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題名 遊戲實況平台Twitch上女實況主的性別操演
Gender performativity of female streamers on Twitch
作者 張方毓
Chang, Fang-Yu
貢獻者 劉慧雯
Liu, Hui-Wen
張方毓
Chang, Fang-Yu
關鍵詞 遊戲實況
性別操演
身體技藝
機緣
Twitch
video game live streaming
gender performativity
body techniques
affordances
Twitch
日期 2020
上傳時間 2-Mar-2020 11:40:57 (UTC+8)
摘要 在遊戲實況平台Twitch上,女性實況主的身體顯得醒目,成為慾望指涉的對象,本研究據此深入探究女實況主的身體經驗以及她們如何協商性主體。本文以巴特勒的性別操演為理論基礎,並帶入機緣概念的視角,去看女實況主如何在科技環境中感知並操演科技-身體技藝。
研究方法以深度訪談為主、輔以觀察法,研究發現女實況主發展出「功利-本心」的主體劃界論述,而在行動方面能夠掌握實況中各技術物所代表的協商意義。網路攝影機所傳遞的視訊畫面使陰柔身體成為必要條件,對此女實況主展現愛恨交織的情緒並展現對自身有意義的實踐排序。在性別權力關係不平衡的彈跳訊息,女實況主則能藉由陰柔諧擬來奪回權力同時增益頻道人氣。另外,遊戲在性主體協商的重要性後退,相對則是觀眾能夠主動使用聊天室指令參與女實況主的性主體建構過程。
機緣在本研究的作用在於,看見科技中的性主體是透過不同實況技術區塊中的身體技藝予以展示,說明Twitch脈絡中的視覺、聽覺身體風格被強化,並也補足性別操演理論空缺的回饋面向。
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〈Google首度遊戲大調查:台灣女性玩家多、全台每天玩掉3,000年!〉(2015年7月27日)。取自INSIDE網頁https://www.inside.com.tw/2015/07/27/google-says-people-in-taiwan-play-games-for-3000-years-each-day
〈這麼可愛一定是男孩子〉(無日期)。取自萌娘百科網頁https://zh.moegirl.org/zh-tw/%E8%BF%99%E4%B9%88%E5%8F%AF%E7%88%B1%E4%B8%80%E5%AE%9A%E6%98%AF%E7%94%B7%E5%AD%A9%E5%AD%90
Techris(2018年7月5日)。〈電玩實況主怎麼賺?Twitch公式大解密!〉。取自EXP.GG網頁https://exp.gg/zh_tw/exp%E5%8E%9F%E5%89%B5%E5%B0%88%E5%8D%80-zh_tw/50182
林文琪譯(2004)。《身體認同:同一與差異》。台北縣永和市:韋伯文化國際。(原書Woodward, K. (Ed). [1997]. Identity and Difference. London; Thousand Oaks, Calif.: Sage in association with the Open University.)
林宇玲(2011)。〈線上遊戲與性別建構〉,《新聞學研究》,108: 51-58。
張玉佩、呂育瑋(2006)。〈網路促進女性解放之可能?從線上遊戲談起〉,《中華傳播學刊》,9: 113-150。
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描述 碩士
國立政治大學
傳播學院傳播碩士學位學程
104464031
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0104464031
資料類型 thesis
dc.contributor.advisor 劉慧雯zh_TW
dc.contributor.advisor Liu, Hui-Wenen_US
dc.contributor.author (Authors) 張方毓zh_TW
dc.contributor.author (Authors) Chang, Fang-Yuen_US
dc.creator (作者) 張方毓zh_TW
dc.creator (作者) Chang, Fang-Yuen_US
dc.date (日期) 2020en_US
dc.date.accessioned 2-Mar-2020 11:40:57 (UTC+8)-
dc.date.available 2-Mar-2020 11:40:57 (UTC+8)-
dc.date.issued (上傳時間) 2-Mar-2020 11:40:57 (UTC+8)-
dc.identifier (Other Identifiers) G0104464031en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/129008-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 傳播學院傳播碩士學位學程zh_TW
dc.description (描述) 104464031zh_TW
dc.description.abstract (摘要) 在遊戲實況平台Twitch上,女性實況主的身體顯得醒目,成為慾望指涉的對象,本研究據此深入探究女實況主的身體經驗以及她們如何協商性主體。本文以巴特勒的性別操演為理論基礎,並帶入機緣概念的視角,去看女實況主如何在科技環境中感知並操演科技-身體技藝。
研究方法以深度訪談為主、輔以觀察法,研究發現女實況主發展出「功利-本心」的主體劃界論述,而在行動方面能夠掌握實況中各技術物所代表的協商意義。網路攝影機所傳遞的視訊畫面使陰柔身體成為必要條件,對此女實況主展現愛恨交織的情緒並展現對自身有意義的實踐排序。在性別權力關係不平衡的彈跳訊息,女實況主則能藉由陰柔諧擬來奪回權力同時增益頻道人氣。另外,遊戲在性主體協商的重要性後退,相對則是觀眾能夠主動使用聊天室指令參與女實況主的性主體建構過程。
機緣在本研究的作用在於,看見科技中的性主體是透過不同實況技術區塊中的身體技藝予以展示,說明Twitch脈絡中的視覺、聽覺身體風格被強化,並也補足性別操演理論空缺的回饋面向。
zh_TW
dc.description.tableofcontents 第一章 緒論 1
第一節 女實況主 1
第二節 遊戲與實況場域的性別現象 2
第三節 核心關懷 4
第二章 文獻探討 6
第一節 性別 6
一、性別概念的演變 6
二、「做」性別 10
三、Butler:性別操演 11
第二節 遊戲中的性別 12
一、電子遊戲與性別相關文獻回顧 12
二、隱形的女性玩家:從玩家身分談遊戲做性别 15
三、我是女生,我們這樣玩芭比:想像自己如何被想像與性別操演 17
四、公主與女武神:女玩家的愉悅與陰柔的光譜 19
第三節 實況儷影 21
一、性別化的網路攝影機與實況科技 22
二、被凝視的身體?主控能見度大權的身體展演?性客體或性主體的辯證以及何謂能動性 24
三、以機緣概念看遊戲實況平台Twitch 28
第四節 研究問題與研究分析架構 33
第三章 研究方法 36
第一節 資料蒐集與抽樣方法 36
第二節 研究設計 38
一、訪談設計 38
二、分析策略 39
第三節 研究對象 40
第四章 資料分析 42
第一節 女實況主的性化處境與劃界 42
一、在遊戲實況平台上「找女朋友」 42
二、功利或本心:女實況主的劃界依據 47
第二節 遊戲實況技術機緣與協商 54
一、視訊用不用?網路攝影機畫面的實踐與愛恨交織 54
二、感謝不感謝?認真或反諷的訂閱/贊助彈跳訊息 66
三、與觀眾來回協作與攻防 70
四、遊戲作為「效果」 77
第五章 結論 82
第一節 研究發現:以機緣看Twitch中的性別操演 82
第二節 研究反思:陰柔氣質操演汙名化 84
第三節 研究限制與建議 85
參考書目 86
zh_TW
dc.format.extent 2203705 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0104464031en_US
dc.subject (關鍵詞) 遊戲實況zh_TW
dc.subject (關鍵詞) 性別操演zh_TW
dc.subject (關鍵詞) 身體技藝zh_TW
dc.subject (關鍵詞) 機緣zh_TW
dc.subject (關鍵詞) Twitchzh_TW
dc.subject (關鍵詞) video game live streamingen_US
dc.subject (關鍵詞) gender performativityen_US
dc.subject (關鍵詞) body techniquesen_US
dc.subject (關鍵詞) affordancesen_US
dc.subject (關鍵詞) Twitchen_US
dc.title (題名) 遊戲實況平台Twitch上女實況主的性別操演zh_TW
dc.title (題名) Gender performativity of female streamers on Twitchen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) 中文部分
〈2017年《奇摩電玩大調查》:台灣電競族群達173萬,超過八成來自Y世代與Z世代!〉(2017年7月21日)。取自Yahoo!遊戲網頁https://games.yahoo.com.tw/2017-%E5%B9%B4%E3%80%8Ayahoo%E5%A5%87%E6%91%A9%E9%9B%BB%E7%8E%A9%E5%A4%A7%E8%AA%BF%E6%9F%A5%E3%80%8B%EF%BC%9A%E5%8F%B0%E7%81%A3%E9%9B%BB%E7%AB%B6%E6%97%8F%E7%BE%A4%E9%81%94-173-%E8%90%AC%EF%BC%8C-063218490.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAANXxzQvPNzXhTQEWnpQJCH_fHDeaEHW0mRd0PxyFRQWgN0xWp9YmyBDis-Ij7Kk4Y1ZFBeDPdLAXGiSOlG8EmfXJWgFZOPR6evJl8yhs-D3G1nsRcJsqsFFVYnuHiCsd2xEjV3OnTTAHsxitelRr2YIl657Eu8AIyawF5FV1czXl
〈Google首度遊戲大調查:台灣女性玩家多、全台每天玩掉3,000年!〉(2015年7月27日)。取自INSIDE網頁https://www.inside.com.tw/2015/07/27/google-says-people-in-taiwan-play-games-for-3000-years-each-day
〈這麼可愛一定是男孩子〉(無日期)。取自萌娘百科網頁https://zh.moegirl.org/zh-tw/%E8%BF%99%E4%B9%88%E5%8F%AF%E7%88%B1%E4%B8%80%E5%AE%9A%E6%98%AF%E7%94%B7%E5%AD%A9%E5%AD%90
Techris(2018年7月5日)。〈電玩實況主怎麼賺?Twitch公式大解密!〉。取自EXP.GG網頁https://exp.gg/zh_tw/exp%E5%8E%9F%E5%89%B5%E5%B0%88%E5%8D%80-zh_tw/50182
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dc.identifier.doi (DOI) 10.6814/NCCU202000357en_US