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題名 區塊鏈數位創作平台之採用因素與創新通路策略決策之研究:以社交媒體貼圖為例
The Research of Adoption Factors of Blockchain Digital Creativity Platform and Decision of Innovative Channel Policy: Using Social Media Sticker as an Example作者 林湘霖
Lin, Shiang-Lin貢獻者 楊亨利
Yang, Heng-Li
林湘霖
Lin, Shiang-Lin關鍵詞 模糊分析層級程序法
決策實驗室分析法
模糊分析網路程序法
理想解類似度順序偏好法
通路策略
數位創作
貼圖
區塊鏈
FAHP
DENATEL
FANP
TOPSIS
Sales channel strategy
Digital creation
Sticker
Blockchain日期 2020 上傳時間 1-Feb-2021 14:00:30 (UTC+8) 摘要 身處資訊與通信科技發達的數位時代,各行各業免不了須經歷數位化的洗禮,文化創意產業亦不例外,數位創作打破了過去透過視覺或聽覺來感受與欣賞實體創作的體驗,也開闢了數位內容產業這一全新的產業型態。而在眾多數位創作類型中,因行動社群及社交服務而嶄露頭角的貼圖,可謂是消費者最頻繁使用,甚至是每天都有機會接觸到的一種數位創作。然而,目前市場上之貼圖平台管理模式,對於數位創作人而言相當封閉。此外,平台上的各種交易資訊十分不透明,諸多與交易與分潤有關的資訊,盡皆被貼圖平台把持,創作人更無從獲得這些信息。另一方面,創作人在完成貼圖創作後,又該如何確實為自己的作品確權與維權,乃至於合理與合法的授權,更是目前亟待解決的問題。為了改善上述問題,近年來已有越來越多因應數位內容產業之特性而問世的區塊鏈數位創作平台。因區塊鏈技術具有去中心化、資料不可篡改、交易可追溯、資訊透明性與匿名性等種種特性,特別適用於訊息封閉、資訊不對稱、參與者與中介方角色過多之貼圖產業。本研究提出一虛構之「區塊鏈數位創作平台邏輯架構」,並以貼圖產業為例,進一步規劃了兩部份的研究。第一部份研究係以分析創作人「採用區塊鏈貼圖平台之考量要素」為研究標的,遴選適合之考量構面與因素來建置評估層級架構。之後,進行專家問卷訪談並透過FAHP法,分析創作人在考量採用區塊鏈貼圖平台時的重要考量要素;第二部份研究則根據所虛構之區塊鏈數位創作平台邏輯架構下可能衍生之貼圖經營模式,構思四組創新貼圖販售通路策略,並以探討創作人對「貼圖販售通路策略之決策」為研究標的,遴選適合作為各通路策略決策之評估構面與準則。而後,進行多回合專家問卷訪談,並應用DEMATEL、FANP搭配TOPSIS之混合式多準則決策方法,分析四組貼圖販售通路策略在各項評估準則下之優劣排序,以及為創作人找出最佳的通路策略。本研究結果顯示,創作人在考量採用區塊鏈貼圖平台時認為,「創造異業合作機會」、「增加通路替代性」、「減少中間費用抽取」、「即時獲得分潤」及「自主合約簽訂」,是其認為重要性位居前5名的考量因素。而針對創作人對貼圖販售通路策略之決策分析結果顯示,「提升貼圖銷售利潤」、「提升貼圖銷售量」、「提升品牌於市場之佔有率」、「徵選優質的中間商」及「提高貼圖品牌知名度」,是重要性位居前5名的重要評估準則。此外,「貼圖獨家代理通路策略」是最為適合「資深」創作人的貼圖販售通路策略;而「貼圖多層次代理通路策略」則是最適合作為「資淺」貼圖創作人的貼圖販售通路策略。
Being in the digital era characterized by highly developed information and communication technologies, it is inevitable for all walks of life to experience the digital immersion. This is the same for the cultural creative industry. Digital creation not only breaks through the past experiences of people in feeling or enjoying the physical creation visually or auditorily, but also opens up the completely new digital content industry. Among a variety of types of digital creations, stickers, which emerged thanks to the mobile community and social service, are mostly frequently used by the consumers. Some consumers would even use this type of digital creation everyday.For the digital creators, the management mode of the current sticker platforms in the market is relatively closed. Besides, a lot of information related to the transactions and profit sharing are completely dominated by the sticker platform operators, while the creators have no way of knowing them. Meanwhile, another problem that needs to be solved is what the creators can do to exactly ensure and maintain their ownership of the created stickers and to authorize the use of their stickers reasonably and legally. To improve the above problems, more and more blockchain platforms have been introduced into the market recently in response to the characteristics of the digital content industry. Since the blockchain technologies provide some characteristics, including decentralization, anti-counterfeiting, traceability of transactions, transparency of information, and anonymity, they are particularly suitable for use in the sticker industry that has closed information, asymmetric information and excessive participants and intermediary roles.In this research, a fictional “logic framework of blockchain digital creativity platform” is proposed and, by using the sticker industry as an example, two parts of the research are further planned. In the first part of the research, the research objective is to analyze the “consideration elements” of the creators in the adoption of a blockchain sticker platform. Then, an expert interview questionnaire is conducted, and FAHP is used to analyze the consideration elements the creators think important in considering the adoption of the blockchain stacker platform. In the second part of the research, four groups of innovative sales channel policies for stickers are conceived based on the sticker operation modes that are possibly derived under the fictional logical framework of blockchain digital creativity platform used in this research; and the research objective of the second part of the research is to discuss the creators’ “decision on innovative sales channel policy for stickers”. Thereafter, multiple rounds of expert interview are conducted, and a hybrid MCDM that combines DEMATEL, FANP and TOPSIS is applied to analyze the ranking of the four groups of sticker sales channel policies under each of the evaluation criteria, so as to find out the best channel policy for the creators.The results from this research indicate that the sticker creators think “create opportunities for cross-business cooperation”, “increase sales channel substitution”, “reduce intermediate cost”, “real-time profit sharing” and “autonomous contracting” are the top five important consideration factors in their adoption of the blockchain digital creativity platform. And, the results from the analysis of the creators’ decision on sales channel policy for stickers indicate that “upgrade sticker sales profit”, “upgrade sticker sales volume”, “upgrade brand market share”, “select superior middleman” and “upgrade sticker brand awareness” are the top five important evaluation criteria. 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國立政治大學
資訊管理學系
102356505資料來源 http://thesis.lib.nccu.edu.tw/record/#G0102356505 資料類型 thesis dc.contributor.advisor 楊亨利 zh_TW dc.contributor.advisor Yang, Heng-Li en_US dc.contributor.author (Authors) 林湘霖 zh_TW dc.contributor.author (Authors) Lin, Shiang-Lin en_US dc.creator (作者) 林湘霖 zh_TW dc.creator (作者) Lin, Shiang-Lin en_US dc.date (日期) 2020 en_US dc.date.accessioned 1-Feb-2021 14:00:30 (UTC+8) - dc.date.available 1-Feb-2021 14:00:30 (UTC+8) - dc.date.issued (上傳時間) 1-Feb-2021 14:00:30 (UTC+8) - dc.identifier (Other Identifiers) G0102356505 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/133846 - dc.description (描述) 博士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 資訊管理學系 zh_TW dc.description (描述) 102356505 zh_TW dc.description.abstract (摘要) 身處資訊與通信科技發達的數位時代,各行各業免不了須經歷數位化的洗禮,文化創意產業亦不例外,數位創作打破了過去透過視覺或聽覺來感受與欣賞實體創作的體驗,也開闢了數位內容產業這一全新的產業型態。而在眾多數位創作類型中,因行動社群及社交服務而嶄露頭角的貼圖,可謂是消費者最頻繁使用,甚至是每天都有機會接觸到的一種數位創作。然而,目前市場上之貼圖平台管理模式,對於數位創作人而言相當封閉。此外,平台上的各種交易資訊十分不透明,諸多與交易與分潤有關的資訊,盡皆被貼圖平台把持,創作人更無從獲得這些信息。另一方面,創作人在完成貼圖創作後,又該如何確實為自己的作品確權與維權,乃至於合理與合法的授權,更是目前亟待解決的問題。為了改善上述問題,近年來已有越來越多因應數位內容產業之特性而問世的區塊鏈數位創作平台。因區塊鏈技術具有去中心化、資料不可篡改、交易可追溯、資訊透明性與匿名性等種種特性,特別適用於訊息封閉、資訊不對稱、參與者與中介方角色過多之貼圖產業。本研究提出一虛構之「區塊鏈數位創作平台邏輯架構」,並以貼圖產業為例,進一步規劃了兩部份的研究。第一部份研究係以分析創作人「採用區塊鏈貼圖平台之考量要素」為研究標的,遴選適合之考量構面與因素來建置評估層級架構。之後,進行專家問卷訪談並透過FAHP法,分析創作人在考量採用區塊鏈貼圖平台時的重要考量要素;第二部份研究則根據所虛構之區塊鏈數位創作平台邏輯架構下可能衍生之貼圖經營模式,構思四組創新貼圖販售通路策略,並以探討創作人對「貼圖販售通路策略之決策」為研究標的,遴選適合作為各通路策略決策之評估構面與準則。而後,進行多回合專家問卷訪談,並應用DEMATEL、FANP搭配TOPSIS之混合式多準則決策方法,分析四組貼圖販售通路策略在各項評估準則下之優劣排序,以及為創作人找出最佳的通路策略。本研究結果顯示,創作人在考量採用區塊鏈貼圖平台時認為,「創造異業合作機會」、「增加通路替代性」、「減少中間費用抽取」、「即時獲得分潤」及「自主合約簽訂」,是其認為重要性位居前5名的考量因素。而針對創作人對貼圖販售通路策略之決策分析結果顯示,「提升貼圖銷售利潤」、「提升貼圖銷售量」、「提升品牌於市場之佔有率」、「徵選優質的中間商」及「提高貼圖品牌知名度」,是重要性位居前5名的重要評估準則。此外,「貼圖獨家代理通路策略」是最為適合「資深」創作人的貼圖販售通路策略;而「貼圖多層次代理通路策略」則是最適合作為「資淺」貼圖創作人的貼圖販售通路策略。 zh_TW dc.description.abstract (摘要) Being in the digital era characterized by highly developed information and communication technologies, it is inevitable for all walks of life to experience the digital immersion. This is the same for the cultural creative industry. Digital creation not only breaks through the past experiences of people in feeling or enjoying the physical creation visually or auditorily, but also opens up the completely new digital content industry. Among a variety of types of digital creations, stickers, which emerged thanks to the mobile community and social service, are mostly frequently used by the consumers. Some consumers would even use this type of digital creation everyday.For the digital creators, the management mode of the current sticker platforms in the market is relatively closed. Besides, a lot of information related to the transactions and profit sharing are completely dominated by the sticker platform operators, while the creators have no way of knowing them. Meanwhile, another problem that needs to be solved is what the creators can do to exactly ensure and maintain their ownership of the created stickers and to authorize the use of their stickers reasonably and legally. To improve the above problems, more and more blockchain platforms have been introduced into the market recently in response to the characteristics of the digital content industry. Since the blockchain technologies provide some characteristics, including decentralization, anti-counterfeiting, traceability of transactions, transparency of information, and anonymity, they are particularly suitable for use in the sticker industry that has closed information, asymmetric information and excessive participants and intermediary roles.In this research, a fictional “logic framework of blockchain digital creativity platform” is proposed and, by using the sticker industry as an example, two parts of the research are further planned. In the first part of the research, the research objective is to analyze the “consideration elements” of the creators in the adoption of a blockchain sticker platform. Then, an expert interview questionnaire is conducted, and FAHP is used to analyze the consideration elements the creators think important in considering the adoption of the blockchain stacker platform. In the second part of the research, four groups of innovative sales channel policies for stickers are conceived based on the sticker operation modes that are possibly derived under the fictional logical framework of blockchain digital creativity platform used in this research; and the research objective of the second part of the research is to discuss the creators’ “decision on innovative sales channel policy for stickers”. Thereafter, multiple rounds of expert interview are conducted, and a hybrid MCDM that combines DEMATEL, FANP and TOPSIS is applied to analyze the ranking of the four groups of sticker sales channel policies under each of the evaluation criteria, so as to find out the best channel policy for the creators.The results from this research indicate that the sticker creators think “create opportunities for cross-business cooperation”, “increase sales channel substitution”, “reduce intermediate cost”, “real-time profit sharing” and “autonomous contracting” are the top five important consideration factors in their adoption of the blockchain digital creativity platform. And, the results from the analysis of the creators’ decision on sales channel policy for stickers indicate that “upgrade sticker sales profit”, “upgrade sticker sales volume”, “upgrade brand market share”, “select superior middleman” and “upgrade sticker brand awareness” are the top five important evaluation criteria. In addition, the analysis results also indicate that “sticker exclusive agency” is the sticker sales channel policy most suitable for the “senior” creators, while “sticker multi-level agency” is the sticker sales channel policy most suitable for the “junior” sticker creators. en_US dc.description.tableofcontents 謝辭 I中文摘要 IIIAbstract V目 次 VII表次 XI圖次 XIV第一章 緒論 1第一節 研究背景 1第二節 研究動機 4第三節 研究目的 6第二章 文獻探討 9第一節 數位內容產業 92.1.1 數位內容產業現況 92.1.2 貼圖產業沿革與發展 102.1.3 貼圖事業經營模式 122.1.4 貼圖產業營運困境 132.1.5 數位內容產業研究現況 16第二節 區塊鏈 182.2.1 區塊鏈發展 182.2.2 區塊鏈類型 202.2.3 區塊鏈核心技術 23第三節多準則決策方法 272.3.1 模糊分析層級程序法 282.3.2 分析網路程序法 322.3.3 決策實驗室分析法 332.3.4 理想解類似度順序偏好法 35第三章 研究方法 38第一節 研究架構 38第二節 區塊鏈數位創作平台邏輯架構 413.2.1 創新區塊鏈數位創作平台邏輯架構 413.2.2 區塊鏈貼圖創作平台營運模式 48第三節 區塊鏈數位創作平台採用評估 513.3.1 平台採用考量要素選擇 513.3.2 建置評估層級架構 55第四節 貼圖販售通路策略評估 563.4.1 貼圖販售通路策略 563.4.2 貼圖販售通路策略決策評估要素選擇 623.4.3 建置評估層級架構 64第四章 問卷訪談與分析 66第一節 問卷設計與訪談 664.1.1 問卷設計 664.1.2 專家問卷施測流程 684.1.3 情境假設 694.1.4 問卷樣本描述性統計分析 71第二節 平台採用考量要素分析 734.2.1 考量要素之相對重要性 734.2.2 考量因素之重要性排序 754.2.3 考量因素之專家群組分析 76第三節 販售通路策略與評估要素分析 784.3.1 評估準則之相互影響關係 784.3.2 建置評估網路架構 824.3.3 評估要素之相對重要性 834.3.4 評估準則之重要性排序 874.3.5 評估準則之專家群組分析 94第四節 最佳販售通路策略決策 954.4.1 建立通路策略決策矩陣 954.4.2 正負理想解與最佳通路策略 99第五節 販售通路策略敏感度分析 1034.5.1 販售量與利潤敏感度分析 1034.5.2 貼圖創作薪資敏感度分析 105第五章 結果探討 110第一節 區塊鏈貼圖平台考量要素探討 1105.1.1 平台採用重要構面探討 1105.1.2 平台採用關鍵考量因素探討 111第二節 貼圖販售通路策略決策探討 1135.2.1 通路策略決策評估準則相互影響關係探討 1135.2.2 通路策略決策關鍵評估要素探討 1145.2.3 通路策略優劣決策探討 1165.2.4 通路策略敏感度分析探討 119第六章 結論 122第一節 學術意涵 122第二節 實務意涵 123第三節 研究限制 127第四節 未來研究與展望 128參考文獻 130附錄 A: 考量因素及評估準則重要性問卷 141附錄 B: 各問卷施測階段專家問卷 143【第一階段:考量要素成對比較問卷】 144【第二階段:評估準則直接關係問卷】 150【第三階段:評估要素成對比較問卷】 151【第四階段:通路策略優勢成對比較問卷】 167 zh_TW dc.format.extent 10081015 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0102356505 en_US dc.subject (關鍵詞) 模糊分析層級程序法 zh_TW dc.subject (關鍵詞) 決策實驗室分析法 zh_TW dc.subject (關鍵詞) 模糊分析網路程序法 zh_TW dc.subject (關鍵詞) 理想解類似度順序偏好法 zh_TW dc.subject (關鍵詞) 通路策略 zh_TW dc.subject (關鍵詞) 數位創作 zh_TW dc.subject (關鍵詞) 貼圖 zh_TW dc.subject (關鍵詞) 區塊鏈 zh_TW dc.subject (關鍵詞) FAHP en_US dc.subject (關鍵詞) DENATEL en_US dc.subject (關鍵詞) FANP en_US dc.subject (關鍵詞) TOPSIS en_US dc.subject (關鍵詞) Sales channel strategy en_US dc.subject (關鍵詞) Digital creation en_US dc.subject (關鍵詞) Sticker en_US dc.subject (關鍵詞) Blockchain en_US dc.title (題名) 區塊鏈數位創作平台之採用因素與創新通路策略決策之研究:以社交媒體貼圖為例 zh_TW dc.title (題名) The Research of Adoption Factors of Blockchain Digital Creativity Platform and Decision of Innovative Channel Policy: Using Social Media Sticker as an Example en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 1. 吳偉光,(2008),數字技術環境下的版權法,北京:知識產權出版社。2. 李家豪、郭原昌,(2019),使用者經驗對LINE貼圖傳達價值之購買意願研究,設計與環境學報,第20卷, 33-52頁。3. 沙建軍,(2021),企業就是自媒體:掌握內容行銷大趨勢,打造直通顧客的策略與方法,新北市:有方文化。4. 林岳甫,(2014),數位音樂下載與串流之滿意度與購買意願-以iTunes與KKbox為例,未出版碩士論文,淡江大學大眾傳播學系碩士班。5. 林怡芯、呂英瑞,(2017),應用兩階段賽局探討通路合作契約對數位音樂市場之影響,商略學報,第9卷,第2期, 89-102頁。6. 林柏君,(2018),我國數位內容及體感科技產業發展概況分析,經濟前瞻,第178卷,51-55頁。7. 林洲富,(2017),著作權法-案例式,臺北市:五南圖書出版股份有限公司。8. 林湘霖,(2012),數位學習系統活動流程評估準則之建置:應用模糊層級分析法與關聯法則,未出版碩士論文,國立臺北科技大學資訊與運籌管理研究所。9. 林湘霖、王貞淑,(2015),結合模糊層級分析法與關聯法則建構數位學習系統活動流程評估準則,管理與系統,第22卷,第1期,125-147頁。10. 財團法人資訊工業策進會,(2006),臺灣數位內容產業白皮書,臺北市:經濟部工業局。11. 郭英峰、田子弘,(2017),LINE企業貼圖類型對於廣告效果之影響,資訊管理學報,第24卷,第4期,455-483頁。12. 陳勁甫、蕭玉華,(2008),國際會議地點選址評估模式之研究─模糊AHP法之應用,環境與管理研究,第9卷,第1期,1-20頁。13. 陳郁秀,(2005),創意島嶼狂想曲-2050願景台灣,臺北市:遠流出版社。14. 程勝美,(2018),插畫應用於APP貼圖之行銷模式研究,中華印刷科技年報, 334-367頁。15. 經濟部工業局,(2016),109Taiwan數位內容產業年鑑,臺北市:經濟部工業局。16. 經濟部工業局,(2019),108Taiwan數位內容產業年鑑,臺北市:經濟部工業局。17. 經濟部工業局,(2020),109Taiwan數位內容產業年鑑,臺北市:經濟部工業局。18. 廖千禎,(2008),數位內容素材授權於衍生性商品設計之研究-以動畫為例,未出版碩士論文,銘傳大學設計管理研究所碩士在職專班。19. 廖淑婷,(2016),[貼近你心]—貼圖行銷對品牌與購買意願之影響,未出版碩士論文,國立中山大學行銷傳播管理研究所。20. 劉俞佑,(2019),從區塊鏈運用論數位音樂經營模式之變革,未出版碩士論文,國立政治大學科技管理與智慧財產研究所。21. 鄧振源、曾國雄,(1989),層級分析法(AHP)的內涵特性與應用(上),國統計學報,第27卷,第6期,5-22頁。22. 賴文智,(2012),著作權一點通,臺北市:經濟部智慧財產局。23. 謝銘洋,(2017),數位內容之著作權基本問題及侵權,台北市:中華民國政府出版品。24. 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