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題名 Gender differences and the effect of contextual features on game enjoyment and responses.
作者 林淑芳
Lin, Shu-Fang
貢獻者 廣告系
日期 2010-11
上傳時間 15-二月-2019 11:59:28 (UTC+8)
摘要 This article explores the effect of gender and contextual features on emotional reactions, identification toward game characters, and game enjoyment. Two aspects of contextual features are specifically examined: the moral justification of game characters and violence. An experiment was conducted by allowing participants to play either a morally justified character of a non-violent game, a morally justified character of a violent game, or a morally unjustified character of a violent game. The results show that participants felt less guilty and identified with the characters more when playing the morally justified characters of the non-violent game. Furthermore, males and females demonstrate different patterns of enjoyment to different contextual features of video games. The implications of these findings and directions for future research are discussed.
關聯 Cyberpsychology, Behavior, & Social Networking, Vol.13, No.5, pp.533-537
資料類型 article
DOI https://doi.org/10.1089/cyber.2009.0293
dc.contributor 廣告系
dc.creator (作者) 林淑芳
dc.creator (作者) Lin, Shu-Fang
dc.date (日期) 2010-11
dc.date.accessioned 15-二月-2019 11:59:28 (UTC+8)-
dc.date.available 15-二月-2019 11:59:28 (UTC+8)-
dc.date.issued (上傳時間) 15-二月-2019 11:59:28 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/122348-
dc.description.abstract (摘要) This article explores the effect of gender and contextual features on emotional reactions, identification toward game characters, and game enjoyment. Two aspects of contextual features are specifically examined: the moral justification of game characters and violence. An experiment was conducted by allowing participants to play either a morally justified character of a non-violent game, a morally justified character of a violent game, or a morally unjustified character of a violent game. The results show that participants felt less guilty and identified with the characters more when playing the morally justified characters of the non-violent game. Furthermore, males and females demonstrate different patterns of enjoyment to different contextual features of video games. The implications of these findings and directions for future research are discussed.
dc.format.extent 118 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Cyberpsychology, Behavior, & Social Networking, Vol.13, No.5, pp.533-537
dc.title (題名) Gender differences and the effect of contextual features on game enjoyment and responses.
dc.type (資料類型) article
dc.identifier.doi (DOI) 10.1089/cyber.2009.0293
dc.doi.uri (DOI) https://doi.org/10.1089/cyber.2009.0293