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題名 Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help
作者 林日璇
Lin, J.-H.*
Wu, Dai-Yun
貢獻者 廣告學系
關鍵詞 newsgame ;  graphic realism ;  issue proximity ;  prosocial ;  forward ;  donate ;  suspense ;  appreciation ;  enjoyment
日期 2019-03
上傳時間 4-Mar-2020 16:08:50 (UTC+8)
摘要 This study examined the effects of graphic realism and geographic proximity in newsgames. In a 2 (realism: high vs. low) × 2 (proximity: high vs. low) experiment, 161 participants played a modded newsgame. Suspense fully mediated the interaction effects of realism and proximity on willingness to help (the intention of newsgame forwarding and the amount donated). Realism indirectly affected newsgame forwarding through appreciation and led to negative emotion and higher arousal. Realism and proximity did not affect players’ knowledge gained from game play, enjoyment, or subsequent reading of related news. Players underwent both hedonic and eudaimonic appraisals through the newsgames.
關聯 Journalism and Mass Communication Quarterly
資料類型 article
DOI https://doi.org/10.1177/1077699018820315
dc.contributor 廣告學系
dc.creator (作者) 林日璇
dc.creator (作者) Lin, J.-H.*
dc.creator (作者) Wu, Dai-Yun
dc.date (日期) 2019-03
dc.date.accessioned 4-Mar-2020 16:08:50 (UTC+8)-
dc.date.available 4-Mar-2020 16:08:50 (UTC+8)-
dc.date.issued (上傳時間) 4-Mar-2020 16:08:50 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/129105-
dc.description.abstract (摘要) This study examined the effects of graphic realism and geographic proximity in newsgames. In a 2 (realism: high vs. low) × 2 (proximity: high vs. low) experiment, 161 participants played a modded newsgame. Suspense fully mediated the interaction effects of realism and proximity on willingness to help (the intention of newsgame forwarding and the amount donated). Realism indirectly affected newsgame forwarding through appreciation and led to negative emotion and higher arousal. Realism and proximity did not affect players’ knowledge gained from game play, enjoyment, or subsequent reading of related news. Players underwent both hedonic and eudaimonic appraisals through the newsgames.
dc.format.extent 636785 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) Journalism and Mass Communication Quarterly
dc.subject (關鍵詞) newsgame ;  graphic realism ;  issue proximity ;  prosocial ;  forward ;  donate ;  suspense ;  appreciation ;  enjoyment
dc.title (題名) Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help
dc.type (資料類型) article
dc.identifier.doi (DOI) 10.1177/1077699018820315
dc.doi.uri (DOI) https://doi.org/10.1177/1077699018820315