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題名 A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C)
作者 林日璇
Lin, JihHsuan Tammy
Bowman, Nicholas David
Chieh Wu
貢獻者 傳播學院
關鍵詞 video games ;  interactivity;  demand ;  scale development ;  user experience
日期 2021-05
上傳時間 27-Oct-2021 14:28:31 (UTC+8)
摘要 Video games are engaging multimedia experiences that require players’ cognitive, emotional, physical (in terms of controllers and exertion), and social faculties. Recent theorizing has suggested that these dimensions of demand can explain processes by which players engage with and respond to gameplay. A relatively new measure—the five-factor, 26-item Video Game Demand Scale (VGDS)—has been tested for dimensionality and measurement validity with English- and German-speaking players, but not for other play populations. Given the popularity of video games among Chinese-speaking players, this brief report demonstrates a successful translation of VGDS into Traditional Chinese (VGDS-C). A sample of N = 863 Chinese speakers in Taiwan were asked to recall and describe a recent gaming experience before completing the VGDS-C along with other gaming-related measures (tests of construct validity). VGDS-C was shown to be a reliable and valid way of assessing players’ perceptions of the myriad demands of video gaming.
關聯 CHI `21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, May 2021
資料類型 article
DOI https://doi.org/10.1145/3411764.3445348
dc.contributor 傳播學院
dc.creator (作者) 林日璇
dc.creator (作者) Lin, JihHsuan Tammy
dc.creator (作者) Bowman, Nicholas David
dc.creator (作者) Chieh Wu
dc.date (日期) 2021-05
dc.date.accessioned 27-Oct-2021 14:28:31 (UTC+8)-
dc.date.available 27-Oct-2021 14:28:31 (UTC+8)-
dc.date.issued (上傳時間) 27-Oct-2021 14:28:31 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/137574-
dc.description.abstract (摘要) Video games are engaging multimedia experiences that require players’ cognitive, emotional, physical (in terms of controllers and exertion), and social faculties. Recent theorizing has suggested that these dimensions of demand can explain processes by which players engage with and respond to gameplay. A relatively new measure—the five-factor, 26-item Video Game Demand Scale (VGDS)—has been tested for dimensionality and measurement validity with English- and German-speaking players, but not for other play populations. Given the popularity of video games among Chinese-speaking players, this brief report demonstrates a successful translation of VGDS into Traditional Chinese (VGDS-C). A sample of N = 863 Chinese speakers in Taiwan were asked to recall and describe a recent gaming experience before completing the VGDS-C along with other gaming-related measures (tests of construct validity). VGDS-C was shown to be a reliable and valid way of assessing players’ perceptions of the myriad demands of video gaming.
dc.format.extent 395765 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) CHI `21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, May 2021
dc.subject (關鍵詞) video games ;  interactivity;  demand ;  scale development ;  user experience
dc.title (題名) A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C)
dc.type (資料類型) article
dc.identifier.doi (DOI) 10.1145/3411764.3445348
dc.doi.uri (DOI) https://doi.org/10.1145/3411764.3445348