dc.contributor | 廣告系 | |
dc.creator (作者) | 林淑芳 | |
dc.creator (作者) | Lin, Shu-Fang | |
dc.date (日期) | 2010-11 | |
dc.date.accessioned | 15-Feb-2019 11:59:28 (UTC+8) | - |
dc.date.available | 15-Feb-2019 11:59:28 (UTC+8) | - |
dc.date.issued (上傳時間) | 15-Feb-2019 11:59:28 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/122348 | - |
dc.description.abstract (摘要) | This article explores the effect of gender and contextual features on emotional reactions, identification toward game characters, and game enjoyment. Two aspects of contextual features are specifically examined: the moral justification of game characters and violence. An experiment was conducted by allowing participants to play either a morally justified character of a non-violent game, a morally justified character of a violent game, or a morally unjustified character of a violent game. The results show that participants felt less guilty and identified with the characters more when playing the morally justified characters of the non-violent game. Furthermore, males and females demonstrate different patterns of enjoyment to different contextual features of video games. The implications of these findings and directions for future research are discussed. | |
dc.format.extent | 118 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Cyberpsychology, Behavior, & Social Networking, Vol.13, No.5, pp.533-537 | |
dc.title (題名) | Gender differences and the effect of contextual features on game enjoyment and responses. | |
dc.type (資料類型) | article | |
dc.identifier.doi (DOI) | 10.1089/cyber.2009.0293 | |
dc.doi.uri (DOI) | https://doi.org/10.1089/cyber.2009.0293 | |