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題名 虛擬世界之相關技術發展與應用:以虛擬實境與擴增實境為例
The development and application of related technologies in the virtual world: taking virtual reality and augmented reality as examples作者 夏存孝
Hsia, Tsun-Hsiao貢獻者 謝明華
Hsieh, Ming-Hua
夏存孝
Hsia, Tsun-Hsiao關鍵詞 虛擬世界
虛擬實境
擴增實境日期 2022 上傳時間 1-Apr-2022 15:02:18 (UTC+8) 摘要 本研究以虛擬實境(Virtual Reality, VR)與擴增實境(Augmented Reality, AR)為題,彙整虛擬世界之五個階段,並將之延伸介紹元宇宙之定義以及特性,其主要分別是現實、無所不在、交互操作性以及可擴展性。除了虛擬實境與擴增實境技術外,介紹同為元宇宙概念重要技術「非同質化代幣」(Non-Fungible Token, NFT)。在應用方面,彙整VR與AR可應用場景,並介紹兩個實現AR與VR技術之相關案例。 參考文獻 Au, W. J. (2009). The making of Second Life: Notes from the new world: Harper Collins.Baratoff, G., & Regenbrecht, H. (2004). Developing and applying AR Technology in design, production, service and training. In Virtual and augmented reality applications in manufacturing (pp. 207-236): Springer.Blanchard, C., Burgess, S., Harvill, Y., Lanier, J., Lasko, A., Oberman, M., & Teitel, M. (1990). Reality built for two: a virtual reality tool. Paper presented at the Proceedings of the 1990 symposium on Interactive 3D graphics.Boellstorff, T. (2015). Coming of age in Second Life: Princeton University Press.Cruz-Neira, C., Sandin, D. J., DeFanti, T. A., Kenyon, R. V., & Hart, J. C. (1992). The CAVE: audio visual experience automatic virtual environment. Communications of the ACM, 35(6), 64-73.Gilbert, R. (2011). The PROSE Project: A program of in-world behavioral research on the Metaverse. Journal of Virtual Worlds Research, 4(1), 3-18.Keller, J., & Simon, G. (2002). Toward a peer-to-peer shared virtual reality. Paper presented at the Proceedings 22nd International Conference on Distributed Computing Systems Workshops.Krueger, M. W. (1993). An easy entry artificial reality. In Virtual Reality (pp. 147-161): Elsevier.Lanier, J. (1992). Virtual reality: The promise of the future. Interactive Learning International, 8(4), 275-279.Liu, H., Bowman, M., Adams, R., Hurliman, J., & Lake, D. (2010). Scaling virtual worlds: Simulation requirements and challenges. Paper presented at the Proceedings of the 2010 Winter Simulation Conference.Ludlow, P., & Wallace, M. (2007). The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse: MIT press.Luo, Y., Ong, S., Chen, D., & Nee, A. (2002). An Internet-enabled image-and model-based virtual machining system. International Journal of Production Research, 40(10), 2269-2288.Palandrani, P. (2021). The Metaverse Takes Shape as Several Themes Converge. Retrieved from https://www.globalxetfs.com/content/files/The-Metaverse-Takes-Shape-as-Several-Themes-Converge.pdfPwC. (2019). Seeing is believing. Retrieved from https://www.pwc.com/gx/en/technology/publications/assets/how-virtual-reality-and-augmented-reality.pdfRaymond, E., & Young, B. (2001). Thecathedral and the bazaar-musings on Linux and open source by an accidental revoltionary,(rev. ed.). In: O’reilly.ROUNDHILL. (2021). The Roundhill Ball Metaverse ETF. Retrieved from https://www.roundhillinvestments.com/etf/meta/Trattner, C., Steurer, M. E., & Kappe, F. (2010). Socializing virtual worlds with facebook: A prototypical implementation of an expansion pack to communicate between facebook and opensimulator based virtual worlds. Paper presented at the Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments.Turkle, S. (1996). Life On The Screen: Identity in the Age of the Internet (Book Review). Journalism and Mass Communication Quarterly, 73(2), 490.Wang, Q., Li, R., Wang, Q., & Chen, S. (2021). Non-fungible token (NFT): Overview, evaluation, opportunities and challenges. arXiv preprint arXiv:2105.07447. 描述 碩士
國立政治大學
經營管理碩士學程(EMBA)
108932057資料來源 http://thesis.lib.nccu.edu.tw/record/#G0108932057 資料類型 thesis dc.contributor.advisor 謝明華 zh_TW dc.contributor.advisor Hsieh, Ming-Hua en_US dc.contributor.author (Authors) 夏存孝 zh_TW dc.contributor.author (Authors) Hsia, Tsun-Hsiao en_US dc.creator (作者) 夏存孝 zh_TW dc.creator (作者) Hsia, Tsun-Hsiao en_US dc.date (日期) 2022 en_US dc.date.accessioned 1-Apr-2022 15:02:18 (UTC+8) - dc.date.available 1-Apr-2022 15:02:18 (UTC+8) - dc.date.issued (上傳時間) 1-Apr-2022 15:02:18 (UTC+8) - dc.identifier (Other Identifiers) G0108932057 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/139549 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 經營管理碩士學程(EMBA) zh_TW dc.description (描述) 108932057 zh_TW dc.description.abstract (摘要) 本研究以虛擬實境(Virtual Reality, VR)與擴增實境(Augmented Reality, AR)為題,彙整虛擬世界之五個階段,並將之延伸介紹元宇宙之定義以及特性,其主要分別是現實、無所不在、交互操作性以及可擴展性。除了虛擬實境與擴增實境技術外,介紹同為元宇宙概念重要技術「非同質化代幣」(Non-Fungible Token, NFT)。在應用方面,彙整VR與AR可應用場景,並介紹兩個實現AR與VR技術之相關案例。 zh_TW dc.description.tableofcontents 第一章 緒論 1第一節 研究背景與動機 1第二節 研究方法與目的 9第二章 元宇宙 10第一節 虛擬世界發展 10第二節 元宇宙定義 17第三節 擴增實境與虛擬實境 29第四節 非同質化代幣 32第三章 虛擬實境與擴增實境之應用 38第一節 虛擬實境與擴增實境之應用 38第二節 虛擬實境與擴增實境案例 40第四章 結論 45參考文獻 47 zh_TW dc.format.extent 1337749 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0108932057 en_US dc.subject (關鍵詞) 虛擬世界 zh_TW dc.subject (關鍵詞) 虛擬實境 zh_TW dc.subject (關鍵詞) 擴增實境 zh_TW dc.title (題名) 虛擬世界之相關技術發展與應用:以虛擬實境與擴增實境為例 zh_TW dc.title (題名) The development and application of related technologies in the virtual world: taking virtual reality and augmented reality as examples en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) Au, W. J. (2009). The making of Second Life: Notes from the new world: Harper Collins.Baratoff, G., & Regenbrecht, H. (2004). Developing and applying AR Technology in design, production, service and training. In Virtual and augmented reality applications in manufacturing (pp. 207-236): Springer.Blanchard, C., Burgess, S., Harvill, Y., Lanier, J., Lasko, A., Oberman, M., & Teitel, M. (1990). Reality built for two: a virtual reality tool. Paper presented at the Proceedings of the 1990 symposium on Interactive 3D graphics.Boellstorff, T. (2015). Coming of age in Second Life: Princeton University Press.Cruz-Neira, C., Sandin, D. J., DeFanti, T. A., Kenyon, R. V., & Hart, J. C. (1992). The CAVE: audio visual experience automatic virtual environment. Communications of the ACM, 35(6), 64-73.Gilbert, R. (2011). The PROSE Project: A program of in-world behavioral research on the Metaverse. Journal of Virtual Worlds Research, 4(1), 3-18.Keller, J., & Simon, G. (2002). Toward a peer-to-peer shared virtual reality. Paper presented at the Proceedings 22nd International Conference on Distributed Computing Systems Workshops.Krueger, M. W. (1993). An easy entry artificial reality. In Virtual Reality (pp. 147-161): Elsevier.Lanier, J. (1992). Virtual reality: The promise of the future. Interactive Learning International, 8(4), 275-279.Liu, H., Bowman, M., Adams, R., Hurliman, J., & Lake, D. (2010). Scaling virtual worlds: Simulation requirements and challenges. Paper presented at the Proceedings of the 2010 Winter Simulation Conference.Ludlow, P., & Wallace, M. (2007). The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse: MIT press.Luo, Y., Ong, S., Chen, D., & Nee, A. (2002). An Internet-enabled image-and model-based virtual machining system. International Journal of Production Research, 40(10), 2269-2288.Palandrani, P. (2021). The Metaverse Takes Shape as Several Themes Converge. Retrieved from https://www.globalxetfs.com/content/files/The-Metaverse-Takes-Shape-as-Several-Themes-Converge.pdfPwC. (2019). Seeing is believing. Retrieved from https://www.pwc.com/gx/en/technology/publications/assets/how-virtual-reality-and-augmented-reality.pdfRaymond, E., & Young, B. (2001). Thecathedral and the bazaar-musings on Linux and open source by an accidental revoltionary,(rev. ed.). In: O’reilly.ROUNDHILL. (2021). The Roundhill Ball Metaverse ETF. Retrieved from https://www.roundhillinvestments.com/etf/meta/Trattner, C., Steurer, M. E., & Kappe, F. (2010). Socializing virtual worlds with facebook: A prototypical implementation of an expansion pack to communicate between facebook and opensimulator based virtual worlds. Paper presented at the Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments.Turkle, S. (1996). Life On The Screen: Identity in the Age of the Internet (Book Review). Journalism and Mass Communication Quarterly, 73(2), 490.Wang, Q., Li, R., Wang, Q., & Chen, S. (2021). Non-fungible token (NFT): Overview, evaluation, opportunities and challenges. arXiv preprint arXiv:2105.07447. zh_TW dc.identifier.doi (DOI) 10.6814/NCCU202200103 en_US