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題名 具有影片字彙標註機制之遊戲式華語學習系統促進華語聽力學習成效之影響研究
The Effects of a Game-based Mandarin Learning System with Video Vocabulary Annotation Mechanism on Mandarin Listening Learning Performance
作者 余字涵
Yu, Zi-Han
貢獻者 陳志銘
Chin-Ming Chen
余字涵
Yu, Zi-Han
關鍵詞 以華語為第二外語
電腦輔助語言學習
遊戲式語言學習
影片字彙標註機制
華語文學習
華語文聽力字彙
華語文聽力理解
學習行為
自主學習
個別化學習
個別化評量
Chinese as a second language
Computer-assisted language learning
CALL
Game-based language learning
Video vocabulary annotation mechanism
Mandarin language learning
Mandarin listening vocabulary
Mandarin listening comprehension
Learning behavior
Self-directed learning
Individualized learning
Individualized assessment
日期 2021
上傳時間 2-Sep-2021 16:35:04 (UTC+8)
摘要   因應當前國際情勢的發展,華語文已成為重要國際語言之一,華語學習者數量的持續增加,也促使華語文學習成為非常重要的教學與研究議題。但目前,以中文為外語或第二語言的電腦輔助語言學習研究仍然不多。因此, 本研究發展遊戲式華語學習系統(MLLG),並加入影片字彙標註機制,建置「具影片字彙標註機制之遊戲式華語學習系統」,輔助華語為外語學習者透過遊戲式影片學習方式,輔以提供個別化學習與評量之影片字彙標註機制進行華語文聽力學習,希望激勵以華語為第二外語學習者的華語自主學習能力,進而提升其華語文聽力學習成效。同時,探究學習者使用有「影片字彙標註機制」之「遊戲式華語學習系統」,在「影片字彙標註機制」及「遊戲式學習功能」上的學習行為與聽力學習成效的關聯性。
本研究採用真實驗研究法,募集以母語為非華語文者之在台灣就讀大專院
校外籍生,共 12 名研究對象,並隨機分派為使用「具影片字彙標註機制之遊戲式華語學習系統」的實驗組,以及使用「不具影片字彙標註機制之遊戲式華語系統」的控制組來進行為期兩週的實驗,其中兩組學習者所使用的影片教材與學習時間皆相同,以比較兩組學習者在華語文聽力學習成效、華語文聽力自我效能、科技接受度,以及學習行為上的差異,並根據訪談資料提出相關教學實施與系統改善建議、未來研究方向以供參考。
結果發現,採用「具影片字彙標註機制之遊戲式華語學習系統」較能有效
提升學習者的華語文聽力字彙與聽力理解學習成效,且使以華語為第二外語的學習者在系統的輔助下,更有效地持續進行學習。另外,採用「具影片字彙標註機制之遊戲式華語學習系統」輔以華語學習的第二外語學習者,使用影片字彙標註次數為影響學習成就的關鍵因素之一,證明 「影片字彙標註機制」具有強化字彙與聽力理解學習成效的功能。亦得出「影片字彙標註機制」是促使華語為第二外語學習者更加願意善用「遊戲式華語學習系統」各項遊戲功能,進行中文字彙及聽力理解成效提升的主要驅動力之結論。
  In response to the development of the current international situation, Mandarin has become one of the important international languages. The continuous increase in the number of Mandarin learners has also prompted Mandarin learning to become a very important teaching and research topic. But at present, there are only few studies focusing on computer-assisted language learning for Chinese as a foreign language or second language. Therefore, this research applied game-based learning and the vocabulary annotation mechanism to develop a "Mandarin Listening Learning Game (MLLG)" with Video Vocabulary Annotation Mechanism that provides individualized learning and assessment to support Mandarin listening learning for Chinese as a second language (CSL) learners. The purpose of this study was to motivate self-directed learning of CSL learners so as to promote their Mandarin listening learning effectiveness. This study also investigated the relationships between the CSL learners’ learning behaviors of using the "MLLG with Video Vocabulary Annotation Mechanism," which included using the video vocabulary annotation mechanism and the game-based learning features, and their listening learning effectiveness.
  This research adopted a true experimental design to conduct a two-week experiment. Twelve CSL students who currently study in the universities or colleges in Taiwan were recruited and randomly assigned to the experimental group that used the "MLLG with Video Vocabulary Annotation Mechanism" and the control group that used the "MLLG without Video Vocabulary Annotation Mechanism." The video learning materials and learning time were the same between the two groups. The differences in the Mandarin listening learning effectiveness, Mandarin listening self-efficacy, technology acceptance, and learning behaviors were examined in this study. With reference to the interview results, suggestions were provided for instructional implementation, system improvements, and future research directions.
  The results of this study found that the "MLLG with Video Vocabulary Annotation Mechanism" could not only effectively improve learners` Mandarin vocabulary listening and Mandarin listening comprehension but also effectively motivate learners to keep their Mandarin listening learning continuously. In addition, the number of learners` behaviors of using the Video Vocabulary Annotation Mechanism in the "MLLG with Video Vocabulary Annotation Mechanism" was one of the key factors affecting listening learning achievement, proving the "Video Vocabulary Annotation Mechanism" could enhance learners` vocabulary and listening learning. It was also concluded that the "Video Vocabulary Annotation Mechanism" played the main role to motivate CSL learners` willingness to make good use of the MLLG game features to improve their Mandarin listening learning.
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描述 碩士
國立政治大學
圖書資訊與檔案學研究所
108155007
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0108155007
資料類型 thesis
dc.contributor.advisor 陳志銘zh_TW
dc.contributor.advisor Chin-Ming Chenen_US
dc.contributor.author (Authors) 余字涵zh_TW
dc.contributor.author (Authors) Yu, Zi-Hanen_US
dc.creator (作者) 余字涵zh_TW
dc.creator (作者) Yu, Zi-Hanen_US
dc.date (日期) 2021en_US
dc.date.accessioned 2-Sep-2021 16:35:04 (UTC+8)-
dc.date.available 2-Sep-2021 16:35:04 (UTC+8)-
dc.date.issued (上傳時間) 2-Sep-2021 16:35:04 (UTC+8)-
dc.identifier (Other Identifiers) G0108155007en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/136922-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 圖書資訊與檔案學研究所zh_TW
dc.description (描述) 108155007zh_TW
dc.description.abstract (摘要)   因應當前國際情勢的發展,華語文已成為重要國際語言之一,華語學習者數量的持續增加,也促使華語文學習成為非常重要的教學與研究議題。但目前,以中文為外語或第二語言的電腦輔助語言學習研究仍然不多。因此, 本研究發展遊戲式華語學習系統(MLLG),並加入影片字彙標註機制,建置「具影片字彙標註機制之遊戲式華語學習系統」,輔助華語為外語學習者透過遊戲式影片學習方式,輔以提供個別化學習與評量之影片字彙標註機制進行華語文聽力學習,希望激勵以華語為第二外語學習者的華語自主學習能力,進而提升其華語文聽力學習成效。同時,探究學習者使用有「影片字彙標註機制」之「遊戲式華語學習系統」,在「影片字彙標註機制」及「遊戲式學習功能」上的學習行為與聽力學習成效的關聯性。
本研究採用真實驗研究法,募集以母語為非華語文者之在台灣就讀大專院
校外籍生,共 12 名研究對象,並隨機分派為使用「具影片字彙標註機制之遊戲式華語學習系統」的實驗組,以及使用「不具影片字彙標註機制之遊戲式華語系統」的控制組來進行為期兩週的實驗,其中兩組學習者所使用的影片教材與學習時間皆相同,以比較兩組學習者在華語文聽力學習成效、華語文聽力自我效能、科技接受度,以及學習行為上的差異,並根據訪談資料提出相關教學實施與系統改善建議、未來研究方向以供參考。
結果發現,採用「具影片字彙標註機制之遊戲式華語學習系統」較能有效
提升學習者的華語文聽力字彙與聽力理解學習成效,且使以華語為第二外語的學習者在系統的輔助下,更有效地持續進行學習。另外,採用「具影片字彙標註機制之遊戲式華語學習系統」輔以華語學習的第二外語學習者,使用影片字彙標註次數為影響學習成就的關鍵因素之一,證明 「影片字彙標註機制」具有強化字彙與聽力理解學習成效的功能。亦得出「影片字彙標註機制」是促使華語為第二外語學習者更加願意善用「遊戲式華語學習系統」各項遊戲功能,進行中文字彙及聽力理解成效提升的主要驅動力之結論。
zh_TW
dc.description.abstract (摘要)   In response to the development of the current international situation, Mandarin has become one of the important international languages. The continuous increase in the number of Mandarin learners has also prompted Mandarin learning to become a very important teaching and research topic. But at present, there are only few studies focusing on computer-assisted language learning for Chinese as a foreign language or second language. Therefore, this research applied game-based learning and the vocabulary annotation mechanism to develop a "Mandarin Listening Learning Game (MLLG)" with Video Vocabulary Annotation Mechanism that provides individualized learning and assessment to support Mandarin listening learning for Chinese as a second language (CSL) learners. The purpose of this study was to motivate self-directed learning of CSL learners so as to promote their Mandarin listening learning effectiveness. This study also investigated the relationships between the CSL learners’ learning behaviors of using the "MLLG with Video Vocabulary Annotation Mechanism," which included using the video vocabulary annotation mechanism and the game-based learning features, and their listening learning effectiveness.
  This research adopted a true experimental design to conduct a two-week experiment. Twelve CSL students who currently study in the universities or colleges in Taiwan were recruited and randomly assigned to the experimental group that used the "MLLG with Video Vocabulary Annotation Mechanism" and the control group that used the "MLLG without Video Vocabulary Annotation Mechanism." The video learning materials and learning time were the same between the two groups. The differences in the Mandarin listening learning effectiveness, Mandarin listening self-efficacy, technology acceptance, and learning behaviors were examined in this study. With reference to the interview results, suggestions were provided for instructional implementation, system improvements, and future research directions.
  The results of this study found that the "MLLG with Video Vocabulary Annotation Mechanism" could not only effectively improve learners` Mandarin vocabulary listening and Mandarin listening comprehension but also effectively motivate learners to keep their Mandarin listening learning continuously. In addition, the number of learners` behaviors of using the Video Vocabulary Annotation Mechanism in the "MLLG with Video Vocabulary Annotation Mechanism" was one of the key factors affecting listening learning achievement, proving the "Video Vocabulary Annotation Mechanism" could enhance learners` vocabulary and listening learning. It was also concluded that the "Video Vocabulary Annotation Mechanism" played the main role to motivate CSL learners` willingness to make good use of the MLLG game features to improve their Mandarin listening learning.
en_US
dc.description.tableofcontents 第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的 5
第三節 研究問題 6
第四節 研究範圍與限制 7
第五節 重要名詞解釋 8
第二章 文獻探討 10
第一節 電腦輔助語言學習 10
第二節 遊戲式語言學習 13
第三節 個別化教學與評量 15
第四節 影響遊戲式語言學習之相關因素 17
第三章 系統設計 21
第一節 系統架構介紹 21
第二節 系統開發環境與工具 24
第三節 系統介面與功能說明 27
第四章 研究設計 43
第一節 研究架構 43
第二節 研究方法 47
第三節 研究對象 48
第四節 實驗設計與流程 50
第五節 研究工具 55
第六節 資料處理與分析 59
第七節 研究實施步驟 61
第五章實驗結果分析 63
 第一節 使用有無「影片字彙標註機制」之MLLG支援華語文學習的兩組學習者聽力學習成效之差異分析 63
 第二節 使用有無「影片字彙標註機制」之MLLG支援華語文學習的兩組學習者華語文聽力自我效能之 差異分析 66
 第三節 使用有無「影片字彙標註機制」之MLLG支援華語文學習的兩組學習科技接受度之差異分析 69
 第四節 使用有無「影片字彙標註機制」之MLLG支援華語文學習的兩組學習者之行為模式分析 71
第五節 質性資料分析 105
第六節 綜合討論 118
第六章 結論與建議 126
第一節 結論 126
第二節 教學實施與系統改善建議 131
第三節 未來研究方向 133
參考資料 135
附錄一 參與研究同意書 145
附錄二 華語文聽力測驗 146
附錄三 華語文聽力自我效能問卷 159
附錄四 (實驗組)科技接受度問卷 163
附錄五 (控制組)科技接受度問卷 166
附錄六 訪談大綱 169
附錄七 預設字彙列表 172
zh_TW
dc.format.extent 6227124 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0108155007en_US
dc.subject (關鍵詞) 以華語為第二外語zh_TW
dc.subject (關鍵詞) 電腦輔助語言學習zh_TW
dc.subject (關鍵詞) 遊戲式語言學習zh_TW
dc.subject (關鍵詞) 影片字彙標註機制zh_TW
dc.subject (關鍵詞) 華語文學習zh_TW
dc.subject (關鍵詞) 華語文聽力字彙zh_TW
dc.subject (關鍵詞) 華語文聽力理解zh_TW
dc.subject (關鍵詞) 學習行為zh_TW
dc.subject (關鍵詞) 自主學習zh_TW
dc.subject (關鍵詞) 個別化學習zh_TW
dc.subject (關鍵詞) 個別化評量zh_TW
dc.subject (關鍵詞) Chinese as a second languageen_US
dc.subject (關鍵詞) Computer-assisted language learningen_US
dc.subject (關鍵詞) CALLen_US
dc.subject (關鍵詞) Game-based language learningen_US
dc.subject (關鍵詞) Video vocabulary annotation mechanismen_US
dc.subject (關鍵詞) Mandarin language learningen_US
dc.subject (關鍵詞) Mandarin listening vocabularyen_US
dc.subject (關鍵詞) Mandarin listening comprehensionen_US
dc.subject (關鍵詞) Learning behavioren_US
dc.subject (關鍵詞) Self-directed learningen_US
dc.subject (關鍵詞) Individualized learningen_US
dc.subject (關鍵詞) Individualized assessmenten_US
dc.title (題名) 具有影片字彙標註機制之遊戲式華語學習系統促進華語聽力學習成效之影響研究zh_TW
dc.title (題名) The Effects of a Game-based Mandarin Learning System with Video Vocabulary Annotation Mechanism on Mandarin Listening Learning Performanceen_US
dc.type (資料類型) thesisen_US
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dc.identifier.doi (DOI) 10.6814/NCCU202101308en_US