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題名 向霸凌說不!探究受害者與旁觀者在沉浸式虛擬實境中的同理表現
No Bullying! Understanding Bystander and Victim Experience on Empathy in Immersive Virtual Reality
作者 林維德
Lin, Wade
貢獻者 林日璇
Lin, Jih-Hsuan Tammy
林維德
Lin, Wade
關鍵詞 沉浸式虛擬實境
旁觀者
受害者
情感同理
認知同理
空間臨場感
社交臨場感
角色代入
同理心
Immersive Virtual Reality
bystander
victim
affective empathy
cognitive empathy
spatial presence
social presence
identification
日期 2019
上傳時間 7-Aug-2019 17:17:32 (UTC+8)
摘要   本研究招募140位學生參與2(媒介形式:虛擬實境與電腦)×2(霸凌角色視角:旁觀者與受害者)組間實驗,探索不同媒介形式與不同霸凌角色視角對情感同理與認知同理的影響。本文也討論空間臨場感、社交臨場感與角色代入的中介效果,觀察虛擬實境體驗與電腦觀看上在空間臨場感、社交臨場感與角色代入感上的表現對同理心的影響。

  本研究發現虛擬實境體驗的認知同理表現比電腦觀看高,以霸凌受害者角度體驗的情感同理與認知同理比旁觀者高。空間臨場感會中介不同媒介對情感同理與認知同理的影響,而角色代入僅會中介不同媒介對認知同理的影響。
This study investigated the effect of different types of medium and bullying roles on affective empathy and cognitive empathy. 140 participants were recruited to a 2 (medium types: VR vs. PC) × 2 (Bullying roles: bystander vs. victim) between-subject experiment. The mediation of spatial presence, social presence, and identification are also discussed. Results showed that VR could induce more cognitive empathy than PC, and participants who experienced bullying from the victim’s perspective could have both higher affective empathy and cognitive empathy outcomes. Both spatial presence and identification mediated between media and cognitive empathy while only spatial presence successfully established mediation on affective empathy.
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描述 碩士
國立政治大學
傳播學院傳播碩士學位學程
106464003
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0106464003
資料類型 thesis
dc.contributor.advisor 林日璇zh_TW
dc.contributor.advisor Lin, Jih-Hsuan Tammyen_US
dc.contributor.author (Authors) 林維德zh_TW
dc.contributor.author (Authors) Lin, Wadeen_US
dc.creator (作者) 林維德zh_TW
dc.creator (作者) Lin, Wadeen_US
dc.date (日期) 2019en_US
dc.date.accessioned 7-Aug-2019 17:17:32 (UTC+8)-
dc.date.available 7-Aug-2019 17:17:32 (UTC+8)-
dc.date.issued (上傳時間) 7-Aug-2019 17:17:32 (UTC+8)-
dc.identifier (Other Identifiers) G0106464003en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/125090-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 傳播學院傳播碩士學位學程zh_TW
dc.description (描述) 106464003zh_TW
dc.description.abstract (摘要)   本研究招募140位學生參與2(媒介形式:虛擬實境與電腦)×2(霸凌角色視角:旁觀者與受害者)組間實驗,探索不同媒介形式與不同霸凌角色視角對情感同理與認知同理的影響。本文也討論空間臨場感、社交臨場感與角色代入的中介效果,觀察虛擬實境體驗與電腦觀看上在空間臨場感、社交臨場感與角色代入感上的表現對同理心的影響。

  本研究發現虛擬實境體驗的認知同理表現比電腦觀看高,以霸凌受害者角度體驗的情感同理與認知同理比旁觀者高。空間臨場感會中介不同媒介對情感同理與認知同理的影響,而角色代入僅會中介不同媒介對認知同理的影響。
zh_TW
dc.description.abstract (摘要) This study investigated the effect of different types of medium and bullying roles on affective empathy and cognitive empathy. 140 participants were recruited to a 2 (medium types: VR vs. PC) × 2 (Bullying roles: bystander vs. victim) between-subject experiment. The mediation of spatial presence, social presence, and identification are also discussed. Results showed that VR could induce more cognitive empathy than PC, and participants who experienced bullying from the victim’s perspective could have both higher affective empathy and cognitive empathy outcomes. Both spatial presence and identification mediated between media and cognitive empathy while only spatial presence successfully established mediation on affective empathy.en_US
dc.description.tableofcontents 第一章、緒論 1
第一節、 研究背景與動機 1
第二節、 研究目的 2
第二章、文獻探討 4
第一節、 霸凌研究 4
第二節、 霸凌防治與同理心 5
第三節、 霸凌研究、虛擬實境與同理心 9
一、霸凌研究與虛擬實境 9
二、虛擬實境與同理心 10
第四節、 同理心與霸凌介入意願 12
第五節、 臨場感與角色代入 14
一、臨場感:空間臨場感與社交臨場感 14
二、角色代入 21
第六節、 不同霸凌角色的同理心 23
第七節、 虛擬霸凌的調節中介模型 26
第三章、研究方法 29
第一節、 實驗設計 29
第二節、 刺激物設計 30
第三節、 前測 32
第四節、 參與者招募與實驗流程 34
第五節、 變項測量 35
一、應變項 35
二、中介變項 37
三、控制變項 39
第四章、研究結果 42
第一節、 樣本與描述性統計 42
第二節、 操弄檢定 44
第三節、 假設驗證 44

第五章、結論 54
第一節、 研究發現與討論 54
一、虛擬實境體驗與電腦觀看的認知同理表現 54
二、同理心與霸凌介入意願 55
三、受害者與旁觀者視角之同理差異與調節 55
四、不同媒介下的空間臨場感、社交臨場感與角色代入表現 56
五、其他發現 57
第二節、 學術與實務貢獻 58
一、學術貢獻 58
二、實務貢獻與建議 59
第三節、 研究限制與未來建議 61
一、研究限制 61
二、未來研究建議 62
註釋 64
參考資料 65
附錄 75
附錄一:研究問卷 75
附錄二:刺激物劇本 80
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dc.format.extent 2419834 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0106464003en_US
dc.subject (關鍵詞) 沉浸式虛擬實境zh_TW
dc.subject (關鍵詞) 旁觀者zh_TW
dc.subject (關鍵詞) 受害者zh_TW
dc.subject (關鍵詞) 情感同理zh_TW
dc.subject (關鍵詞) 認知同理zh_TW
dc.subject (關鍵詞) 空間臨場感zh_TW
dc.subject (關鍵詞) 社交臨場感zh_TW
dc.subject (關鍵詞) 角色代入zh_TW
dc.subject (關鍵詞) 同理心zh_TW
dc.subject (關鍵詞) Immersive Virtual Realityen_US
dc.subject (關鍵詞) bystanderen_US
dc.subject (關鍵詞) victimen_US
dc.subject (關鍵詞) affective empathyen_US
dc.subject (關鍵詞) cognitive empathyen_US
dc.subject (關鍵詞) spatial presenceen_US
dc.subject (關鍵詞) social presenceen_US
dc.subject (關鍵詞) identificationen_US
dc.title (題名) 向霸凌說不!探究受害者與旁觀者在沉浸式虛擬實境中的同理表現zh_TW
dc.title (題名) No Bullying! Understanding Bystander and Victim Experience on Empathy in Immersive Virtual Realityen_US
dc.type (資料類型) thesisen_US
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dc.identifier.doi (DOI) 10.6814/NCCU201900380en_US