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題名 資訊科技對創意活動支援之研究-以財富管理產品規劃為例
A study to IT support of creativity- An example of wealth management product planning作者 李震華
Lee, Cheng-Hwa貢獻者 楊亨利
Yang, Heng-Li
李震華
Lee, Cheng-Hwa關鍵詞 創意支援系統
錨點理論
刺激反應理論
認知型態日期 2010 上傳時間 23-Jan-2019 11:36:48 (UTC+8) 摘要 對於個人、組織或是社會發展來說,創造力都佔有舉足輕重的地位。資訊科技發展一日千里,引領世界邁向嶄新里程,更在諸多領域提供人類許多支援與協助。即便資訊科技已經廣泛的影響我們日常生活的此刻,資訊科技對於創意活動的支援卻相形見絀。本研究從創意生成、創意活動過程與障礙入手,續討論創造力與人格特質的關係,進而對創意技巧與創意支援工具以及過往相關的實證研究進行討論,遂產生本研究的主要研究方向與課題。本研究以行為主義刺激反應理論、聯結論、地理學之錨點理論與心理學定錨效應為基礎,提出一具備理論基礎創意支援系統架構,以支援個人創意活動。並透過系統實作,了解不同認知型態者其創意歷程的差異,並據此建議不同資訊刺激方法輔助其創意活動進行。 參考文獻 中文部分:1. 毛連塭、郭有迪、陳龍安、林幸台,創造力研究。台北,心理出版社,民89。2. 林隆儀 譯(J. Geoffrey Rawlinson著),創造性思考與腦力激盪法。台北,清華管理科學圖書中心,民83。3. 李泉 譯(齊藤勇編著),有效的學習方法。台北,亞太,民81。4. 張玉成,思考技巧與教學。台北,亞太,民89。5. 張世慧,創造力-理論、技術/技法與培育。台北,達雯,民92。英文部分:1. Abraham, T., and Boone, L.W., 1994, “Computer-based systems and organizational decision making: an architecture to support organizational innovation”, Creativity Research Journal, April/May, 111-123.2. Ambile, T.M., 1983, The Social Psychology of Creativity. Springer-Verlag, New York.3. Amabile, T.M., 1996, Creativity in Context, Westview Press, Boulder, Colo.4. Biles, J.A., 1999, “Life with GenJam: Interacting with a Musical IGA,” in Proceedings of the 1999 International Conference on SMC, Vol. 3, Tokyo, Japan, 652-656.5. Barron, F.B, and Harrington, D.M., 1981, “Creativity, intelligence and personality”, Annual Review of Psychology, Vol. 32, 439-476.6. Barzilai, S., and Zohar, A., 2006, How does information technology shape thinking? Thinking Skills and Creativity, No.1, 130-145.7. Boden, M.A., 1994, Agents and creativity, CACM, Vol. 37, No. 7, 117-121.8. Busse, T.V., and Mansfield, R.S., 1980, Theories of the creative process: A review and a perspective, Journal of Creative Behavior, Vol. 14, No. 2, 91-103.9. Buzan, T., 1983, Use both sides of your brain, NY: Dutton.10. Borst, P., Akkermans, H. and Top, J., 1997, “Engineering Ontologies,” International Journal of Human-Computer Studies, Vol. 46, 365-406.11. Bransford, J., Sherwood, R., Hasselbring, T., Kinzer, C., and Williams, S., 1990, Anchored Instruction: Why We Need It and How Technology Can Help. In Nix, D. & Spiro, R. (Eds.). Cognition, Education, & Multimedia: Exploring Ideas in High Technology, Hillsdale, NJ: Lawrence Erlbaum Associates. 163-20512. Browne, B.A., and Cruse, D.F., 1988, “The incubation effect: illusion or illumination?”, Human Performance, Vol. 1, 177-185.13. Bunge, M., 1977, Treatise on Basic Philosophy (Vol.3: Ontology I): The Future of the World, Reidel, Boston, MA.14. Caldwell, C. and Johnston, V.S., 1991, “Tracking a Criminal Suspect through ‘Face-Space’ with a Genetic Algorithm,” in Proceedings of the Fourth International Conference on Genetic Algorithms, Morgan Kaufmann, San Mateo, California, 416-421.15. Cohen, L., 1991, Power Thinking: Top-Down analysis for the information age, VT: Mountain House Publ.16. Connor, P.E., and Becker, B.W., 2003, “Personal Value System and Decision-Making Style of Public Managers”, Public Personnel Management, Vol. 32, No. 1, 155-180.17. Couger, D., 1996, Creativity and Innovation in Information Systems Organizations, MA: Boyd&Fraser Publ. Co.18. De Bono, E., 1973, Lateral Thinking: Creativity Step by Step, NY: Harper Colophon Books.19. De Bono, E., 1992, Serious Creativity, NY: HarperCollins.20. DeSanctis, G., and Gallupe, R.B., 1985, “Group Decision Support Systems: A New Frontier,” Data Base, Winter, 3-10.21. DeSanctis, G., and Gallupe, R.B., 1987, “A Foundation for the Study of Group Decision Support Systems,” Management Science, Vol. 33, 589-609.22. Dewett, T., 2003, “Understanding the Relationship between Information Technology and Creativity in Organizations,” Creativity Research Journal, Vol. 15, No.2 & 3, 167–182.23. Dickey, J., 1990, Applications of CyberQuest, VA.24. Driver, M. 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Fensel, D., Harmelen, F., Horrocks, I., McGuinnesm, D.L. and Patel-Schneider, P.F., 2001, “OIL: An Ontology Infrastructure for The Semantic Web,” IEEE Intelligent Systems, Vol. 16, No.2, 38-45.32. Finn, K., 1993, Making creativity happen: An introduction to the Solution Machine, NY: The Gemini Group.33. Finke, R.A., Ward, T.B., and Smith, S.M., 1992, Creative Cognition: Theory, Research, and Applications, MA: MIT Press.34. Ford, C.M., 1996, “A theory of individual creative action in multiple social domains”, The Academy of Management Review, Vol. 21, 1112-1142.35. Golledge, R. G., 1984, An Anchor Point Theory of the Acquisition of Spatial Knowledge and Some Empirical Observations, The Annual Meeting of the Association of American Geographers.36. Gordon, W.J.J., 1961, Synectics, NY: Harper.37. Gough, H.G., 1979, “A Creative Personality Scale for the Adjective Check List,” Journal of Personality and Social Psychology, Vol. 37, No. 8, 1398-1405.38. 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國立政治大學
資訊管理學系
923565121資料來源 http://thesis.lib.nccu.edu.tw/record/#G0923565121 資料類型 thesis dc.contributor.advisor 楊亨利 zh_TW dc.contributor.advisor Yang, Heng-Li en_US dc.contributor.author (Authors) 李震華 zh_TW dc.contributor.author (Authors) Lee, Cheng-Hwa en_US dc.creator (作者) 李震華 zh_TW dc.creator (作者) Lee, Cheng-Hwa en_US dc.date (日期) 2010 en_US dc.date.accessioned 23-Jan-2019 11:36:48 (UTC+8) - dc.date.available 23-Jan-2019 11:36:48 (UTC+8) - dc.date.issued (上傳時間) 23-Jan-2019 11:36:48 (UTC+8) - dc.identifier (Other Identifiers) G0923565121 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/122097 - dc.description (描述) 博士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 資訊管理學系 zh_TW dc.description (描述) 923565121 zh_TW dc.description.abstract (摘要) 對於個人、組織或是社會發展來說,創造力都佔有舉足輕重的地位。資訊科技發展一日千里,引領世界邁向嶄新里程,更在諸多領域提供人類許多支援與協助。即便資訊科技已經廣泛的影響我們日常生活的此刻,資訊科技對於創意活動的支援卻相形見絀。本研究從創意生成、創意活動過程與障礙入手,續討論創造力與人格特質的關係,進而對創意技巧與創意支援工具以及過往相關的實證研究進行討論,遂產生本研究的主要研究方向與課題。本研究以行為主義刺激反應理論、聯結論、地理學之錨點理論與心理學定錨效應為基礎,提出一具備理論基礎創意支援系統架構,以支援個人創意活動。並透過系統實作,了解不同認知型態者其創意歷程的差異,並據此建議不同資訊刺激方法輔助其創意活動進行。 zh_TW dc.description.tableofcontents 摘要 I目錄 II圖目錄 V表目錄 VI第一章 緒論 1第一節 研究背景 1第二節 研究動機 1第三節 研究目的 2第四節 研究架構 2第五節 研究範疇與假設 3第二章 文獻探討 4第一節 創造力理論、活動、過程與障礙 4第二節 創造力人格特質、思考與決策風格 8第三節 創意發想技巧與工具 10第四節 創意支援系統類型 11第五節 系統支援創意活動之實證研究 14第六節 財富管理商品規劃 15第七節 小結 18第三章 創意支援系統 20第一節 哲學背景與理論基礎 20第二節 系統架構與設計 22第三節 系統運作程序 26第四節 系統實作 28第四章 研究方法 30第一節 研究模式 30第二節 研究假說 30第三節 實驗設計規劃 31第四節 受測者 31第五節 實驗任務 32第六節 實驗程序 32第五章 第一階段實驗設計 36第一節 實驗設計 36第二節 受測者 36第三節 研究工具 37第四節 實驗流程 39第六章 第一階段結果與分析 41第一節 信效度分析 41第二節 背景分析 42第三節 整體分析 44第四節 交叉分析 46第五節 小結 47第七章 第二階段實驗設計 48第一節 實驗設計 48第二節 受測者 50第三節 研究工具 51第四節 實驗流程 52第八章 第二階段結果與分析 53第一節 第二階段實驗結果分析 53第二節 小結 56第三節 驗證實驗 57第九章 結論 59第一節 研究貢獻 59第二節 研究限制 59第三節 未來研究方向與建議 60參考文獻 61 zh_TW dc.format.extent 1866280 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0923565121 en_US dc.subject (關鍵詞) 創意支援系統 zh_TW dc.subject (關鍵詞) 錨點理論 zh_TW dc.subject (關鍵詞) 刺激反應理論 zh_TW dc.subject (關鍵詞) 認知型態 zh_TW dc.title (題名) 資訊科技對創意活動支援之研究-以財富管理產品規劃為例 zh_TW dc.title (題名) A study to IT support of creativity- An example of wealth management product planning en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 中文部分:1. 毛連塭、郭有迪、陳龍安、林幸台,創造力研究。台北,心理出版社,民89。2. 林隆儀 譯(J. Geoffrey Rawlinson著),創造性思考與腦力激盪法。台北,清華管理科學圖書中心,民83。3. 李泉 譯(齊藤勇編著),有效的學習方法。台北,亞太,民81。4. 張玉成,思考技巧與教學。台北,亞太,民89。5. 張世慧,創造力-理論、技術/技法與培育。台北,達雯,民92。英文部分:1. Abraham, T., and Boone, L.W., 1994, “Computer-based systems and organizational decision making: an architecture to support organizational innovation”, Creativity Research Journal, April/May, 111-123.2. Ambile, T.M., 1983, The Social Psychology of Creativity. Springer-Verlag, New York.3. Amabile, T.M., 1996, Creativity in Context, Westview Press, Boulder, Colo.4. Biles, J.A., 1999, “Life with GenJam: Interacting with a Musical IGA,” in Proceedings of the 1999 International Conference on SMC, Vol. 3, Tokyo, Japan, 652-656.5. Barron, F.B, and Harrington, D.M., 1981, “Creativity, intelligence and personality”, Annual Review of Psychology, Vol. 32, 439-476.6. Barzilai, S., and Zohar, A., 2006, How does information technology shape thinking? Thinking Skills and Creativity, No.1, 130-145.7. 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