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題名 探討虛擬實境設計因素對博物館績效的影響
Investigating the Impact of Virtual Reality Design Factors on Museum Performance作者 蔡和容
Tsai, Ho-Jung貢獻者 張欣綠
Chang, Hsin-Lu
蔡和容
Tsai, Ho-Jung關鍵詞 虛擬實境
博物館
使用者體驗
故事敘述
沉浸
展覽績效
Virtual Reality
Storytelling
Museum
User Experience
Immersion
Absorption日期 2019 上傳時間 5-May-2020 11:57:01 (UTC+8) 摘要 This study aims to find out how important design factors in Virtual Reality (VR) affect museum performance. More and more organizations tried to provide virtual tourisms. National Palace museum (NPM) also tried to appeal young generations’ sight by providing a VR exhibition. Relics are presented virtually with different themes and categories in VR system, with Huai Su’s Autobiography and Zhao Meng-fu’s” Autumn Colors on the Que and Hua Mountains.” Many studies have deeply explored on the impact of technical factors of VR experience; however, research targeted on storytelling is scarcely discussed. Our goal is to find supportive and comprehensive evidences in including storytelling to design VR.We investigate how VR design factors influence visitors’ experience, which in turn improves NPM’s performance. Three empirical models are developed: Model 1 does not consider the relic types, Model 2 focuses on calligraphy, and Model 3 focuses on painting. The result provides us a statistic implication for adopting VR technologies in the museum. It shows a strong indication that design factors, especially storytelling, play an important role for enhancing VR experience-- absorption. We also learned that absorption could certainly help increasing NPM’s performance.This study provides a new aspect of designing VR exhibition. The result might help measuring storytelling in museum context and motivate more researches in this area. It could also benefit other organizations who want to create a VR experience. We hope our research can help not only NPM but also other museums to improve the design method in VR exhibitions. 參考文獻 Agarwal, R., & Karahanna, E. (2000). Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs about Information Technology Usage. 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An Interactivity and Vividness Perspective. Journal of Interactive Marketing, 39, 89–103. https://doi.org/10.1016/J.INTMAR.2017.04.001Zhao Mengfu: Autumn Colors on the Que and Hua Mountains | Chinese Painting | China Online Museum. (n.d.). Retrieved January 28, 2019, from https://www.comuseum.com/painting/masters/zhao-mengfu/autumn-colors-on-the-que-and-hua-mountains/ 描述 碩士
國立政治大學
資訊管理學系
106356015資料來源 http://thesis.lib.nccu.edu.tw/record/#G0106356015 資料類型 thesis dc.contributor.advisor 張欣綠 zh_TW dc.contributor.advisor Chang, Hsin-Lu en_US dc.contributor.author (Authors) 蔡和容 zh_TW dc.contributor.author (Authors) Tsai, Ho-Jung en_US dc.creator (作者) 蔡和容 zh_TW dc.creator (作者) Tsai, Ho-Jung en_US dc.date (日期) 2019 en_US dc.date.accessioned 5-May-2020 11:57:01 (UTC+8) - dc.date.available 5-May-2020 11:57:01 (UTC+8) - dc.date.issued (上傳時間) 5-May-2020 11:57:01 (UTC+8) - dc.identifier (Other Identifiers) G0106356015 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/129648 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 資訊管理學系 zh_TW dc.description (描述) 106356015 zh_TW dc.description.abstract (摘要) This study aims to find out how important design factors in Virtual Reality (VR) affect museum performance. More and more organizations tried to provide virtual tourisms. National Palace museum (NPM) also tried to appeal young generations’ sight by providing a VR exhibition. Relics are presented virtually with different themes and categories in VR system, with Huai Su’s Autobiography and Zhao Meng-fu’s” Autumn Colors on the Que and Hua Mountains.” Many studies have deeply explored on the impact of technical factors of VR experience; however, research targeted on storytelling is scarcely discussed. Our goal is to find supportive and comprehensive evidences in including storytelling to design VR.We investigate how VR design factors influence visitors’ experience, which in turn improves NPM’s performance. Three empirical models are developed: Model 1 does not consider the relic types, Model 2 focuses on calligraphy, and Model 3 focuses on painting. The result provides us a statistic implication for adopting VR technologies in the museum. It shows a strong indication that design factors, especially storytelling, play an important role for enhancing VR experience-- absorption. We also learned that absorption could certainly help increasing NPM’s performance.This study provides a new aspect of designing VR exhibition. The result might help measuring storytelling in museum context and motivate more researches in this area. It could also benefit other organizations who want to create a VR experience. We hope our research can help not only NPM but also other museums to improve the design method in VR exhibitions. en_US dc.description.tableofcontents Chapter 1. Introduction 1Chapter 2. Literature Review 32.1 Technical Factor 42.1.1 Interactivity 42.1.2 Vividness 72.1.3 Realism 102.2 Storytelling 132.3 User Experience 162.3.1 Immersion 172.3.2 Absorption 172.4 Priming Effect 18Chapter 3. Research Framework 183.1 Effects of VR Design Features 193.2 Effects of VR Experience 213.3 Priming Effects 22Chapter 4. Methodology 234.1 Research Context 234.2 Data collection 244.3 Measurement 26Chapter 5. Analysis and Results 315.1 Measurement Model Analysis 315.2 Structural Model Analysis 35Chapter 6. Discussion 406.1 Design Factors and Immersion 416.2 Design Factors and Absorption 426.3 User Experience and NPM Performance 436.4 Moderating Effect 446.5 Findings 456.5.1 Background story matters 456.5.2 Storytelling is more significant than other design factors 456.5.3 Absorption certainly helped to increase NPM performance 466.5.4 VR remains unfamiliar to the general population 466.5.5 Preparatory work matters 46Chapter 7. Conclusions 477.1 Summary 477.2 Limitations 487.3 Future Research 48Acknowledgement 49References 50Appendix A 61 zh_TW dc.format.extent 2370970 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0106356015 en_US dc.subject (關鍵詞) 虛擬實境 zh_TW dc.subject (關鍵詞) 博物館 zh_TW dc.subject (關鍵詞) 使用者體驗 zh_TW dc.subject (關鍵詞) 故事敘述 zh_TW dc.subject (關鍵詞) 沉浸 zh_TW dc.subject (關鍵詞) 展覽績效 zh_TW dc.subject (關鍵詞) Virtual Reality en_US dc.subject (關鍵詞) Storytelling en_US dc.subject (關鍵詞) Museum en_US dc.subject (關鍵詞) User Experience en_US dc.subject (關鍵詞) Immersion en_US dc.subject (關鍵詞) Absorption en_US dc.title (題名) 探討虛擬實境設計因素對博物館績效的影響 zh_TW dc.title (題名) Investigating the Impact of Virtual Reality Design Factors on Museum Performance en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) Agarwal, R., & Karahanna, E. (2000). Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs about Information Technology Usage. 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