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題名 A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement
作者 葉玉珠
Yeh, Yu-chu
Chang, Wei-Lun
貢獻者 師培中心
關鍵詞 Game-based learning; knowledge sharing; critical thinking; motivation; Socrative
日期 2020-02
上傳時間 26-May-2021 11:31:53 (UTC+8)
摘要 This study proposed a game-based instruction approach by using bingo games and a mobile application to investigate its effects on motivation, knowledge sharing and critical thinking ability during the learning of information management. The participants were 86 undergraduate students who participated in an 18-week experimental instruction of information management in which bingo games and Socrative were employed. Both the qualitative and quantitative data were analysed. The results showed that while the bingo games may carry more effects on enhancing learning motivation, Socrative may lead to more knowledge sharing and critical thinking. In addition, both instructional methods had positive influences on learning outcomes through different mechanisms and shared mechanisms. The shared mechanisms included focused attention, brainstorming, active participation, interaction and logical thinking. Notably, there were interactions among motivation, knowledge sharing and critical thinking; moreover, the blended approach, which integrated the bingo games and Socrative, improved the participants’ critical thinking ability.
關聯 Technology, Pedagogy and Education
資料類型 article
DOI https://doi.org/10.1080/1475939X.2021.1885482
dc.contributor 師培中心
dc.creator (作者) 葉玉珠
dc.creator (作者) Yeh, Yu-chu
dc.creator (作者) Chang, Wei-Lun
dc.date (日期) 2020-02
dc.date.accessioned 26-May-2021 11:31:53 (UTC+8)-
dc.date.available 26-May-2021 11:31:53 (UTC+8)-
dc.date.issued (上傳時間) 26-May-2021 11:31:53 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/135176-
dc.description.abstract (摘要) This study proposed a game-based instruction approach by using bingo games and a mobile application to investigate its effects on motivation, knowledge sharing and critical thinking ability during the learning of information management. The participants were 86 undergraduate students who participated in an 18-week experimental instruction of information management in which bingo games and Socrative were employed. Both the qualitative and quantitative data were analysed. The results showed that while the bingo games may carry more effects on enhancing learning motivation, Socrative may lead to more knowledge sharing and critical thinking. In addition, both instructional methods had positive influences on learning outcomes through different mechanisms and shared mechanisms. The shared mechanisms included focused attention, brainstorming, active participation, interaction and logical thinking. Notably, there were interactions among motivation, knowledge sharing and critical thinking; moreover, the blended approach, which integrated the bingo games and Socrative, improved the participants’ critical thinking ability.
dc.format.extent 3190067 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) Technology, Pedagogy and Education
dc.subject (關鍵詞) Game-based learning; knowledge sharing; critical thinking; motivation; Socrative
dc.title (題名) A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement
dc.type (資料類型) article
dc.identifier.doi (DOI) 10.1080/1475939X.2021.1885482
dc.doi.uri (DOI) https://doi.org/10.1080/1475939X.2021.1885482