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題名 《資訊超載》- 互動影音裝置作品創作論述
Information Overload: Interactive Multimedia Installation Creative Discourse作者 陳思惟
Sih, Wei Chen貢獻者 陳聖智<br>廖峻鋒
Chen, Sheng-Chih<br>Liao, Chun-Feng
陳思惟
Sih, Wei Chen關鍵詞 互動設計
多媒體影音
互動裝置
數位內容設計
資訊爆炸
資訊超載
Interactive design
Multimedia installation
Digital content
Information explosion
Iformation overload日期 2019 上傳時間 12-Feb-2019 15:57:36 (UTC+8) 摘要 本創作以互動影像裝置作品來探討和詮釋資訊爆炸所引起資訊超載此當代社會現象,透過遊戲引擎Unity,製作3D多媒體影音動畫,營造資訊爆炸的視覺感,借此引起觀眾資訊超載的共鳴並融入當代互動科技,提供觀眾新穎的參展體驗。隨著科技日新月異,社群軟體日益盛行,手機、平板電腦等各式電子設備幾乎是人手一支,開啟社群網站,朋友發佈的各類文章、圖片、新聞,就已是非常大量的資訊,我們被每日被過多資訊轟炸,要將這些資訊全部閱讀和吸收,就需要耗費大量時間,因此如何分辦優質的新聞,過濾雜質資訊,提高時間和資訊管理效能,成為現代人的重要課題之一。我們並沒有因為更多的資訊而變的更有智慧,我們花更多時間在錯誤不正確或是沒有價值的資訊上,反而變的更沒有效率,情緒也因為過多資訊而變的不穩定進而影響人際關係。盼能透過本文,學習對資訊爆炸的對應技巧,能更有效率的過濾優劣新聞,培養自身的判斷力,維持身心平衡。本創作方法以Unity和Arduino為主要創作媒材,完成本互動多媒體影像作品,創作者以縝密的思緒脈絡,依序完成互動模式設計、互動機制建構並結合Unity打造之 3D多媒體影音動畫,來探討資訊爆炸此社會議題,盼觀眾能與作品交流後,對此議題產生省思與共鳴,創作結果從評估訪談內容中,接收來自不同背景觀眾之多元觀點與建議,其中包含:各指導老師及口委、參展觀眾和身邊友人,作為互動機制導入和數位內容創作的意見調查,從中學習,融合更多面向的建議,建構更完整的互動體驗作品,並規劃未來展望和方向。
This work uses interactive video installations to explore and interpret information explosion which causes information overload as a contemporary social issue. This work uses game engine Unity to create 3D interactive animation audio and video to create a visual sense of information overload, thereby causing viewers to reach a consensus about information overload this social phenomenon. Incorporating contemporary interactive technology to provide audience a new exhibition experience.With the rapid development of technology, social media is becoming more and more popular. Almost everyone has one mobile phones, tablet computers, or other electronic devices that can be used to access information on the Internet. Various articles, pictures, and news published by friend’s social media, it is already a very large amount of information. We are bombarded with too much information every day. It takes a lot of time to read and absorb all this information. So how to distinguish high-quality news, filter impurity information, improve time and information management efficiency has become one of the important topics of modern people.We have not become more wisely because of more information. We spend more time on incorrect and worthless information which leads to inefficiency and emotional imbalance. Emotion unstable brings negative effect to our social relationship. I hope that this article will help reader to learn the corresponding skills of the information overload, and efficiently filter the good and bad news. Ultimately cultivate your own judgment and maintain the balance between body and mind.This work uses Unity and Arduino as the main tools to complete the interactive multimedia video installation. Creator completed the interactive mode design, interactive mechanism construction and combine the 3D multimedia audio and video animation created by Unity base on a thoughtful thought thread to interpret information overload.I hope audience can communicate with my work and resonate with this topic. Finally, we hope to receive multiple opinions and suggestions from different background audiences from the interview evaluation and provide a more complete interactive experience. Creator can also learn and grow from this experience and become the nutrition and strong motivation for next creation.參考文獻 英文參考文獻1. Allen, S. and Gutwill, J. (2004). Designing with multiple interactives: Five common pitfalls. Curator, 47(2): 199-212.2. Alleyne, R. (2011). Welcome to the information age-174 newspapers a day. Retrieved from: https://www.telegraph.co.uk/news/science/science-news/8316534/Welcome-to-the-information-age-174-newspapers-a-day.html3. Ashkenas, R. (2012). Managing the Information Avalanche. Harvard Business Review. Retrieved from: https://hbr.org/2012/03/manage-the-information-avalanc.html4. Baudrillard, J. (1994). Simulacra and Simulation. MI,USA: The University of Michigan Press.5. Bergaust, K., Jaccheri, L., and Trifonova, A. (2008). Software engineering issues in interactive installation art. International Journal Arts and Technology, 1(1), 43-63.6. Bloom, B. S. (1956). Taxonomy of Educational Objective. Boston, MA: Allyn and Bacon.7. Candy L., and Edmonds E. (2002). Interaction in Art and Technology. eJournal of Art and technology 2(1). Retrieved from: http://crossings.tcd.ie/issues/2.1/Candy/8. Candy, L., Edmonds, E., and Turner, G. (2004). Approaches to interactive art systems, Paper presented in the Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia. San Francisco, CA: ACM Press.9. Centre de Cultura Contemporania de Barcelona (CCCB). (2014). Big Bang Data. 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(2002). ‘Realizing Digital Artworks.’ In Explorations in Art and Technology: Intersections and Correspondence, ed. Linda Candy and Ernest Edmonds, 135-142. London: Springer Verlag.24. Mase K. and Sidney F. (1998). Iamascope: A Musical Application for Image Processing. In Proceedings of the Third International Conference on Automatic Face and Gesture Recognition. Los Alamitos, Calif.: IEEE Computer Society Press.25. Meyer, R. (2016). How Many Stories Do Newspapers Publish Per Day? Retrieved from:https://www.theatlantic.com/technology/archive/2016/05/how-many-stories-do-newspapers-publish-per-day/483845/26. Mignonneau, L., and Sommerer, C. (1999). Art as a Living System: Interactive Computer Artworks. Leonardo, 32 (3), 165-173.27. MyTriz. (2014). Teacher: Catalyst of Creativity, Generator of Innovation. Retrieved From: http://mytriz.com.my28. New World Encyclopedia. (2018). Information explosion. Retrieved from: http://www.newworldencyclopedia.org/entry/Information_explosion29. Newton, R. (2011). Daz 3D introduces Genesis technology for 3D human models. Retrieved from: https://gfxspeak.com/2011/06/02/daz-3d-introduces-unimesh-technology-for-3d-human-models/30. Paul, C. (2003). Digital Art. NY,USA: Thames & Hudson.31. Plummer, M., and Wilson J. (2018). Become a More Productive Learner. Retrieved from: https://hbr.org/2018/06/become-a-more-productive-learner.32. Reuters Business Information. (1996). Dying for information?:an investigation into the effects of information overload in the UK and worldwide. London:Reuters.33. Rosen, L., and Weil, M. (1997). TechnoStress: Coping with technology @work @home @play. New York: Wiley & Sons.34. Ruff, J. (2002). Information Overload: Causes, Symptoms and Solutions. Harvard Graduate School of Education’s Learning Innovations Laboratory (LILA). Information Overload: Causes, Symptoms and Solutions.pdf [*PDF now hosted on WorkplacePsychology.Net for convenience.]35. Steinkamp, J. (2001). My Only Sunshine: Installation Art Experiments with Light, Space, Sound and Motion. Leonardo, 34 (2), 109-112.36. Sweller, J (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science. 12 (2): 257–285.37. Tekja. (2015). London Data Streams. Retrieved from: http://tekja.com/project-big-bang-data.html38. Toffler, A. (1970). Future Shock. NY, USA: Random House,Inc.39. Tolstory, L. (1962). What is Art? London, UK: Oxford University Press.40. Wikipedia. (2018). Unity. Retrieved from: https://zh.wikipedia.org/wiki/Unity_(%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E)41. Winkle, W. V. (1998). Information overload: Fighting data asphyxiation is difficult but possible. From: http://www.gdrc.org/icts/i-overload/infoload.html42. Wurman, S.R. (1989). Information anxiety. New York: Doubleday.中文參考文獻1. 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國立政治大學
數位內容碩士學位學程
105461008資料來源 http://thesis.lib.nccu.edu.tw/record/#G0105461008 資料類型 thesis dc.contributor.advisor 陳聖智<br>廖峻鋒 zh_TW dc.contributor.advisor Chen, Sheng-Chih<br>Liao, Chun-Feng en_US dc.contributor.author (Authors) 陳思惟 zh_TW dc.contributor.author (Authors) Sih, Wei Chen en_US dc.creator (作者) 陳思惟 zh_TW dc.creator (作者) Sih, Wei Chen en_US dc.date (日期) 2019 en_US dc.date.accessioned 12-Feb-2019 15:57:36 (UTC+8) - dc.date.available 12-Feb-2019 15:57:36 (UTC+8) - dc.date.issued (上傳時間) 12-Feb-2019 15:57:36 (UTC+8) - dc.identifier (Other Identifiers) G0105461008 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/122322 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 數位內容碩士學位學程 zh_TW dc.description (描述) 105461008 zh_TW dc.description.abstract (摘要) 本創作以互動影像裝置作品來探討和詮釋資訊爆炸所引起資訊超載此當代社會現象,透過遊戲引擎Unity,製作3D多媒體影音動畫,營造資訊爆炸的視覺感,借此引起觀眾資訊超載的共鳴並融入當代互動科技,提供觀眾新穎的參展體驗。隨著科技日新月異,社群軟體日益盛行,手機、平板電腦等各式電子設備幾乎是人手一支,開啟社群網站,朋友發佈的各類文章、圖片、新聞,就已是非常大量的資訊,我們被每日被過多資訊轟炸,要將這些資訊全部閱讀和吸收,就需要耗費大量時間,因此如何分辦優質的新聞,過濾雜質資訊,提高時間和資訊管理效能,成為現代人的重要課題之一。我們並沒有因為更多的資訊而變的更有智慧,我們花更多時間在錯誤不正確或是沒有價值的資訊上,反而變的更沒有效率,情緒也因為過多資訊而變的不穩定進而影響人際關係。盼能透過本文,學習對資訊爆炸的對應技巧,能更有效率的過濾優劣新聞,培養自身的判斷力,維持身心平衡。本創作方法以Unity和Arduino為主要創作媒材,完成本互動多媒體影像作品,創作者以縝密的思緒脈絡,依序完成互動模式設計、互動機制建構並結合Unity打造之 3D多媒體影音動畫,來探討資訊爆炸此社會議題,盼觀眾能與作品交流後,對此議題產生省思與共鳴,創作結果從評估訪談內容中,接收來自不同背景觀眾之多元觀點與建議,其中包含:各指導老師及口委、參展觀眾和身邊友人,作為互動機制導入和數位內容創作的意見調查,從中學習,融合更多面向的建議,建構更完整的互動體驗作品,並規劃未來展望和方向。 zh_TW dc.description.abstract (摘要) This work uses interactive video installations to explore and interpret information explosion which causes information overload as a contemporary social issue. This work uses game engine Unity to create 3D interactive animation audio and video to create a visual sense of information overload, thereby causing viewers to reach a consensus about information overload this social phenomenon. Incorporating contemporary interactive technology to provide audience a new exhibition experience.With the rapid development of technology, social media is becoming more and more popular. Almost everyone has one mobile phones, tablet computers, or other electronic devices that can be used to access information on the Internet. Various articles, pictures, and news published by friend’s social media, it is already a very large amount of information. We are bombarded with too much information every day. It takes a lot of time to read and absorb all this information. So how to distinguish high-quality news, filter impurity information, improve time and information management efficiency has become one of the important topics of modern people.We have not become more wisely because of more information. We spend more time on incorrect and worthless information which leads to inefficiency and emotional imbalance. Emotion unstable brings negative effect to our social relationship. I hope that this article will help reader to learn the corresponding skills of the information overload, and efficiently filter the good and bad news. Ultimately cultivate your own judgment and maintain the balance between body and mind.This work uses Unity and Arduino as the main tools to complete the interactive multimedia video installation. Creator completed the interactive mode design, interactive mechanism construction and combine the 3D multimedia audio and video animation created by Unity base on a thoughtful thought thread to interpret information overload.I hope audience can communicate with my work and resonate with this topic. Finally, we hope to receive multiple opinions and suggestions from different background audiences from the interview evaluation and provide a more complete interactive experience. Creator can also learn and grow from this experience and become the nutrition and strong motivation for next creation. en_US dc.description.tableofcontents 壹、緒論 1一、創作背景 1二、創作動機 2三、創作目的 3四、創作問題 5五、創作流程與架構 6六、研究範圍與限制 8七、名詞界定和釋義 8貳、文獻探討 9一、資訊爆炸 91.1資訊爆炸成長數據 91.2資訊爆炸所衍生的問題 111.3資訊爆炸的對應技巧 17二、互動設計 232.1互動設計發展 232.2互動模式設計 242.3互動影音機制建構 292.4以資訊爆炸為主題之互動作品 32參、創作理念與製作方法 37一、創作理念 37二、創作流程規劃 41三、創作方法 423.1互動模式設計 423.2互動機制建構 443.3 創作媒材 68四、展演空間示意圖 70肆、評估與分析 73一、評估訪談內容 73二、訪談結果與分析 74三、創作成果 77四、提出觀點和建議 79伍、結論 80一、創作結論 80二、未來創作建議 82參考文獻 83附錄一:訪談內容 89 zh_TW dc.format.extent 6933277 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0105461008 en_US dc.subject (關鍵詞) 互動設計 zh_TW dc.subject (關鍵詞) 多媒體影音 zh_TW dc.subject (關鍵詞) 互動裝置 zh_TW dc.subject (關鍵詞) 數位內容設計 zh_TW dc.subject (關鍵詞) 資訊爆炸 zh_TW dc.subject (關鍵詞) 資訊超載 zh_TW dc.subject (關鍵詞) Interactive design en_US dc.subject (關鍵詞) Multimedia installation en_US dc.subject (關鍵詞) Digital content en_US dc.subject (關鍵詞) Information explosion en_US dc.subject (關鍵詞) Iformation overload en_US dc.title (題名) 《資訊超載》- 互動影音裝置作品創作論述 zh_TW dc.title (題名) Information Overload: Interactive Multimedia Installation Creative Discourse en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 英文參考文獻1. 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