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題名 研製可調觸控樣式的實體使用者介面
Design and Implementation of a Tangible User Interface with Reconfigurable Touchpoint Patterns作者 紀宇軒
Chi, Yu-Hsuan貢獻者 廖峻鋒<br>陶亞倫
Lioa, Chun-Feng<br>Tao, Ya-Lun
紀宇軒
Chi, Yu-Hsuan關鍵詞 實體使用者介面
多指觸控螢幕
成套工具
Tangible user interface
Multi-touch screen
Toolkit日期 2017 上傳時間 1-Dec-2017 12:09:55 (UTC+8) 摘要 TUI以人們現實生活中的實體物件作為人與數位世界的互動介面,讓使用者直覺依照實體物承擔特質與過往經驗進行互動與操作,創造出感更具感受力的互動體驗。伴隨觸控螢幕普及,在多指觸控裝置上結合TUI應用成為發展趨勢,相關應用廣泛出現於兒童教具、互動遊戲、個人工作情境、合作學習活動、商業應用等領域。眾多在多指觸控裝置上實作TUI的方法中,以電容式辨識技術製作互動實體物的方式,最具有製作方法簡單快速以及成本非常低廉的優勢,適合各個程度的創作者進行實作開發。然而以往研究所提出的辨識樣式規則設計中,代表單一實體物的一組辨識樣式需要佔用過多的觸控點位,限制了同一時間可以在平板電腦上使用互動實體物的個數,而大幅限縮內容與互動設計的彈性,導致TUI的優勢與價值無法真正發揮。因此,本研究設計出一套電容式辨識技術的辨識樣式規則,使得每個互動實體物的感知、辨識與狀態追蹤僅需使用到三個觸控點便能達成。此外,再加上動態可調式機構的模型設計,幫助開發者可以在創作過程中能在代表不同實體物的辨識圖樣之間快速切換,以利進行相關測試,並且製作相對應的軟體開發工具包,整合成為成套工具,降低開發時的技術門檻,讓開發者只需要具備基本的應用程式開發知識,就可以開始實作TUI與觸控裝置結合的數位互動應用。最後將兩者整合成TUI結合平板電腦的成套工具開放資源,提供給TUI的創作者們取用,為他們帶來更順暢的創作歷程。
In tangible user interface (TUI) users interact with digital world through the physical objects. Because of affordance of objects, interaction with TUI always brings impressive experience. With the popularity of multi-touch screen, implementing TUI design on multi-touch devices has become a growing trend. Among lots of implementation methods, design touchpoint patterns representing tangible object on capacitive screen is the simplest for developers. However, the touchpoint patterns design published so far consisted of too much touchpoints, so users can only interact with one or two tangible objects on a tablet at the same time. Thus, we design a rule of tangible object identification patterns which only consist of three touchpoints. Besides, we add reconfigurable mechanism into the model of the touchpoint patterns design, so the developers can easily switch between touchpoint patterns representing different tangible object during development. We also provide software development toolkit integrating functions such as sensing, identification and operation of tangible objects on tablets. With providing our touchpoint patterns design and toolkit as open source, we hope to bring smooth TUI development experience on multi-touch devices to developers.參考文獻 Bianchi, A. and Oakley, I. (2013) ‘Designing Tangible Magnetic Appcessories’, Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI `13, pp. 255-258.Blagojevic R., and Plimmer B. (2013) ‘CapTUI: Geometric Drawing with Tangibles on a Capacitive Multi-touch Display’, Human-Computer Interaction – INTERACT 2013, pp. 511-528Bliss, J., Boohan, R. and Ogborn, J. (1994) Learning with Artificial Worlds: Computer-Based Modelling in the Curriculum. Bristol: Taylor & Francis, Inc.Bogorin, M.-A., Luderschmidt, J., Dörner, R., Geiger, C., Medien, F. B. and Düsseldorf, F. H. (2009) ‘ViNet—Interaction with information visualizations in VR applications via multi-touch and tangible user interfaces’, Proc. 6th GI Workshop “Virtuelle und Erweiterte Realität, pp. 211-222.Campbell, j. and Carandang X. (2012) ‘Comparing Graphical and Tangible User Interfaces for a Tower Defense Game’, AMCIS 2012 Proceedingsechoss(2016) echoss Smart Stamp. Available at: http://www.12cm.com.tw/Gibson, J.J. (1979) The Ecological approach to visual perception. Boston: Houghton Mifflin.Guan, X.-Y., Qin, J.-Y., Hou, Y.-M., Ji, L.-H. (2014) ‘Study of Design Method for Tangible User Interface’, GI-Jahrestagung, pp.2055-2056.Hornecker, E., Psik, T. (2005) ‘Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies’, Human-Computer Interaction-INTERACT 2005, pp. 30-42.Ishii, H. and Ullmer, B. (1997) ‘Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms’, Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI `97, pp.234-241.Jacob, Robert J. K., Ishii, H., Pangaro, G. and Patten, J. (2002) ‘A Tangible Interface for Organizing Information Using a Grid’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `02, pp. 339-346.Liang, R.-H., Cheng, K.-Y., Chan, L., Peng, C.-X., Chen, M. Y., Liang, R.-H., Yang, D.-N. and Chen, B.-Y. (2013) ‘GaussBits: Magnetic Tangible Bits for Portable and Occlusion-free Near-surface Interactions’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `13, pp. 1391-1400.Ma, J., Sindorf, L., Liao, I. and Frazier, J. (2015) ‘Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit’, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI `15, pp. 33-40.Marshall, P. (2007) ‘Do Tangible Interfaces Enhance Learning?’, Proceedings of the 1st International Conference on Tangible and Embedded Interaction - TEI `07, pp. 163-170.Microsoft (2016) Surface Dial. Available at: https://www.microsoftstore.com/store/msusa/en_US/pdp/Surface-Dial/productID.5074013900.Norman, D. A. (1988) The psychology of everyday things. New York: Basic books.Resnick, M., Martin, F., Berg, R.; Borovoy, R., Colella, V., Kramer, K. and Silverman, B. (1998) ‘Digital Manipulatives: New Toys to Think with’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `98, pp. 281-287.Sauro, J. and Lewis JR. (2012) ‘Quantifying the user experience: Practical Statistics for User Research.’, Waltham, MA: Morgan Kaufmann Publishers In.Schaper, H. (2013) ‘Physical Widget on Capacitive Touch Displays’, Ph.D. Thesis, RWTH Aachen UniversitySpeelpenning, T., Antle, A. N., Doering, T. and van den Hoven, E. (2011) ‘Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game’, Human-Computer Interaction – INTERACT 2011, pp. 605-621.Tangible Media Group (2013) Available at: http://tangible.media.mit.edu/ TUIO.org (no date) TUIO. Available at: http://www.tuio.org/.Wang, T.-C. (2012) ‘The effect of tangible user interface on iPads in learning behavior: a case study of international schools in Hong Kong’, Master Thesis, The University of Hong Kong, Pokfulam, Hong Kong. Voelker S., Nakajima K., Thoresen C., Itoh Y., Øvergård K.I., Borchers J., (2013) ‘PUCs: Detecting Transparent, Passive Untouched Capacitive Widgets on Unmodified Multi-touch Displays’, Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces - ITS `13, pp. 101-104Yu, N.-H., Chan, L.-W., Lau, S.-Y., Tsai, S.-S., Hsiao, I.-C., Tsai, D.-J., Hsiao, F.-I., Cheng, L.-P., Chen, M., Huang, P. and Hung, Y.-P. (2011) ‘TUIC: Enabling Tangible Interaction on Capacitive Multi-touch Displays’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `11, pp. 2995-3004.Zuckerman, O., Arida, S. and Resnick, M. (2005) ‘Extending Tangible Interfaces for Education: Digital Montessori-inspired Manipulatives’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `05, pp. 859-868.黄荣怀; 胡永斌; 杨俊锋; 肖广德(2012),智慧教室的概念及特征。开放教育研究。黃奕誠(2014),結合實體物件與行動載具之開發套件設計。碩士學位碖文,台灣,國立政治大學。 描述 碩士
國立政治大學
數位內容碩士學位學程
104462005資料來源 http://thesis.lib.nccu.edu.tw/record/#G0104462005 資料類型 thesis dc.contributor.advisor 廖峻鋒<br>陶亞倫 zh_TW dc.contributor.advisor Lioa, Chun-Feng<br>Tao, Ya-Lun en_US dc.contributor.author (Authors) 紀宇軒 zh_TW dc.contributor.author (Authors) Chi, Yu-Hsuan en_US dc.creator (作者) 紀宇軒 zh_TW dc.creator (作者) Chi, Yu-Hsuan en_US dc.date (日期) 2017 en_US dc.date.accessioned 1-Dec-2017 12:09:55 (UTC+8) - dc.date.available 1-Dec-2017 12:09:55 (UTC+8) - dc.date.issued (上傳時間) 1-Dec-2017 12:09:55 (UTC+8) - dc.identifier (Other Identifiers) G0104462005 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/114975 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 數位內容碩士學位學程 zh_TW dc.description (描述) 104462005 zh_TW dc.description.abstract (摘要) TUI以人們現實生活中的實體物件作為人與數位世界的互動介面,讓使用者直覺依照實體物承擔特質與過往經驗進行互動與操作,創造出感更具感受力的互動體驗。伴隨觸控螢幕普及,在多指觸控裝置上結合TUI應用成為發展趨勢,相關應用廣泛出現於兒童教具、互動遊戲、個人工作情境、合作學習活動、商業應用等領域。眾多在多指觸控裝置上實作TUI的方法中,以電容式辨識技術製作互動實體物的方式,最具有製作方法簡單快速以及成本非常低廉的優勢,適合各個程度的創作者進行實作開發。然而以往研究所提出的辨識樣式規則設計中,代表單一實體物的一組辨識樣式需要佔用過多的觸控點位,限制了同一時間可以在平板電腦上使用互動實體物的個數,而大幅限縮內容與互動設計的彈性,導致TUI的優勢與價值無法真正發揮。因此,本研究設計出一套電容式辨識技術的辨識樣式規則,使得每個互動實體物的感知、辨識與狀態追蹤僅需使用到三個觸控點便能達成。此外,再加上動態可調式機構的模型設計,幫助開發者可以在創作過程中能在代表不同實體物的辨識圖樣之間快速切換,以利進行相關測試,並且製作相對應的軟體開發工具包,整合成為成套工具,降低開發時的技術門檻,讓開發者只需要具備基本的應用程式開發知識,就可以開始實作TUI與觸控裝置結合的數位互動應用。最後將兩者整合成TUI結合平板電腦的成套工具開放資源,提供給TUI的創作者們取用,為他們帶來更順暢的創作歷程。 zh_TW dc.description.abstract (摘要) In tangible user interface (TUI) users interact with digital world through the physical objects. Because of affordance of objects, interaction with TUI always brings impressive experience. With the popularity of multi-touch screen, implementing TUI design on multi-touch devices has become a growing trend. Among lots of implementation methods, design touchpoint patterns representing tangible object on capacitive screen is the simplest for developers. However, the touchpoint patterns design published so far consisted of too much touchpoints, so users can only interact with one or two tangible objects on a tablet at the same time. Thus, we design a rule of tangible object identification patterns which only consist of three touchpoints. Besides, we add reconfigurable mechanism into the model of the touchpoint patterns design, so the developers can easily switch between touchpoint patterns representing different tangible object during development. We also provide software development toolkit integrating functions such as sensing, identification and operation of tangible objects on tablets. With providing our touchpoint patterns design and toolkit as open source, we hope to bring smooth TUI development experience on multi-touch devices to developers. en_US dc.description.tableofcontents 摘要 I圖目錄 V表目錄 VII第一章 緒論 1.1 研究背景與動機 11.2 研究目的 101.3 研究架構與流程 12第二章 文獻探討 2.1 實體使用者介面之價值與優勢 132.1.1 促進社群互動 132.1.2 支援探索複雜資料 152.1.3 輔助學習活動 162.2 多指觸控螢幕上之TUI實作技術 172.2.1 影像辨識技術 172.2.2 磁力感應辨識技術 182.2.3 電容式辨識技術 202.2.4 製作電子電路裝置 22第三章 研究方法與實作 3.1 電容式辨識偵測技術 233.2 互動實體物辨識樣式設計 243.3 互動實體物辨識樣式實作 293.4 TOOLKIT開發 323.4.1 辨識流程 323.4.2 互動實體物類別 343.4.3 實作範例 36第四章 評估與討論 4.1 評估方法 384.2 對經濟性的評估 404.2.1 Composing Cubes應用介紹 404.2.2 Composing Cubes應用重現 414.2.3 評估結果分析 454.3 對可調性與易用性的評估 464.3.1 測試對象 464.3.2 測試內容與流程 484.3.3 評估結果分析 52第五章 結論 545.1 研究貢獻 545.2 未來發展 55參考文獻 57 zh_TW dc.format.extent 28594918 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0104462005 en_US dc.subject (關鍵詞) 實體使用者介面 zh_TW dc.subject (關鍵詞) 多指觸控螢幕 zh_TW dc.subject (關鍵詞) 成套工具 zh_TW dc.subject (關鍵詞) Tangible user interface en_US dc.subject (關鍵詞) Multi-touch screen en_US dc.subject (關鍵詞) Toolkit en_US dc.title (題名) 研製可調觸控樣式的實體使用者介面 zh_TW dc.title (題名) Design and Implementation of a Tangible User Interface with Reconfigurable Touchpoint Patterns en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) Bianchi, A. and Oakley, I. (2013) ‘Designing Tangible Magnetic Appcessories’, Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI `13, pp. 255-258.Blagojevic R., and Plimmer B. (2013) ‘CapTUI: Geometric Drawing with Tangibles on a Capacitive Multi-touch Display’, Human-Computer Interaction – INTERACT 2013, pp. 511-528Bliss, J., Boohan, R. and Ogborn, J. (1994) Learning with Artificial Worlds: Computer-Based Modelling in the Curriculum. Bristol: Taylor & Francis, Inc.Bogorin, M.-A., Luderschmidt, J., Dörner, R., Geiger, C., Medien, F. B. and Düsseldorf, F. H. (2009) ‘ViNet—Interaction with information visualizations in VR applications via multi-touch and tangible user interfaces’, Proc. 6th GI Workshop “Virtuelle und Erweiterte Realität, pp. 211-222.Campbell, j. and Carandang X. (2012) ‘Comparing Graphical and Tangible User Interfaces for a Tower Defense Game’, AMCIS 2012 Proceedingsechoss(2016) echoss Smart Stamp. Available at: http://www.12cm.com.tw/Gibson, J.J. (1979) The Ecological approach to visual perception. Boston: Houghton Mifflin.Guan, X.-Y., Qin, J.-Y., Hou, Y.-M., Ji, L.-H. (2014) ‘Study of Design Method for Tangible User Interface’, GI-Jahrestagung, pp.2055-2056.Hornecker, E., Psik, T. (2005) ‘Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies’, Human-Computer Interaction-INTERACT 2005, pp. 30-42.Ishii, H. and Ullmer, B. (1997) ‘Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms’, Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI `97, pp.234-241.Jacob, Robert J. K., Ishii, H., Pangaro, G. and Patten, J. (2002) ‘A Tangible Interface for Organizing Information Using a Grid’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `02, pp. 339-346.Liang, R.-H., Cheng, K.-Y., Chan, L., Peng, C.-X., Chen, M. Y., Liang, R.-H., Yang, D.-N. and Chen, B.-Y. (2013) ‘GaussBits: Magnetic Tangible Bits for Portable and Occlusion-free Near-surface Interactions’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `13, pp. 1391-1400.Ma, J., Sindorf, L., Liao, I. and Frazier, J. (2015) ‘Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit’, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI `15, pp. 33-40.Marshall, P. (2007) ‘Do Tangible Interfaces Enhance Learning?’, Proceedings of the 1st International Conference on Tangible and Embedded Interaction - TEI `07, pp. 163-170.Microsoft (2016) Surface Dial. Available at: https://www.microsoftstore.com/store/msusa/en_US/pdp/Surface-Dial/productID.5074013900.Norman, D. A. (1988) The psychology of everyday things. New York: Basic books.Resnick, M., Martin, F., Berg, R.; Borovoy, R., Colella, V., Kramer, K. and Silverman, B. (1998) ‘Digital Manipulatives: New Toys to Think with’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `98, pp. 281-287.Sauro, J. and Lewis JR. (2012) ‘Quantifying the user experience: Practical Statistics for User Research.’, Waltham, MA: Morgan Kaufmann Publishers In.Schaper, H. (2013) ‘Physical Widget on Capacitive Touch Displays’, Ph.D. Thesis, RWTH Aachen UniversitySpeelpenning, T., Antle, A. N., Doering, T. and van den Hoven, E. (2011) ‘Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game’, Human-Computer Interaction – INTERACT 2011, pp. 605-621.Tangible Media Group (2013) Available at: http://tangible.media.mit.edu/ TUIO.org (no date) TUIO. Available at: http://www.tuio.org/.Wang, T.-C. (2012) ‘The effect of tangible user interface on iPads in learning behavior: a case study of international schools in Hong Kong’, Master Thesis, The University of Hong Kong, Pokfulam, Hong Kong. Voelker S., Nakajima K., Thoresen C., Itoh Y., Øvergård K.I., Borchers J., (2013) ‘PUCs: Detecting Transparent, Passive Untouched Capacitive Widgets on Unmodified Multi-touch Displays’, Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces - ITS `13, pp. 101-104Yu, N.-H., Chan, L.-W., Lau, S.-Y., Tsai, S.-S., Hsiao, I.-C., Tsai, D.-J., Hsiao, F.-I., Cheng, L.-P., Chen, M., Huang, P. and Hung, Y.-P. (2011) ‘TUIC: Enabling Tangible Interaction on Capacitive Multi-touch Displays’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `11, pp. 2995-3004.Zuckerman, O., Arida, S. and Resnick, M. (2005) ‘Extending Tangible Interfaces for Education: Digital Montessori-inspired Manipulatives’, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI `05, pp. 859-868.黄荣怀; 胡永斌; 杨俊锋; 肖广德(2012),智慧教室的概念及特征。开放教育研究。黃奕誠(2014),結合實體物件與行動載具之開發套件設計。碩士學位碖文,台灣,國立政治大學。 zh_TW