dc.contributor.advisor | 陳儒修<br>紀明德 | zh_TW |
dc.contributor.advisor | Chen, Ru-Shou<br>Chi, Ming-Te | en_US |
dc.contributor.author (Authors) | 洪子如 | zh_TW |
dc.contributor.author (Authors) | Hung, Tzu-Ju | en_US |
dc.creator (作者) | 洪子如 | zh_TW |
dc.creator (作者) | Hung, Tzu-Ju | en_US |
dc.date (日期) | 2019 | en_US |
dc.date.accessioned | 2-Mar-2020 11:34:21 (UTC+8) | - |
dc.date.available | 2-Mar-2020 11:34:21 (UTC+8) | - |
dc.date.issued (上傳時間) | 2-Mar-2020 11:34:21 (UTC+8) | - |
dc.identifier (Other Identifiers) | G0105462007 | en_US |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/128972 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 數位內容碩士學位學程 | zh_TW |
dc.description (描述) | 105462007 | zh_TW |
dc.description.abstract (摘要) | 本論文透過《Like Plant Like Painting》之VR創作研究,旨在利用VR之媒材特性,各種歧視眼光、語言、行為,使觀眾感到強烈的不適與折磨,透過無法動彈視角、無法言語的狀況,進而產生同理心並尊重不同族群,希望作品能讓人們開啟對話,理解觀看與被觀看者情緒複雜感受,體認到眼光重疊中的世界下所應具備的同理之心。本論文從文獻探討為始,從虛擬實境特性的本質討論,進入沉浸體驗的「觀眾主體性問題」,並比較大銀幕與小螢幕的差異,爬梳相關案例,來說明:甚麼是「沉浸式的影像」與體驗?隨後,藉由創作發想於研究過程,研究相關的拍攝、展演之技術,提供創作者對劇情的構思、影像風格的發想、並提供相關影像的影像視覺設計,藉此建立起觀者對此創作的初步理解。在創作最終的成果產出後,創作者於結論階段透過與觀眾的訪談,理解作品的效果是否有達成,檢討從中的學習經驗與反思。並發現:在VR創作中的內容設計與外在環境、體驗感受的「一體性」或「一致性」,或許將成為觀眾/使用者是否能融入情境的重要因素。 | zh_TW |
dc.description.abstract (摘要) | The goal of the VR creative project, Like Plant Like Painting, aims to employ the specificity of VR techniques so that it can represent all kinds of discriminatory gaze, language, and body gesture. By binding the audience in a motionless and speechless state, this VR film casts strong uncomfortable and painful senses into the audience. So that empathy and respect for different people can be achieved. Furthermore, it hopes that a dialogue can start and the complicated feeling exchanged between seeing and being seen can be understood.This project report begins with literature reviews. The essence of virtual reality will be discussed, followed by questions about the subjectivity of the audience in immersive experience. It will also compare and contrast different sizes of screen. In order to explain the concepts of immersive images and experiences, some case studies are discussed. And, finally, the audience will have a basic understanding of this project by explaining creative process, discussing equiptments adopted for this project, and providing narrative structure and visual design information.At the final presentation of this VR project, I will conduct the in-depth interview with the audience, with the purpose of understanding the effect of this project. Further improvement and reflection will be discussed. Study findings can be concluded as the following: content design and outside environment is equally important in VR creation. And the synchronicity and consistence of the immersive experience might be the key for the audience to immerse into the situation. | en_US |
dc.description.tableofcontents | 目錄中文摘要 IAbstract II誌謝 III目錄 V圖目錄 VII表目錄 IX第壹章 緒論 1第一節 創作動機 1第二節 創作背景 7第三節 創作目的 12第四節 觀察與發現 14第貳章 文獻探討 17第一節 虛擬實境的特性 17第二節 沈浸體驗 20第三節 銀幕空間VS螢幕空間 23第四節 相關案例介紹 25第參章 創作與實作 30第一節 創作準備 30第二節 創作內容 31第肆章 創作執行階段 43第一節 拍攝場地挑選 43第二節 各階段執行探討 45第三節 小結、反思與建議 58第伍章 成果與討論 60第一節 畫面設計與反思 60第二節 展覽呈現 64第三節 反思與建議與經驗回饋 72參考文獻 76中文文獻 76網路文獻 76附錄 78附錄一 :創作團隊介紹 78附錄二 :演員徵選內容範例 82附錄三 :場地拍攝規劃表、通告表 87 | zh_TW |
dc.format.extent | 7763024 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0105462007 | en_US |
dc.subject (關鍵詞) | 沉浸式體驗 | zh_TW |
dc.subject (關鍵詞) | VR | zh_TW |
dc.subject (關鍵詞) | 360度虛擬實境 | zh_TW |
dc.subject (關鍵詞) | 《Like Plant Like Painting》 | zh_TW |
dc.subject (關鍵詞) | immersive experience | en_US |
dc.subject (關鍵詞) | VR | en_US |
dc.subject (關鍵詞) | 360-degree virtual reality | en_US |
dc.subject (關鍵詞) | Like Plant Like Painting | en_US |
dc.title (題名) | 《Like Plant Like Painting》360度沉浸式虛擬實境體驗創作論述與製作說明 | zh_TW |
dc.title (題名) | 《Like Plant Like Painting》360 VR Immersive Experience | en_US |
dc.type (資料類型) | thesis | en_US |
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dc.identifier.doi (DOI) | 10.6814/NCCU202000309 | en_US |