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Title | Using the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO |
Creator | Fan, Ya-Fen 鄭霈絨 Cheng, Pei-Jung |
Contributor | 廣告學系 |
Date | 2019-09 |
Date Issued | 16-Aug-2019 14:40:33 (UTC+8) |
Relation | Proceedings of IASDR 2019, IASDR |
Type | 會議論文 |
dc.contributor | 廣告學系 | |
dc.creator (作者) | Fan, Ya-Fen | |
dc.creator (作者) | 鄭霈絨 | |
dc.creator (作者) | Cheng, Pei-Jung | |
dc.date (日期) | 2019-09 | |
dc.date.accessioned | 16-Aug-2019 14:40:33 (UTC+8) | - |
dc.date.available | 16-Aug-2019 14:40:33 (UTC+8) | - |
dc.date.issued (上傳時間) | 16-Aug-2019 14:40:33 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/125247 | - |
dc.relation (關聯) | Proceedings of IASDR 2019, IASDR | |
dc.title (題名) | Using the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO | |
dc.type (資料類型) | 會議論文 |