類型 10 (一)超文本連結方式 10 (二)選擇與命運 13 第二節、尋找網路媒介的圖像呈現 15 一、網路媒介圖像化溝通的現象 15 (一)Emoticon & Emoji 15 (二)貼圖Stickers 18 二、網路媒介圖像化溝通的原理 29 第三節、動圖與漫畫表現方式之比較 35 一、敘事上的時間性 35 (一)漫畫的時間序列 35 (二)動圖的片刻性 37二、表現方式 38 (一)動圖:具有表現性的片刻 39 (二)漫畫:具有起伏的連環過程 40第三章 創作計畫 41 第一節、創作主題規劃 41 第二節、創作發想 47第四章 創作內容 50 第一節、內容與操作流程 50 一、內容設計 50(一)表現手法和風格定位 50 (二)腳本規劃 51(三)角色設計 54二、操作流程 55第二節、動圖與漫畫製作 57 一、動圖製作 57二、漫畫製作 59第三節、介面設計與互動 61第四節、作品展出與評估 65 ㄧ、作品展出 65二、作品評估 68 (一)問卷設計與訪談流程 68 (二)評估結果 70 三、小結 75第五章 結論 76第一節、創作檢討 76 一、內容面 77二、形式面 77三、操作面 78第二節、創作反思與未來展望 79參考文獻 81附錄 84 | zh_TW |
dc.format.extent | 53531179 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G1034620091 | en_US |
dc.subject (關鍵詞) | 互動敘事 | zh_TW |
dc.subject (關鍵詞) | 網路媒介 | zh_TW |
dc.subject (關鍵詞) | 動態貼圖 | zh_TW |
dc.subject (關鍵詞) | 漫畫 | zh_TW |
dc.subject (關鍵詞) | Interactive storytelling | en_US |
dc.subject (關鍵詞) | Web-based media | en_US |
dc.subject (關鍵詞) | Animated sticker | en_US |
dc.subject (關鍵詞) | Comics | en_US |
dc.title (題名) | 《貓與狗》—以網路媒介作品探索數位敘事中的選擇與命運 | zh_TW |
dc.title (題名) | “Cat and Dog”: The Creation and Study of Web-based Interactive Storytelling | en_US |
dc.type (資料類型) | thesis | en_US |
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