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題名 教育部所屬博物館教育發展策略之研究-以科技應用觀點出發
Research on the Development Strategy of Museum Education-From the perspective of technology application
作者 紀咸仰
Chi, Hsien-Yang
貢獻者 吳政達
紀咸仰
Chi, Hsien-Yang
關鍵詞 博物館教育
科技應用
個案研究法
Museum education
Technology applications
Case study method
日期 2018
上傳時間 10-Aug-2018 11:02:40 (UTC+8)
摘要 本研究關注博物館被寄託的教育功能,旨以科技應用的觀點出發,探究博物館教育的發展策略。本研究選擇質性研究中的個案研究法,以立意抽樣方式,在教育部所屬博物館中,選擇科學及科技類的博物館館長(最高決策者),以及各館主責計畫執行之主管(決策參與者),作為本研究之取樣對象,並進行半結構訪談。研究者運用「持續比較法」輔以「電腦輔助質性研究分析軟體」進行分析,研究結果摘要如下:\n一、博物館教育的發展策略應藉由科技輔助瞭解教育對象需求,進而提供全方位且客製化的教育服務。\n二、博物館教育發展的策略在於內容應生動活潑、簡淺易懂,強調互動參與且結合網路社群。\n三、博物館教育應建構豐富且具深度的主題課程,融合館內的科技設備與資源,打造優勢的終身學習環境。\n四、博物館教育的角色功能應著重於教育媒介。\n上述研究結果對於實務工作有以下意涵:我國博物館一直以來被定位終身學習(社會教育)機構,負有教育功能及使命;面對現今科技日新月異、知識爆炸且資訊瞬息萬變的時代,年輕世代已習慣透過網路及手機平板接收訊息的現象,博物館必須思考如何順應並改變提供教育服務的策略,吸引年輕世代進入博物館體驗學習並獲得樂趣。科技的應用也許是博物館教育發展策略的途徑之一,但博物館並非為「科技」而「科技」;科技應用的過程,仍需回歸教育目的性。在科技適度的輔助下,將有助於未來的博物館勝任更多元的教育角色。
The present study focuses on the museum`s educational function, taking technology applications as a starting point for exploring museum education development strategies. The study takes the form of qualitative research using the case study approach, utilizing the purposive sampling method; the sample was selected from among the directors (i.e. the senior decision-makers) of science and technology related museums in Taiwan that are supervised by Taiwan`s Museum of Education, and from among museum managers at these museums who are responsible for planning (i.e. participants in the decision-making process). Semi-structured interviews were conducted with the members of the sample. The researcher used the constant comparison method, supplemented by the use of computer-assisted qualitative data analysis software (CAQDAS), to undertake analysis. The results obtained in the study are summarized below:\n1.Development strategies for museum education should make use of technology to develop a better understanding of the needs of the targets of the education, thereby making it possible to provide comprehensive, customized educational services.\n2.Museum education development strategies should aim to make the education content lively and easy-to-understand, with an emphasis on interactive participation and on integrating the educational activities with online communities.\n3.Museum education should be founded on rich, in-depth thematic curricula that integrate the museum`s technological facilities and resources to build a first-class lifelong learning environment.\n4.The role played by museum education should emphasize the museum`s potential for serving as a medium for education.\nThe research results outlined above have the following implications for practical museum work: Taiwan`s museums have for many years now been positioned as lifelong learning ("social education") institutions, with an educational role and mission. In today`s era of rapid technological change, when the volume of knowledge is growing exponentially and information is constantly changing, young people have got used to accessing information using the Internet, mobile phones and tablet PCs. Museums need to think how they can adapt to this situation and change their strategies for providing educational services accordingly, in order to attract the younger generation into museums so that they can experience museum learning, and enjoy doing so. At the same time, while technology applications may represent a useful strategy for developing museum education, museums should not be emphasizing "technology for technology`s sake." The process of utilizing technology needs to be based on a real educational purpose. Provided that technology is used appropriately, it can help museums to play a more diversified range of educational roles in the future.
參考文獻 一、中文文獻\n丁維欣(2012)。博物館教育科技媒體:五個值得思考的問題。博物館與文化,4, 169-196。\n丁維欣(2015)。博物館科技:是教育、是娛樂、還是通通都是?。科技博物,19(1), 51-66。\n于瑞珍(2001)。教育理論在博物館教育上的應用。博物館學季刊,15(2),15-24。\n王啟祥(2000)。博物館教育的演進與研究。科技博物,4(4),5-19。\n王嵩山(2011)。臺灣的博物館與博物館學:導論。博物館與文化,1-18。\n王蕓瑛(2013)。觀察、體驗-身歷其境的學習 以國立科學工藝博物館情境設計為例。臺灣博物館季刊,32(3),96-103。\n李如菁(2015)。博物館互動式展示的今昔與展望:以國立科學工藝博物館為案例。科技博物,19(1),83-115。\n吳紹群(2015)。博物館數位多媒體展覽巡展問題探討:由技術及營運觀點探討「故宮國寶亮起來」數位特展。臺灣博物季刊,34(4),76-85。\n李靜芳(2007)。回首來時路:20年來的臺灣博物館教育。博物館學季刊,21(2),7-33。\n范成偉(2013)。博物館行動導覽數位學習教材建構研究:以國立科學工藝博物館為例。臺灣博物季刊,32(2),88-93。\n林國平(2009)。博物館科技應用前瞻分析-從Horizon Report談起。博物館學季刊,23(3),5-15。\n林國平、蔡依儒(2012)。博物館行動雲端科技創新服務之探討。研考雙月刊, 36(4),142-154。\n林彩岫(譯)(1997)。建構主義者的博物館學習理論(原作者:Hein,George E.)。博物館學季刊,14(1),27-30。\n林潔盈等(譯)(2002)。博物館經驗(原作者:Falk, John H. & Dierking, Lynn D.)。臺北市:五觀。(原著出版年:1992)\n周一彤(2006)。數位學習、博物館混成學習與博物館多媒體經驗。美育,153,70-75。\n周蓉慧(2015)。科技創新服務與文化展演設施。臺灣經濟研究月刊,38(9),36-44。\n國家發展委員會(2016)。文化部整合之公私立博物館所在地址、管理處聯絡資訊、網址及地理位置等資訊。2017年1月12日,取自:\nhttps://data.gov.tw/dataset/6242\n施明發(2001)。建構主義學習理論對於博物館教育的啟示。博物館學季刊,15(2), 25-38。\n賴怡妝(譯)(2008)。博物館治理邁向自主化的趨勢:以法國為例(原作者為Cavalier,Sébastien)。博物館學季刊,22(2),41-51。\n姜海(2010)。走進螢幕裡玩-Web 3D博物館。科學發展,448,58-63。\n郭世文(2008)。擴增實境應用於博物館展示的初探。科技博物,12(4),25-37。\n秦裕傑(1992)。博物館絮語。臺北市: 漢光。\n耿鳳英(2006)。虛與實:新世紀的博物館展示趨勢。博物館學季刊,20(1),81-96。\n教育部(2014)。科技的定義。取自 https://market.cloud.edu.tw/content/junior/life_tech/tc_jr/life_tech01/01/souce01.htm\n教育部(2017)。智慧服務全民樂學-國立社教機構科技創新服務計畫(1/4)。取自https://www.moe.gov.tw/News_Plan_Content.aspx?n=D33B55D537402BAA&sms=954974C68391B710&s=346096994F03CEBC\n張美珍(2000)。從認知心理學派觀點探析博物館內學習。科技博物,4(4),30-47。\n張美珍(2001)。談科學博物館教育政策的擬定。科技博物,5(2),33-45。\n張美珍(2003)。從探索學習的觀點探究博物館參觀活動單的運用。科技博物, 7(2)。63-79。\n張美珍、陳玫岑(2002)。博物館觀眾參觀學習模式之研究-以國立科學工藝博物館“思想起”特展為研究現場。科技博物,6(2),66-78。\n張婉真(2005)。論博物館學。臺北市:典藏藝術家庭。\n張譽騰等(譯)(2000)。博物館這一行 (原作者: GE Burcaw)。臺北市:五觀。(原著出版年:1975)\n鈕文英(2014)。質性研究方法與論文寫作。臺北市: 雙葉書廊。\n曾于珍等(譯) (2005)。博物館學:德語系世界的觀點(原作者:Waidacher, F.)。 臺北市:五觀。(原著出版年:2001)\n黃明月(1997)。博物館與自我導向學習。博物館學季刊,11(4),31-36。\n黃惠婷(2013)。善用科學性博物館體驗互動式學習環境:以國立科學工藝博物館為例。國民教育,54(2),87-95。\n黃雅雯(2014)。博物館觀眾參觀經驗與多媒體應用於展示之評估-以「神示籤詩-Chance from God特展」為例。博物館學季刊,28(4),55-78。\n博物館法(2015年7月1日)。\n葉蓉樺(2004)。社會變遷中的博物館教育功能反思。博物館學季刊,18(1),55-62。\n廖敦如(2005)。我的教室在博物館:英美「館校合作」推展及其對我國的啟示。博物館學季刊,19(1),79-97。\n劉世閔(2011)。NVivo9.1是質性研究的萬靈丹或科學怪物?。教育資料與研究雙月刊,103,41-68。\n劉和義(譯)(1987)。博物館教育的一些原則和課題(原作者為Eilean Hooper-Greenhill)。博物館學季刊,1(3),9-16。\n劉婉珍(2004a)。什麼是博物館?博物館是什麼?。科技博物,8(1),43-57。\n劉婉珍(2004b)。虛與實之間:博物館教育改革的契機。博物館學季刊,18(1),19-28。\n劉婉珍(2010)。博物館學習資源的需要與想望。博物館學季刊,24(4),19-35。\n劉婉珍(2013)。互即互入-博物館學的存有與發展。博物館學季刊,27(1),81-101。\n蕭瑞棠(2004)。博物館環境:另一種學習理念初探。博物館學季刊,18(1),63-71。\n蕭顯勝、黃向偉、洪琬諦(2007)。行動導覽系統於博物館學習之研究。高雄師大學報,23,29-52。\n蕭顯勝、陳俊臣、李鴻毅(2013)。應用擴增實境技術建構互動學習環境-以國立臺灣科學教育館為例。教育科技與學習,1(2),153-184。\n謝文和(2000)。博物館與學校的教育夥伴關係。博物館學季刊,14(2),15-21。\n二、英文文獻\nAlexandri, E., & Tzanavara, A. (2014). New technologies in the service of museum education. World Transactions on Engineering and Technology Education, 12(2), 317-320.\nArts Council England.(2011). Accreditation Scheme for Museums and Galleries in the United Kingdom:AccreditationStandard. Retrieved from\nhttps://www.artscouncil.org.uk/sites/default/files/download- file/Accreditation_standard.pdf\nCollins, A., & Halverson, R. (2009). Rethinking education in the age of technology: The digital revolution and schools. Retrieved from\nhttps://ocw.mit.edu/courses/media-arts-and-sciences/mas-714j-technologies-for-creative-learning-fall-2009/readings/MITMAS_714JF09_read03_coll.pdf\nChristidou, D. (2014). The Educational Museum: Innovations and Technologies Transforming Museum Education. The Benaki Museum, Athens, 17 October 2013. Journal of Conservation and Museum Studies, 12(1).\nGarcia, B. (2012). What we do best: Making the case for the museum learning in its own right. Journal of Museum Education, 37(2), 47-55.\nHall, T., & Bannon, L. (2006). Designing ubiquitous computing to enhance children`s learning in museums. Journal of Computer Assisted Learning, 22(4),231-243.\nHawkey, R. (2004). Learning with digital technologies in museums, science centres and galleries.Retrieved from\nhttps://telearn.archives-ouvertes.fr/hal-00190496/document.\nHein,Hilde S. (2000). The Museum in transition : A Philosophical Perspective. Smithsonian Institution.\nHooper-Greenhill, E. (Ed.). (1999). The educational role of the museum. Psychology Press.\nInstitute of Museum and Library Services. (2009). Museums, Libraries, and 21st Century Skills. Washington, DC: Institute of Museum and Library Services. Retrieved from https://www.imls.gov/sites/default/files/publications/documents/21stcenturyskills.pdf\nInternational Council of Museums.(2007).Museums Definition. Retrieved from\nhttp://icom.museum/the-vision/museum-definition.\nKampouropoulou, M., Fokiali, P., Efstathiou, I., Koutris, T., & Stefos, E. (2015). Students’ views on the use of a virtual educational museum. Review of European Studies, 7(11), 1.\nKlopfer, E., Perry, J., Squire, K., Jan, M. F., & Steinkuehler, C. (2005, May). Mystery at the museum: a collaborative game for museum education. In Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years! (pp. 316-320). International Society of the Learning Sciences.\nKratz, S., & Merritt, E. (2011). Museums and the future of education. On the Horizon, 19(3), 188-195.\nMuseums Association.(1998).What is a museum? . Retrieved from\nhttps://www.museumsassociation.org/about/frequently-asked-questions\nRICHES Project.(2016). Museum education and learning with digital technologies: shaping a culture of participation and lifelong learning. Retrieved from\nhttps://ec.europa.eu/futurium/en/system/files/ged/rch_thinkpapers_06.pdf\nThe New Media Consortium.(2016).Horizon Report 2016 Museum Edition. Retrieved from\nhttp://cdn.nmc.org/media/2016-nmc-horizon-report-museum-EN.pdf.\nUcko, D. A., & Ellenbogen, K. M. (2008). Impact of technology on informal science learning. The impact of the laboratory and technology on learning and teaching science K-16, 239-266.\nBoyko, A. (2012). ICTs in Museum Education. Policy Brief December 2011. UNESCO Institute for Information Technologies in Education. Retrieved from\nhttps://iite.unesco.org/files/policy_briefs/pdf/en/Museum%20Education.pdf.\nVavoula, G., Sharples, M., Lonsdale, P., Rudman, P., & Meek, J. (2007). Learning Bridges: a role for mobile technologies in education. Educational Technology, 33-37.
描述 碩士
國立政治大學
學校行政碩士在職專班
1029110091
資料來源 http://thesis.lib.nccu.edu.tw/record/#G1029110091
資料類型 thesis
dc.contributor.advisor 吳政達zh_TW
dc.contributor.author (Authors) 紀咸仰zh_TW
dc.contributor.author (Authors) Chi, Hsien-Yangen_US
dc.creator (作者) 紀咸仰zh_TW
dc.creator (作者) Chi, Hsien-Yangen_US
dc.date (日期) 2018en_US
dc.date.accessioned 10-Aug-2018 11:02:40 (UTC+8)-
dc.date.available 10-Aug-2018 11:02:40 (UTC+8)-
dc.date.issued (上傳時間) 10-Aug-2018 11:02:40 (UTC+8)-
dc.identifier (Other Identifiers) G1029110091en_US
dc.identifier.uri (URI) https://ah.lib.nccu.edu.tw/item?item_id=137236-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 學校行政碩士在職專班zh_TW
dc.description (描述) 1029110091zh_TW
dc.description.abstract (摘要) 本研究關注博物館被寄託的教育功能,旨以科技應用的觀點出發,探究博物館教育的發展策略。本研究選擇質性研究中的個案研究法,以立意抽樣方式,在教育部所屬博物館中,選擇科學及科技類的博物館館長(最高決策者),以及各館主責計畫執行之主管(決策參與者),作為本研究之取樣對象,並進行半結構訪談。研究者運用「持續比較法」輔以「電腦輔助質性研究分析軟體」進行分析,研究結果摘要如下:\n一、博物館教育的發展策略應藉由科技輔助瞭解教育對象需求,進而提供全方位且客製化的教育服務。\n二、博物館教育發展的策略在於內容應生動活潑、簡淺易懂,強調互動參與且結合網路社群。\n三、博物館教育應建構豐富且具深度的主題課程,融合館內的科技設備與資源,打造優勢的終身學習環境。\n四、博物館教育的角色功能應著重於教育媒介。\n上述研究結果對於實務工作有以下意涵:我國博物館一直以來被定位終身學習(社會教育)機構,負有教育功能及使命;面對現今科技日新月異、知識爆炸且資訊瞬息萬變的時代,年輕世代已習慣透過網路及手機平板接收訊息的現象,博物館必須思考如何順應並改變提供教育服務的策略,吸引年輕世代進入博物館體驗學習並獲得樂趣。科技的應用也許是博物館教育發展策略的途徑之一,但博物館並非為「科技」而「科技」;科技應用的過程,仍需回歸教育目的性。在科技適度的輔助下,將有助於未來的博物館勝任更多元的教育角色。zh_TW
dc.description.abstract (摘要) The present study focuses on the museum`s educational function, taking technology applications as a starting point for exploring museum education development strategies. The study takes the form of qualitative research using the case study approach, utilizing the purposive sampling method; the sample was selected from among the directors (i.e. the senior decision-makers) of science and technology related museums in Taiwan that are supervised by Taiwan`s Museum of Education, and from among museum managers at these museums who are responsible for planning (i.e. participants in the decision-making process). Semi-structured interviews were conducted with the members of the sample. The researcher used the constant comparison method, supplemented by the use of computer-assisted qualitative data analysis software (CAQDAS), to undertake analysis. The results obtained in the study are summarized below:\n1.Development strategies for museum education should make use of technology to develop a better understanding of the needs of the targets of the education, thereby making it possible to provide comprehensive, customized educational services.\n2.Museum education development strategies should aim to make the education content lively and easy-to-understand, with an emphasis on interactive participation and on integrating the educational activities with online communities.\n3.Museum education should be founded on rich, in-depth thematic curricula that integrate the museum`s technological facilities and resources to build a first-class lifelong learning environment.\n4.The role played by museum education should emphasize the museum`s potential for serving as a medium for education.\nThe research results outlined above have the following implications for practical museum work: Taiwan`s museums have for many years now been positioned as lifelong learning ("social education") institutions, with an educational role and mission. In today`s era of rapid technological change, when the volume of knowledge is growing exponentially and information is constantly changing, young people have got used to accessing information using the Internet, mobile phones and tablet PCs. Museums need to think how they can adapt to this situation and change their strategies for providing educational services accordingly, in order to attract the younger generation into museums so that they can experience museum learning, and enjoy doing so. At the same time, while technology applications may represent a useful strategy for developing museum education, museums should not be emphasizing "technology for technology`s sake." The process of utilizing technology needs to be based on a real educational purpose. Provided that technology is used appropriately, it can help museums to play a more diversified range of educational roles in the future.en_US
dc.description.tableofcontents 第一章 緒論 1\n第一節 研究背景與動機 1\n第二節 研究目的與問題 3\n第三節 名詞釋義 4\n第四節 研究範圍及限制 6\n第二章 文獻探討 8\n第一節 博物館的定義、功能及類型 8\n第二節 博物館教育的發展 13\n第三節 科技應用於博物館教育之綜合探討 21\n第三章 研究設計與實施 30\n第一節 研究方法 30\n第二節 研究參與者 31\n第三節 研究工具 32\n第四節 研究過程 35\n第五節 資料分析 38\n第六節 研究倫理與品質 41\n第四章 分析與討論 48\n第一節 博物館教育發展策略上所面臨的挑戰 48\n第二節 科技應用於博物館教育發展策略之經驗與方向 58\n第三節 綜合討論與反思 72\n第五章 結論與建議 77\n第一節 結論 77\n第二節 策略執行之相關建議 79\n參考文獻 83\n附錄一 邀請函 90\n附錄二 研究參與同意書 92\n附錄三 訪談大綱 94\n附錄四 訪談紀錄分析表 96\n附錄五 研究參與者檢核表 97zh_TW
dc.format.extent 923179 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G1029110091en_US
dc.subject (關鍵詞) 博物館教育zh_TW
dc.subject (關鍵詞) 科技應用zh_TW
dc.subject (關鍵詞) 個案研究法zh_TW
dc.subject (關鍵詞) Museum educationen_US
dc.subject (關鍵詞) Technology applicationsen_US
dc.subject (關鍵詞) Case study methoden_US
dc.title (題名) 教育部所屬博物館教育發展策略之研究-以科技應用觀點出發zh_TW
dc.title (題名) Research on the Development Strategy of Museum Education-From the perspective of technology applicationen_US
dc.type (資料類型) thesisen_US
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dc.identifier.doi (DOI) 10.6814/THE.NCCU.MESA.011.2018.F02-