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題名 《Like Plant Like Painting》360度沉浸式虛擬實境體驗創作論述與製作說明
《Like Plant Like Painting》360 VR Immersive Experience
作者 洪子如
Hung, Tzu-Ju
貢獻者 陳儒修<br>紀明德
Chen, Ru-Shou<br>Chi, Ming-Te
洪子如
Hung, Tzu-Ju
關鍵詞 沉浸式體驗
VR
360度虛擬實境
《Like Plant Like Painting》
immersive experience
VR
360-degree virtual reality
Like Plant Like Painting
日期 2019
上傳時間 2-Mar-2020 11:34:21 (UTC+8)
摘要 本論文透過《Like Plant Like Painting》之VR創作研究,旨在利用VR之媒材特性,各種歧視眼光、語言、行為,使觀眾感到強烈的不適與折磨,透過無法動彈視角、無法言語的狀況,進而產生同理心並尊重不同族群,希望作品能讓人們開啟對話,理解觀看與被觀看者情緒複雜感受,體認到眼光重疊中的世界下所應具備的同理之心。
本論文從文獻探討為始,從虛擬實境特性的本質討論,進入沉浸體驗的「觀眾主體性問題」,並比較大銀幕與小螢幕的差異,爬梳相關案例,來說明:甚麼是「沉浸式的影像」與體驗?隨後,藉由創作發想於研究過程,研究相關的拍攝、展演之技術,提供創作者對劇情的構思、影像風格的發想、並提供相關影像的影像視覺設計,藉此建立起觀者對此創作的初步理解。
在創作最終的成果產出後,創作者於結論階段透過與觀眾的訪談,理解作品的效果是否有達成,檢討從中的學習經驗與反思。並發現:在VR創作中的內容設計與外在環境、體驗感受的「一體性」或「一致性」,或許將成為觀眾/使用者是否能融入情境的重要因素。
The goal of the VR creative project, Like Plant Like Painting, aims to employ the specificity of VR techniques so that it can represent all kinds of discriminatory gaze, language, and body gesture. By binding the audience in a motionless and speechless state, this VR film casts strong uncomfortable and painful senses into the audience. So that empathy and respect for different people can be achieved. Furthermore, it hopes that a dialogue can start and the complicated feeling exchanged between seeing and being seen can be understood.
This project report begins with literature reviews. The essence of virtual reality will be discussed, followed by questions about the subjectivity of the audience in immersive experience. It will also compare and contrast different sizes of screen. In order to explain the concepts of immersive images and experiences, some case studies are discussed. And, finally, the audience will have a basic understanding of this project by explaining creative process, discussing equiptments adopted for this project, and providing narrative structure and visual design information.
At the final presentation of this VR project, I will conduct the in-depth interview with the audience, with the purpose of understanding the effect of this project. Further improvement and reflection will be discussed. Study findings can be concluded as the following: content design and outside environment is equally important in VR creation. And the synchronicity and consistence of the immersive experience might be the key for the audience to immerse into the situation.
參考文獻 中文文獻
沈可尚(2012)。《築巢人》【紀錄片】。臺北:七日印象電影有限公司。
列夫.尼可拉葉維奇.托爾斯泰(2013)。《托爾斯泰藝術論》。古曉梅譯。臺北:遠流出版社。
何佳芬(譯)(2018)。麥蒂為何而跑:一個典型青少年的私密掙扎與死亡悲劇(原作者:Kate Fagan)。臺北市:英屬維京群島商高寶國際有限公司台灣分公司。
金吾倫、劉鋼(譯)(2000)。從介面到網路空間:虛擬實在的形而上學(原作者:Heim Michael)。上海科技教育出版社。
傅榆(2018)。《我們的青春,在台灣》【紀錄片】。臺北:七日印象電影有限公司。
簡政珍(2006)。《電影閱讀美學(增訂三版)》。臺北:書林出版社。
顏秉盈(2018)。《A Barbie》VR 創作論述。國立政治大學數位內容碩士學位學程碩士論文,台北市。 取自https://hdl.handle.net/11296/8d4f4a

網路文獻
聯合國(1948)。《世界人權宣言》全文翻譯線上連結。出自: http://www.un.org/zh/universal-declaration-human-rights/
公益交流站(2018)。公益界的 VR 先行者:各種案例告訴你,用虛擬實境提升募款與服務的 5 種應用。出自:
https://npost.tw/archives/42845
龔郁雯(2018)。《沙中房間》:VR 突破了空間,然後呢? 。The News Lens 關鍵網。上網日期:2018年2月28日。出自: https://www.thenewslens.com/article/90476
A Walk Through Dementia -(2016). Alzheimer’s Research UK. From http://www.awalkthroughdementia.org/(2016/06/02)
Autism TMI Virtual Reality Experience(2016). The National Autistic Society. From https://youtu.be/DgDR_gYk_a8(2018/04/03)
Damiani, J., Southard, D.(2017). “Writing for VR: The Definitive Guide to VR Storytelling.” From https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/ (2018/04/03)
Damiani, J.(2017). “Storytelling in Virtual Reality: The Basics.” From
https://www.huffingtonpost.com/jesse-damiani/storytelling-in-virtual-r_b_10448832.html (2018/04/03)
iAnimal: The Dairy Industry in 360 Degrees(2016). Animal Equality UK. From https://ianimal.uk/(2019/04/26)
Take our myth-busting 360 Virtual Reality tour(2018). Royal Trinity Hospice. From https://www.royaltrinityhospice.london/news/trinity-launches-myth-busting-360-virtual-reality-tour(2018/01/18)
The Source | charity: water VR Video(2016). Vrse.works . From
https://www.youtube.com/watch?v=nlVIsVfWwS4(2016/03/21)
描述 碩士
國立政治大學
數位內容碩士學位學程
105462007
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0105462007
資料類型 thesis
dc.contributor.advisor 陳儒修<br>紀明德zh_TW
dc.contributor.advisor Chen, Ru-Shou<br>Chi, Ming-Teen_US
dc.contributor.author (Authors) 洪子如zh_TW
dc.contributor.author (Authors) Hung, Tzu-Juen_US
dc.creator (作者) 洪子如zh_TW
dc.creator (作者) Hung, Tzu-Juen_US
dc.date (日期) 2019en_US
dc.date.accessioned 2-Mar-2020 11:34:21 (UTC+8)-
dc.date.available 2-Mar-2020 11:34:21 (UTC+8)-
dc.date.issued (上傳時間) 2-Mar-2020 11:34:21 (UTC+8)-
dc.identifier (Other Identifiers) G0105462007en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/128972-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 數位內容碩士學位學程zh_TW
dc.description (描述) 105462007zh_TW
dc.description.abstract (摘要) 本論文透過《Like Plant Like Painting》之VR創作研究,旨在利用VR之媒材特性,各種歧視眼光、語言、行為,使觀眾感到強烈的不適與折磨,透過無法動彈視角、無法言語的狀況,進而產生同理心並尊重不同族群,希望作品能讓人們開啟對話,理解觀看與被觀看者情緒複雜感受,體認到眼光重疊中的世界下所應具備的同理之心。
本論文從文獻探討為始,從虛擬實境特性的本質討論,進入沉浸體驗的「觀眾主體性問題」,並比較大銀幕與小螢幕的差異,爬梳相關案例,來說明:甚麼是「沉浸式的影像」與體驗?隨後,藉由創作發想於研究過程,研究相關的拍攝、展演之技術,提供創作者對劇情的構思、影像風格的發想、並提供相關影像的影像視覺設計,藉此建立起觀者對此創作的初步理解。
在創作最終的成果產出後,創作者於結論階段透過與觀眾的訪談,理解作品的效果是否有達成,檢討從中的學習經驗與反思。並發現:在VR創作中的內容設計與外在環境、體驗感受的「一體性」或「一致性」,或許將成為觀眾/使用者是否能融入情境的重要因素。
zh_TW
dc.description.abstract (摘要) The goal of the VR creative project, Like Plant Like Painting, aims to employ the specificity of VR techniques so that it can represent all kinds of discriminatory gaze, language, and body gesture. By binding the audience in a motionless and speechless state, this VR film casts strong uncomfortable and painful senses into the audience. So that empathy and respect for different people can be achieved. Furthermore, it hopes that a dialogue can start and the complicated feeling exchanged between seeing and being seen can be understood.
This project report begins with literature reviews. The essence of virtual reality will be discussed, followed by questions about the subjectivity of the audience in immersive experience. It will also compare and contrast different sizes of screen. In order to explain the concepts of immersive images and experiences, some case studies are discussed. And, finally, the audience will have a basic understanding of this project by explaining creative process, discussing equiptments adopted for this project, and providing narrative structure and visual design information.
At the final presentation of this VR project, I will conduct the in-depth interview with the audience, with the purpose of understanding the effect of this project. Further improvement and reflection will be discussed. Study findings can be concluded as the following: content design and outside environment is equally important in VR creation. And the synchronicity and consistence of the immersive experience might be the key for the audience to immerse into the situation.
en_US
dc.description.tableofcontents 目錄
中文摘要 I
Abstract II
誌謝 III
目錄 V
圖目錄 VII
表目錄 IX
第壹章 緒論 1
第一節 創作動機 1
第二節 創作背景 7
第三節 創作目的 12
第四節 觀察與發現 14
第貳章 文獻探討 17
第一節 虛擬實境的特性 17
第二節 沈浸體驗 20
第三節 銀幕空間VS螢幕空間 23
第四節 相關案例介紹 25
第參章 創作與實作 30
第一節 創作準備 30
第二節 創作內容 31
第肆章 創作執行階段 43
第一節 拍攝場地挑選 43
第二節 各階段執行探討 45
第三節 小結、反思與建議 58
第伍章 成果與討論 60
第一節 畫面設計與反思 60
第二節 展覽呈現 64
第三節 反思與建議與經驗回饋 72
參考文獻 76
中文文獻 76
網路文獻 76
附錄 78
附錄一 :創作團隊介紹 78
附錄二 :演員徵選內容範例 82
附錄三 :場地拍攝規劃表、通告表 87
zh_TW
dc.format.extent 7763024 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0105462007en_US
dc.subject (關鍵詞) 沉浸式體驗zh_TW
dc.subject (關鍵詞) VRzh_TW
dc.subject (關鍵詞) 360度虛擬實境zh_TW
dc.subject (關鍵詞) 《Like Plant Like Painting》zh_TW
dc.subject (關鍵詞) immersive experienceen_US
dc.subject (關鍵詞) VRen_US
dc.subject (關鍵詞) 360-degree virtual realityen_US
dc.subject (關鍵詞) Like Plant Like Paintingen_US
dc.title (題名) 《Like Plant Like Painting》360度沉浸式虛擬實境體驗創作論述與製作說明zh_TW
dc.title (題名) 《Like Plant Like Painting》360 VR Immersive Experienceen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) 中文文獻
沈可尚(2012)。《築巢人》【紀錄片】。臺北:七日印象電影有限公司。
列夫.尼可拉葉維奇.托爾斯泰(2013)。《托爾斯泰藝術論》。古曉梅譯。臺北:遠流出版社。
何佳芬(譯)(2018)。麥蒂為何而跑:一個典型青少年的私密掙扎與死亡悲劇(原作者:Kate Fagan)。臺北市:英屬維京群島商高寶國際有限公司台灣分公司。
金吾倫、劉鋼(譯)(2000)。從介面到網路空間:虛擬實在的形而上學(原作者:Heim Michael)。上海科技教育出版社。
傅榆(2018)。《我們的青春,在台灣》【紀錄片】。臺北:七日印象電影有限公司。
簡政珍(2006)。《電影閱讀美學(增訂三版)》。臺北:書林出版社。
顏秉盈(2018)。《A Barbie》VR 創作論述。國立政治大學數位內容碩士學位學程碩士論文,台北市。 取自https://hdl.handle.net/11296/8d4f4a

網路文獻
聯合國(1948)。《世界人權宣言》全文翻譯線上連結。出自: http://www.un.org/zh/universal-declaration-human-rights/
公益交流站(2018)。公益界的 VR 先行者:各種案例告訴你,用虛擬實境提升募款與服務的 5 種應用。出自:
https://npost.tw/archives/42845
龔郁雯(2018)。《沙中房間》:VR 突破了空間,然後呢? 。The News Lens 關鍵網。上網日期:2018年2月28日。出自: https://www.thenewslens.com/article/90476
A Walk Through Dementia -(2016). Alzheimer’s Research UK. From http://www.awalkthroughdementia.org/(2016/06/02)
Autism TMI Virtual Reality Experience(2016). The National Autistic Society. From https://youtu.be/DgDR_gYk_a8(2018/04/03)
Damiani, J., Southard, D.(2017). “Writing for VR: The Definitive Guide to VR Storytelling.” From https://vrscout.com/news/writing-vr-definitive-guide-vr-storytelling/ (2018/04/03)
Damiani, J.(2017). “Storytelling in Virtual Reality: The Basics.” From
https://www.huffingtonpost.com/jesse-damiani/storytelling-in-virtual-r_b_10448832.html (2018/04/03)
iAnimal: The Dairy Industry in 360 Degrees(2016). Animal Equality UK. From https://ianimal.uk/(2019/04/26)
Take our myth-busting 360 Virtual Reality tour(2018). Royal Trinity Hospice. From https://www.royaltrinityhospice.london/news/trinity-launches-myth-busting-360-virtual-reality-tour(2018/01/18)
The Source | charity: water VR Video(2016). Vrse.works . From
https://www.youtube.com/watch?v=nlVIsVfWwS4(2016/03/21)
zh_TW
dc.identifier.doi (DOI) 10.6814/NCCU202000309en_US