dc.contributor | 廣告學系 | |
dc.creator (作者) | 林日璇 | |
dc.creator (作者) | Lin, J.-H.* | |
dc.creator (作者) | Wu, Dai-Yun | |
dc.date (日期) | 2019-03 | |
dc.date.accessioned | 4-Mar-2020 16:08:50 (UTC+8) | - |
dc.date.available | 4-Mar-2020 16:08:50 (UTC+8) | - |
dc.date.issued (上傳時間) | 4-Mar-2020 16:08:50 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/129105 | - |
dc.description.abstract (摘要) | This study examined the effects of graphic realism and geographic proximity in newsgames. In a 2 (realism: high vs. low) × 2 (proximity: high vs. low) experiment, 161 participants played a modded newsgame. Suspense fully mediated the interaction effects of realism and proximity on willingness to help (the intention of newsgame forwarding and the amount donated). Realism indirectly affected newsgame forwarding through appreciation and led to negative emotion and higher arousal. Realism and proximity did not affect players’ knowledge gained from game play, enjoyment, or subsequent reading of related news. Players underwent both hedonic and eudaimonic appraisals through the newsgames. | |
dc.format.extent | 636785 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.relation (關聯) | Journalism and Mass Communication Quarterly | |
dc.subject (關鍵詞) | newsgame ; graphic realism ; issue proximity ; prosocial ; forward ; donate ; suspense ; appreciation ; enjoyment | |
dc.title (題名) | Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help | |
dc.type (資料類型) | article | |
dc.identifier.doi (DOI) | 10.1177/1077699018820315 | |
dc.doi.uri (DOI) | https://doi.org/10.1177/1077699018820315 | |