學術產出-Theses

Article View/Open

Publication Export

Google ScholarTM

政大圖書館

Citation Infomation

題名 閱聽人情感需求及追劇愉悅感關聯分析
Analysis on the Relationship Between Audience’s Need for Affect and Enjoyment of Binge-watching
作者 陳旭洋
Chen, Hsu-Yang
貢獻者 黃葳威
陳旭洋
Chen, Hsu-Yang
關鍵詞 追劇
情感需求
傳輸理論
愉悅感
日期 2020
上傳時間 1-Jul-2020 14:07:09 (UTC+8)
摘要 隨著線上串流技術發達,追劇已經成為常見的行為。為了看完整系列影集,人們會長時間坐著,一次性連續看完好幾集。OTT 平台日益普及,其性質改變了人們使用媒體的方式,讓閱聽人能夠自主的、隨時隨地的選擇想要看的影片,人們利用 OTT 追劇的時間也越來越長,其相關現象值得深入觀察。
過去研究者們發現,閱聽人會由於追劇而受到心理或生理上的負面影響,或是對於追劇產生負面態度,在此情況下,令人好奇人們是否仍然能夠從追劇行為中感受到愉悅感,進一步追問,人格特質是否會對此造成影響?從文獻回顧中,本研究發現追劇程度等因素可能會影響追劇愉悅感,而情感需求這項人格需求可能會透過傳輸的影響,在其背後發揮作用。因此,本研究提出三個研究問題,試圖以問卷調查法探究追劇如何影響愉悅感、情感需求如何影響追劇程度以及情感需求如何影響愉悅感。
結果發現,閱聽人會因為追劇時間和頻率提高,或者在追劇過程中的傳輸程度越高,而提升從追劇行為中感受到的愉悅感;再來,當人們接近情緒的意願越高,而且投入於追劇過程中,便會花越多時間追劇;最後,當人們接近情緒的意願越高,就會在追劇行為中感受到更多程度的愉悅感,若人們因此花更多時間追劇,也有相似結果。
參考文獻 參考文獻
中文部分
元智大學大數據與數位匯流創新中心政策法規研究團隊(2016)。《OTT產業政策白皮書》。取自:https://drive.google.com/file/d/0B1WuxrQ1cL3UeGRKcmFqUmlTaVk/view
王淑玲(2018)。《國中生追劇動機、追劇成癮與戲劇轉移現象之關係研
究》。大葉大學教育專業發展研究所碩士論文。
余國強(2017)。〈影片隨身看:數位匯流下的「個人化行動電影院」實踐初探〉,《資訊社會研究》,33:65-114。
何國華(2019 年 7 月 30 日)。〈美國剪線潮加速 OTT和社群使用者更分眾〉,《公共電視岩花館》。取自https://rnd.pts.org.tw/Home/Article/FL20190730151254
阿Lu(2020 年 4 月 30日)。〈因肺炎疫情日本動畫產業影響甚鉅 30 多部動畫受影響 漫畫產業憂心新人發掘困難〉,《GNN新聞》。取自https://gnn.gamer.com.tw/detail.php?sn=196277
吳柏緯(2019 年 8 月 17日)。〈OTT發展帶動有線電視剪線潮 1年蒸發14萬戶〉,《中央社》。取自https://www.cna.com.tw/news/firstnews/201908170080.aspx
施琬妤(2017)。《看別人玩電動很有趣?以自我決定理論探討遊戲實況平台感知互動、社會臨場感和觀看愉悅感之關係》。國立交通大學傳播研究所碩士論文。
晉曉菲(2016)。《論追劇行為裡的媒介選擇》。國立臺灣科技大學企業管理系碩士論文。
胡靜諭(2017)。《以串媒體來探討大眾追劇現象---以Facebook韓劇粉絲團為例》。國立交通大學理學院科技與數位學習學程學位論文。
陳延昇(2016)。〈情緒管理在體感遊戲經驗的新觀點:檢視情緒激越程度與遊戲刺激潛質的影響效果〉,《中華傳播學刊》,29:45-77。
孫嘉璣(2019)。《追劇行為與憂鬱感、社交焦慮及孤寂感相關性研究》。國立臺灣師範大學健康促進與衛生教育學系學位論文。
張玉佩(2011)。〈線上遊戲之閱聽人愉悅經驗探索〉,《中華傳播學刊》,19:61-95。
張弘盈(2018)。《上網工具對追劇行為與娛樂時間的影響》。國立清華大學公共政策與管理碩士在職專班碩士論文。
黃暘恂(2018)。《閱聽人追劇行為研究—以Netflix原創影集為例》。國立臺灣師範大學圖文傳播學系碩士論文。
黃葳威(2020)。《2020 台灣青少兒消費形象與上網趨勢報告》,發表於2020年1月16日「我的自拍生活」記者會,台北市:天母。
黃韻竹(2017)。《網路電視平台影響消費者購買意願之探討-以嶺東科技大學學生為例》。嶺東科技大學企業管理系碩士班碩士論文。
歐海倫(2018)。《洞悉追劇現象:美國和台灣OTT電視千禧世代使用者差異之質化研究》。國立政治大學國際傳播英語碩士學位學程碩士論文。
楊雅婷(2018)。《OTT影音平台的使用者研究:以整合科技接受與資訊系統成功模式探討行為意圖與付費意願》。國立政治大學傳播學院傳播碩士學位學程碩士論文。
資策會服創所、資料優格(2018)。《2017台灣民眾線上串流影片使用調查》。取自:https://datayogurt.tw/article/info/7/877
廖婉晴(2015)。《臺灣美劇迷樣貌的變遷-從電視時代到網路時代》。國立交通大學傳播研究所學位論文。
蔡蕙如(2019 年 4 月 20 日)。〈從節目表閱聽人到追劇閱聽人:OTT時代下我們怎麼改變看電視的習慣?〉,《共誌》。取自http://commagazine.twmedia.org/?p=5946
劉謦睿(2018)。《閱聽人對《琅琊榜》觀賞動機和使用與滿足程度之研究》。國立臺灣師範大學圖文傳播學系碩士班碩士論文。
謝佳君(2018 年 10 月 23 日)。〈馬拉松式追劇!35歲OL老花眼提早報到〉,《康健雜誌》。取自https://www.commonhealth.com.tw/article/article.action?nid=78268
鍾榮峰(2017 年 10 月 17 日)。〈台灣網友休息時間愛追劇 女性相對活躍〉,《中央通訊社》。取自 https://www.cna.com.tw/news/firstnews/201710170035.aspx

英文部分
Adachi, P. J. C., Ryan, R. M., Frye, J., McClurg, D., & Rigby, C. S. (2018). “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory. Motivation Science,4(1), 78-94.
Alcatel-Lucent Bell Labs. (2012). Video shakes up the IP edge: Extended – A Bell Labs study on rising video demand and its impact on broadband IP networks ALCATEL-LUCENT WHITE PAPER. Retrieved from https://www.tmcnet.com/tmc/whitepapers/documents/whitepapers/2013/7583-alcatel-lucent-video-shakes-up-ip-edge.pdf
Appel, M., & Richter, T. (2010). Transportation and Need for Affect in Narrative Persuasion: A Mediated Moderation Model, Media Psychology, 13(2), 101-135.
Baccarne, B., Evens, T., & Schuurman, D. (2013). The Television Struggle: an Assessment of Over-the-Top Television Evolutions in a Cable Dominant Market. Communication & Strategies, 92(4), 43-61.
Bartsch, A., Appel, M., & Storch, D. (2010). Predicting Emotions and Meta-Emotions at the Movies: The Role of the Need for Affect in Audiences’ Experience of Horror and Drama. Communication Research, 37(2), 167-190.
Breves, P., & Heber, V. (2019). Into the Wild: The Effects of 360° Immersive Nature Videos on Feelings of Commitment to the Environment. Environmental
Communication, 1-15.
Brock, T. C., & Livingston, S. D. (2003). The need for entertainment scale. In The psychology of entertainment media (pp. 259-278). Erlbaum Psych Press.
Busselle, R., & Bilandzic, H. (2009). Measuring narrative engagement. Media Psychology, 12(4), 321-347.
Childers, T. L., Carr, C. L., Peck, J., & Carson, S.(2001). Hedonic and utilitarian motivations for online retail shopping behavior. Journal of retailing, 77(4),511-535.
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience.
Cyr, D., Hassanein, K., Head, M., & Ivanov, A. (2007). The role of social presence in establishing loyalty in e-service environments. Interacting with computers, 19(1), 43-56.
Deloitte. (2015). Digital Democracy Survey. Retrieved from http://www2.deloitte.com/content/dam/Deloitte/us/Documents/technology-media-telecommunications/us-tmt-DDS_Executive_Summary_Report_Final_2015-04-20.pdf.
Devasagayam, R. (2014, March). Media bingeing: A qualitative study of psychological influences. In Once Retro Now Novel Again: 2014 Annual Spring Conference Proceedings of the Marketing Management Association(pp. 40-44).
Di Placido, D. (2017, September 7). Binge-Watching Is Changing The Way We View Stories. Forbes. Retrieved from https://www.forbes.com/sites/danidiplacido/2017/09/07/binge-watching-is-changing-the-way-we-view-stories/#6b4e37b56155
Dvorak, P. (2013, August 29). Online TV addiction: Man, it’s hard to shake. The Washington Post. Retrieved from https://www.washingtonpost.com/local/online-tv-addiction-man-its-hard-to-shake/2013/08/29/0e45cf50-10ce-11e3-
85b6-d27422650fd5_story.html
Gerrig, R. (2018). Experiencing narrative worlds: On the Psychological Activities of Reading. London, UK: Routledge.
Green, M. C., & Brock, T. C. (2000). The Role of Transportation in the Persuasiveness of Public Narratives. Journal of Personality and Social Psychology, 79(5), 701-721.
Green, M. C., Brock, T. C., & Kaufman, G. F. (2004). Understanding media enjoyment: The role of transportation into narrative worlds. Communication theory, 14(4), 311-327.
Green, M. C., Brock, T. C., & Livingston, S. D. (2004). [Transportation and enjoyment]. Unpublished raw data.
Green, M. C., Rozin, P., Aldao, A., Pollack, B., & Small, A. (2004). [Effect of story detail on transportation and identification with characters]. Unpublished raw
data.
Hayes, A. F. (2012). PROCESS: A versatile computational tool for observed variable mediation, moderation, and conditional process modeling.
Jenner, M. (2014). Is this TVIV? On Netflix, TVIII and binge-watching. New Media & Society, 18(2), 257-273.
Kim, J., Kim, H. K., Kim, S., & Lin, S. F. (2019). Cultural Trait Vs. Personality Trait: Predicting the Appeal of Korean Entertainment among Asian Viewers in
Singapore, Taiwan, and Hong Kong. Journal of Broadcasting & Electronic Media, 63(2), 285-303.
Kring, A. M., & Gordon, A. H. (1998). Sex differences in emotion: expression, experience, and physiology. Journal of personality and social psychology, 74(3), 686.
Merrill Jr, K., & Rubenking, B. (2019). Go Long or Go Often: Influences on Binge Watching Frequency and Duration among College Students. Social Sciences, 8(1), 10.
Lin, J. H., Wu, D. Y., & Tao, C. C. (2017). So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game. New Media & Society, 20(9), 3223-3242.
Maio, G. R., & Esses, V. M. (2001). The need for affect: individual differences in the motivation to approach or avoid emotions. Journal of Personality, 69(4), 583-615.
Mares, M. L., & Cantor, J. (1992). Elderly viewers` responses to televised portrayals of old age: Empathy and mood management versus social comparison. Communication Research, 19(4), 459-478.
Moyer-Gusé, E. (2008). Toward a theory of entertainment persuasion: Explaining the persuasive effects of entertainment-education messages. Communication theory, 18(3), 407-425.
Nabi, R. L., & Krcmar, M. (2004). Conceptualizing media enjoyment as attitude: Implications for mass media effects research. Communication theory, 14(4),
288-310.
Oliver, M. B., & Bartsch, A. (2010). Appreciation as audience response: Exploring entertainment gratifications beyond hedonism. Human Communication Research, 36(1), 53-81.
Oliver, M. B., & Raney, A. A. (2011). Entertainment as pleasurable and meaningful: Identifying hedonic and eudaimonic motivations for entertainment consumption. Journal of Communication, 61(5), 984-1004.
Panda, S., & Pandey, S. C. (2017). Binge watching and college students: motivations and outcomes. Young Consumers, 18(4), 425-438.
Pang, A. S. (2014, February 13). In defense of binge watching: It’s a thoughtful, smart way to enjoy the new House of Cards season. Slate. Retrieved from http://
www.slate.com/articles/technology/future_tense/2014/02/is_binge_watching_the_new_season_of_house_of_cards_bad_for_ you.html.
Pena, L. L. (2015). Breaking Binge: Exploring The Effects Of Binge Watching On Television Viewer Reception. Dissertations, Syracuse University.
Pittman, M., & Sheehan, K. (2015). Sprinting a media marathon: Uses and gratifications of binge-watching television through Netflix. First Monday,20(10).Retrieved from https://firstmonday.org/article/view/6138/4999
Raney, A. A., & Bryant, J. (2002). Moral judgment and crime drama: An integrated theory of enjoyment. Journal of communication, 52(2), 402-415.
Rosenbaum, J. E., & Johnson, B. K. (2016). Who’s afraid of spoilers? Need for cognition, need for affect, and narrative selection and enjoyment. Psychology of Popular Media Culture, 5(3), 273.
Schweidel, D. A., & Moe, W. W. (2016). Binge Watching and Advertising. Journal of Marketing, 80, 1-19.
Schwarz, N. (1990). Feelings as information Informational and motivational functions of affective states. Handbook of Motivation and Cognition (pp.527-561). New York: Guilford Press.
Severenchuk, S. (2019). Polarization and Partisan Bias(doctor’s thesis). University of North Carolina at Chapel Hill Graduate School, America. Available from
Carolina Digital Repository.(UMI No. 13904086)
Shim, H., & Kim, K. J. (2018). An exploration of the motivations for binge-watching and the role of individual differences. Computers in Human Behavior, 82(9), 94-100.
Shim, H., Lim, S., Jung, E. E., & Shin, E. (2018). I hate binge-watching but I can’t help doing it: The moderating effect of immediate gratification and need for
cognition on binge-watching attitude-behavior relation. Telematics and Informatics, 35(7), 1971-1979.
Sung, Y. H, Kang, E. Y., & Lee, W. H. (2018). Why Do We Indulge? Exploring Motivations for Binge Watching. Journal of Broadcasting & Electronic Media, 62(3), 408-426.
Tamborini, R., Bowman, N. D., Eden, A., Grizzard, M., & Organ, A. (2010). Defining media enjoyment as the satisfaction of intrinsic needs. Journal of communication, 60(4), 758-777.
Topcu, S. Y. (2020). Surgical Nurses’ need for affect and their caregiving approaches. Journal of Public Health, 1-6.
Van der Heijden, H. (2003). Factors influencing the usage of websites: the case of a generic portal in The Netherlands. Information & management, 40(6), 541-549.
Vorderer, P., Klimmt, C., & Ritterfel, U. (2004). Enjoyment: At the heart of media entertainment. Communication Theory, 14(4), 388-408.
Walton-Pattison, E., Dombrowski, S. U., & Presseau, J. (2018). ‘Just one more episode’: Frequency and theoretical correlates of television binge watching.
Journal of Health Psychology, 23(1), 17–24.
Wang, J., & Calder, B. J. (2009). Media engagement and advertising: Transportation, matching, transference and intrusion. Journal of Consumer Psychology, 19(3),546–555.
Williams, R. (2003). Television: Technology and Cultural Form. London: Routledge.
Wimmer, R. D., & Dominick, J. R. (2013). Mass Media Research: An Introduction. Boston: Cengage Learning.
Wissmath, B., Weibel, D., & Groner, R. (2009). Dubbing or subtitling? Effects on spatial presence, transportation, flow, and enjoyment. Journal of Media Psychology, 21(3), 114-125.
Zillmann, D. (1988). Mood management through communication choices. American
Behavioral Scientist, 31(3), 327-340.
Zillmann, D. (2000). Mood management in the context of selective exposure theory. In M. E. Roloff (Ed.), Communication yearbook 23 (pp. 103-123). Thousand
   Oaks, CA: Sage.
描述 碩士
國立政治大學
傳播學院傳播碩士學位學程
107464034
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0107464034
資料類型 thesis
dc.contributor.advisor 黃葳威zh_TW
dc.contributor.author (Authors) 陳旭洋zh_TW
dc.contributor.author (Authors) Chen, Hsu-Yangen_US
dc.creator (作者) 陳旭洋zh_TW
dc.creator (作者) Chen, Hsu-Yangen_US
dc.date (日期) 2020en_US
dc.date.accessioned 1-Jul-2020 14:07:09 (UTC+8)-
dc.date.available 1-Jul-2020 14:07:09 (UTC+8)-
dc.date.issued (上傳時間) 1-Jul-2020 14:07:09 (UTC+8)-
dc.identifier (Other Identifiers) G0107464034en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/130672-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 傳播學院傳播碩士學位學程zh_TW
dc.description (描述) 107464034zh_TW
dc.description.abstract (摘要) 隨著線上串流技術發達,追劇已經成為常見的行為。為了看完整系列影集,人們會長時間坐著,一次性連續看完好幾集。OTT 平台日益普及,其性質改變了人們使用媒體的方式,讓閱聽人能夠自主的、隨時隨地的選擇想要看的影片,人們利用 OTT 追劇的時間也越來越長,其相關現象值得深入觀察。
過去研究者們發現,閱聽人會由於追劇而受到心理或生理上的負面影響,或是對於追劇產生負面態度,在此情況下,令人好奇人們是否仍然能夠從追劇行為中感受到愉悅感,進一步追問,人格特質是否會對此造成影響?從文獻回顧中,本研究發現追劇程度等因素可能會影響追劇愉悅感,而情感需求這項人格需求可能會透過傳輸的影響,在其背後發揮作用。因此,本研究提出三個研究問題,試圖以問卷調查法探究追劇如何影響愉悅感、情感需求如何影響追劇程度以及情感需求如何影響愉悅感。
結果發現,閱聽人會因為追劇時間和頻率提高,或者在追劇過程中的傳輸程度越高,而提升從追劇行為中感受到的愉悅感;再來,當人們接近情緒的意願越高,而且投入於追劇過程中,便會花越多時間追劇;最後,當人們接近情緒的意願越高,就會在追劇行為中感受到更多程度的愉悅感,若人們因此花更多時間追劇,也有相似結果。
zh_TW
dc.description.tableofcontents 第一章 緒論 1
第一節 研究背景 1
第二節 研究動機與問題 4
第三節 名詞釋義 8
第二章 文獻探討 10
第一節 國內追劇相關研究 11
第二節 愉悅感與追劇 15
第三節 情感需求與追劇 18
第四節 傳輸理論與追劇 21
第五節 研究架構與假設 27
第三章 研究方法 29
第一節 問卷調查法 29
第二節 研究變項及操作方法 31
第三節 預試 39
第四章 研究結果 41
第一節 描述性統計 41
第二節 傳輸量表信度分析與因素分析 50
第三節 接近情緒量表信度分析與因素分析 53
第四節 避免情緒量表信度分析與因素分析 56
第五節 追劇和愉悅感 59
第六節 情感需求和追劇程度 70
第七節 情感需求和愉悅感 78
第五章 結論、討論與建議 83
第一節 發現與討論 83
第二節 研究貢獻 90
第三節 研究限制與建議 92
參考文獻 94
附錄-問卷 104
zh_TW
dc.format.extent 2069986 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0107464034en_US
dc.subject (關鍵詞) 追劇zh_TW
dc.subject (關鍵詞) 情感需求zh_TW
dc.subject (關鍵詞) 傳輸理論zh_TW
dc.subject (關鍵詞) 愉悅感zh_TW
dc.title (題名) 閱聽人情感需求及追劇愉悅感關聯分析zh_TW
dc.title (題名) Analysis on the Relationship Between Audience’s Need for Affect and Enjoyment of Binge-watchingen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) 參考文獻
中文部分
元智大學大數據與數位匯流創新中心政策法規研究團隊(2016)。《OTT產業政策白皮書》。取自:https://drive.google.com/file/d/0B1WuxrQ1cL3UeGRKcmFqUmlTaVk/view
王淑玲(2018)。《國中生追劇動機、追劇成癮與戲劇轉移現象之關係研
究》。大葉大學教育專業發展研究所碩士論文。
余國強(2017)。〈影片隨身看:數位匯流下的「個人化行動電影院」實踐初探〉,《資訊社會研究》,33:65-114。
何國華(2019 年 7 月 30 日)。〈美國剪線潮加速 OTT和社群使用者更分眾〉,《公共電視岩花館》。取自https://rnd.pts.org.tw/Home/Article/FL20190730151254
阿Lu(2020 年 4 月 30日)。〈因肺炎疫情日本動畫產業影響甚鉅 30 多部動畫受影響 漫畫產業憂心新人發掘困難〉,《GNN新聞》。取自https://gnn.gamer.com.tw/detail.php?sn=196277
吳柏緯(2019 年 8 月 17日)。〈OTT發展帶動有線電視剪線潮 1年蒸發14萬戶〉,《中央社》。取自https://www.cna.com.tw/news/firstnews/201908170080.aspx
施琬妤(2017)。《看別人玩電動很有趣?以自我決定理論探討遊戲實況平台感知互動、社會臨場感和觀看愉悅感之關係》。國立交通大學傳播研究所碩士論文。
晉曉菲(2016)。《論追劇行為裡的媒介選擇》。國立臺灣科技大學企業管理系碩士論文。
胡靜諭(2017)。《以串媒體來探討大眾追劇現象---以Facebook韓劇粉絲團為例》。國立交通大學理學院科技與數位學習學程學位論文。
陳延昇(2016)。〈情緒管理在體感遊戲經驗的新觀點:檢視情緒激越程度與遊戲刺激潛質的影響效果〉,《中華傳播學刊》,29:45-77。
孫嘉璣(2019)。《追劇行為與憂鬱感、社交焦慮及孤寂感相關性研究》。國立臺灣師範大學健康促進與衛生教育學系學位論文。
張玉佩(2011)。〈線上遊戲之閱聽人愉悅經驗探索〉,《中華傳播學刊》,19:61-95。
張弘盈(2018)。《上網工具對追劇行為與娛樂時間的影響》。國立清華大學公共政策與管理碩士在職專班碩士論文。
黃暘恂(2018)。《閱聽人追劇行為研究—以Netflix原創影集為例》。國立臺灣師範大學圖文傳播學系碩士論文。
黃葳威(2020)。《2020 台灣青少兒消費形象與上網趨勢報告》,發表於2020年1月16日「我的自拍生活」記者會,台北市:天母。
黃韻竹(2017)。《網路電視平台影響消費者購買意願之探討-以嶺東科技大學學生為例》。嶺東科技大學企業管理系碩士班碩士論文。
歐海倫(2018)。《洞悉追劇現象:美國和台灣OTT電視千禧世代使用者差異之質化研究》。國立政治大學國際傳播英語碩士學位學程碩士論文。
楊雅婷(2018)。《OTT影音平台的使用者研究:以整合科技接受與資訊系統成功模式探討行為意圖與付費意願》。國立政治大學傳播學院傳播碩士學位學程碩士論文。
資策會服創所、資料優格(2018)。《2017台灣民眾線上串流影片使用調查》。取自:https://datayogurt.tw/article/info/7/877
廖婉晴(2015)。《臺灣美劇迷樣貌的變遷-從電視時代到網路時代》。國立交通大學傳播研究所學位論文。
蔡蕙如(2019 年 4 月 20 日)。〈從節目表閱聽人到追劇閱聽人:OTT時代下我們怎麼改變看電視的習慣?〉,《共誌》。取自http://commagazine.twmedia.org/?p=5946
劉謦睿(2018)。《閱聽人對《琅琊榜》觀賞動機和使用與滿足程度之研究》。國立臺灣師範大學圖文傳播學系碩士班碩士論文。
謝佳君(2018 年 10 月 23 日)。〈馬拉松式追劇!35歲OL老花眼提早報到〉,《康健雜誌》。取自https://www.commonhealth.com.tw/article/article.action?nid=78268
鍾榮峰(2017 年 10 月 17 日)。〈台灣網友休息時間愛追劇 女性相對活躍〉,《中央通訊社》。取自 https://www.cna.com.tw/news/firstnews/201710170035.aspx

英文部分
Adachi, P. J. C., Ryan, R. M., Frye, J., McClurg, D., & Rigby, C. S. (2018). “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory. Motivation Science,4(1), 78-94.
Alcatel-Lucent Bell Labs. (2012). Video shakes up the IP edge: Extended – A Bell Labs study on rising video demand and its impact on broadband IP networks ALCATEL-LUCENT WHITE PAPER. Retrieved from https://www.tmcnet.com/tmc/whitepapers/documents/whitepapers/2013/7583-alcatel-lucent-video-shakes-up-ip-edge.pdf
Appel, M., & Richter, T. (2010). Transportation and Need for Affect in Narrative Persuasion: A Mediated Moderation Model, Media Psychology, 13(2), 101-135.
Baccarne, B., Evens, T., & Schuurman, D. (2013). The Television Struggle: an Assessment of Over-the-Top Television Evolutions in a Cable Dominant Market. Communication & Strategies, 92(4), 43-61.
Bartsch, A., Appel, M., & Storch, D. (2010). Predicting Emotions and Meta-Emotions at the Movies: The Role of the Need for Affect in Audiences’ Experience of Horror and Drama. Communication Research, 37(2), 167-190.
Breves, P., & Heber, V. (2019). Into the Wild: The Effects of 360° Immersive Nature Videos on Feelings of Commitment to the Environment. Environmental
Communication, 1-15.
Brock, T. C., & Livingston, S. D. (2003). The need for entertainment scale. In The psychology of entertainment media (pp. 259-278). Erlbaum Psych Press.
Busselle, R., & Bilandzic, H. (2009). Measuring narrative engagement. Media Psychology, 12(4), 321-347.
Childers, T. L., Carr, C. L., Peck, J., & Carson, S.(2001). Hedonic and utilitarian motivations for online retail shopping behavior. Journal of retailing, 77(4),511-535.
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience.
Cyr, D., Hassanein, K., Head, M., & Ivanov, A. (2007). The role of social presence in establishing loyalty in e-service environments. Interacting with computers, 19(1), 43-56.
Deloitte. (2015). Digital Democracy Survey. Retrieved from http://www2.deloitte.com/content/dam/Deloitte/us/Documents/technology-media-telecommunications/us-tmt-DDS_Executive_Summary_Report_Final_2015-04-20.pdf.
Devasagayam, R. (2014, March). Media bingeing: A qualitative study of psychological influences. In Once Retro Now Novel Again: 2014 Annual Spring Conference Proceedings of the Marketing Management Association(pp. 40-44).
Di Placido, D. (2017, September 7). Binge-Watching Is Changing The Way We View Stories. Forbes. Retrieved from https://www.forbes.com/sites/danidiplacido/2017/09/07/binge-watching-is-changing-the-way-we-view-stories/#6b4e37b56155
Dvorak, P. (2013, August 29). Online TV addiction: Man, it’s hard to shake. The Washington Post. Retrieved from https://www.washingtonpost.com/local/online-tv-addiction-man-its-hard-to-shake/2013/08/29/0e45cf50-10ce-11e3-
85b6-d27422650fd5_story.html
Gerrig, R. (2018). Experiencing narrative worlds: On the Psychological Activities of Reading. London, UK: Routledge.
Green, M. C., & Brock, T. C. (2000). The Role of Transportation in the Persuasiveness of Public Narratives. Journal of Personality and Social Psychology, 79(5), 701-721.
Green, M. C., Brock, T. C., & Kaufman, G. F. (2004). Understanding media enjoyment: The role of transportation into narrative worlds. Communication theory, 14(4), 311-327.
Green, M. C., Brock, T. C., & Livingston, S. D. (2004). [Transportation and enjoyment]. Unpublished raw data.
Green, M. C., Rozin, P., Aldao, A., Pollack, B., & Small, A. (2004). [Effect of story detail on transportation and identification with characters]. Unpublished raw
data.
Hayes, A. F. (2012). PROCESS: A versatile computational tool for observed variable mediation, moderation, and conditional process modeling.
Jenner, M. (2014). Is this TVIV? On Netflix, TVIII and binge-watching. New Media & Society, 18(2), 257-273.
Kim, J., Kim, H. K., Kim, S., & Lin, S. F. (2019). Cultural Trait Vs. Personality Trait: Predicting the Appeal of Korean Entertainment among Asian Viewers in
Singapore, Taiwan, and Hong Kong. Journal of Broadcasting & Electronic Media, 63(2), 285-303.
Kring, A. M., & Gordon, A. H. (1998). Sex differences in emotion: expression, experience, and physiology. Journal of personality and social psychology, 74(3), 686.
Merrill Jr, K., & Rubenking, B. (2019). Go Long or Go Often: Influences on Binge Watching Frequency and Duration among College Students. Social Sciences, 8(1), 10.
Lin, J. H., Wu, D. Y., & Tao, C. C. (2017). So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game. New Media & Society, 20(9), 3223-3242.
Maio, G. R., & Esses, V. M. (2001). The need for affect: individual differences in the motivation to approach or avoid emotions. Journal of Personality, 69(4), 583-615.
Mares, M. L., & Cantor, J. (1992). Elderly viewers` responses to televised portrayals of old age: Empathy and mood management versus social comparison. Communication Research, 19(4), 459-478.
Moyer-Gusé, E. (2008). Toward a theory of entertainment persuasion: Explaining the persuasive effects of entertainment-education messages. Communication theory, 18(3), 407-425.
Nabi, R. L., & Krcmar, M. (2004). Conceptualizing media enjoyment as attitude: Implications for mass media effects research. Communication theory, 14(4),
288-310.
Oliver, M. B., & Bartsch, A. (2010). Appreciation as audience response: Exploring entertainment gratifications beyond hedonism. Human Communication Research, 36(1), 53-81.
Oliver, M. B., & Raney, A. A. (2011). Entertainment as pleasurable and meaningful: Identifying hedonic and eudaimonic motivations for entertainment consumption. Journal of Communication, 61(5), 984-1004.
Panda, S., & Pandey, S. C. (2017). Binge watching and college students: motivations and outcomes. Young Consumers, 18(4), 425-438.
Pang, A. S. (2014, February 13). In defense of binge watching: It’s a thoughtful, smart way to enjoy the new House of Cards season. Slate. Retrieved from http://
www.slate.com/articles/technology/future_tense/2014/02/is_binge_watching_the_new_season_of_house_of_cards_bad_for_ you.html.
Pena, L. L. (2015). Breaking Binge: Exploring The Effects Of Binge Watching On Television Viewer Reception. Dissertations, Syracuse University.
Pittman, M., & Sheehan, K. (2015). Sprinting a media marathon: Uses and gratifications of binge-watching television through Netflix. First Monday,20(10).Retrieved from https://firstmonday.org/article/view/6138/4999
Raney, A. A., & Bryant, J. (2002). Moral judgment and crime drama: An integrated theory of enjoyment. Journal of communication, 52(2), 402-415.
Rosenbaum, J. E., & Johnson, B. K. (2016). Who’s afraid of spoilers? Need for cognition, need for affect, and narrative selection and enjoyment. Psychology of Popular Media Culture, 5(3), 273.
Schweidel, D. A., & Moe, W. W. (2016). Binge Watching and Advertising. Journal of Marketing, 80, 1-19.
Schwarz, N. (1990). Feelings as information Informational and motivational functions of affective states. Handbook of Motivation and Cognition (pp.527-561). New York: Guilford Press.
Severenchuk, S. (2019). Polarization and Partisan Bias(doctor’s thesis). University of North Carolina at Chapel Hill Graduate School, America. Available from
Carolina Digital Repository.(UMI No. 13904086)
Shim, H., & Kim, K. J. (2018). An exploration of the motivations for binge-watching and the role of individual differences. Computers in Human Behavior, 82(9), 94-100.
Shim, H., Lim, S., Jung, E. E., & Shin, E. (2018). I hate binge-watching but I can’t help doing it: The moderating effect of immediate gratification and need for
cognition on binge-watching attitude-behavior relation. Telematics and Informatics, 35(7), 1971-1979.
Sung, Y. H, Kang, E. Y., & Lee, W. H. (2018). Why Do We Indulge? Exploring Motivations for Binge Watching. Journal of Broadcasting & Electronic Media, 62(3), 408-426.
Tamborini, R., Bowman, N. D., Eden, A., Grizzard, M., & Organ, A. (2010). Defining media enjoyment as the satisfaction of intrinsic needs. Journal of communication, 60(4), 758-777.
Topcu, S. Y. (2020). Surgical Nurses’ need for affect and their caregiving approaches. Journal of Public Health, 1-6.
Van der Heijden, H. (2003). Factors influencing the usage of websites: the case of a generic portal in The Netherlands. Information & management, 40(6), 541-549.
Vorderer, P., Klimmt, C., & Ritterfel, U. (2004). Enjoyment: At the heart of media entertainment. Communication Theory, 14(4), 388-408.
Walton-Pattison, E., Dombrowski, S. U., & Presseau, J. (2018). ‘Just one more episode’: Frequency and theoretical correlates of television binge watching.
Journal of Health Psychology, 23(1), 17–24.
Wang, J., & Calder, B. J. (2009). Media engagement and advertising: Transportation, matching, transference and intrusion. Journal of Consumer Psychology, 19(3),546–555.
Williams, R. (2003). Television: Technology and Cultural Form. London: Routledge.
Wimmer, R. D., & Dominick, J. R. (2013). Mass Media Research: An Introduction. Boston: Cengage Learning.
Wissmath, B., Weibel, D., & Groner, R. (2009). Dubbing or subtitling? Effects on spatial presence, transportation, flow, and enjoyment. Journal of Media Psychology, 21(3), 114-125.
Zillmann, D. (1988). Mood management through communication choices. American
Behavioral Scientist, 31(3), 327-340.
Zillmann, D. (2000). Mood management in the context of selective exposure theory. In M. E. Roloff (Ed.), Communication yearbook 23 (pp. 103-123). Thousand
   Oaks, CA: Sage.
zh_TW
dc.identifier.doi (DOI) 10.6814/NCCU202000534en_US