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題名 Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games(http
作者 葉玉珠
Yeh, Yu-chu
Sai, Ngoc Phung
Chuang, Chia-Hua
貢獻者 師培中心
日期 2020-04
上傳時間 26-May-2021 11:32:10 (UTC+8)
摘要 Self-determination (SD) and game-based learning have attracted great attention, and recent investigation studies have shown that SD is closely related to flow and mastery experience. This study pioneered at developing a game-based learning program with an emphasis on SD intervention, in which comprehensive creativity strategies within a story context were presented. Through this training program, we further differentiated between the ways that the SD need before the training and the SD experience during the training influenced flow and mastery experience pertaining to creativity. The participants were 82 third and fourth graders. The results showed that the SD experience was a better predictor of the pupils’ flow and mastery experience than the SD need, suggesting the importance of implementing SD intervention to maximize the game-based creativity learning. The developed training program and the proposed theoretical framework provide valuable implications for the instruction of creativity.
關聯 International Journal of Human–Computer Interaction, Vol.36, pp.1368-1378
資料類型 article
DOI https://doi.org/10.1080/10447318.2020.1750793
dc.contributor 師培中心
dc.creator (作者) 葉玉珠
dc.creator (作者) Yeh, Yu-chu
dc.creator (作者) Sai, Ngoc Phung
dc.creator (作者) Chuang, Chia-Hua
dc.date (日期) 2020-04
dc.date.accessioned 26-May-2021 11:32:10 (UTC+8)-
dc.date.available 26-May-2021 11:32:10 (UTC+8)-
dc.date.issued (上傳時間) 26-May-2021 11:32:10 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/135177-
dc.description.abstract (摘要) Self-determination (SD) and game-based learning have attracted great attention, and recent investigation studies have shown that SD is closely related to flow and mastery experience. This study pioneered at developing a game-based learning program with an emphasis on SD intervention, in which comprehensive creativity strategies within a story context were presented. Through this training program, we further differentiated between the ways that the SD need before the training and the SD experience during the training influenced flow and mastery experience pertaining to creativity. The participants were 82 third and fourth graders. The results showed that the SD experience was a better predictor of the pupils’ flow and mastery experience than the SD need, suggesting the importance of implementing SD intervention to maximize the game-based creativity learning. The developed training program and the proposed theoretical framework provide valuable implications for the instruction of creativity.
dc.format.extent 2039345 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) International Journal of Human–Computer Interaction, Vol.36, pp.1368-1378
dc.title (題名) Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games(http
dc.type (資料類型) article
dc.identifier.doi (DOI) 10.1080/10447318.2020.1750793
dc.doi.uri (DOI) https://doi.org/10.1080/10447318.2020.1750793