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題名 以多模態互動方式應對霸淩情境之VR敘事創作
Coping with Bullying Situation in VR Narrative with Multi-modal Interaction
作者 馬璐樺
Ma, Lu-Hua
貢獻者 圖書館
李蔡彥<br>陳宜秀
Li, Tsai-Yen<br>Chen, Yi-hsiu
馬璐樺
Ma, Lu-Hua
關鍵詞 校園霸凌
虛擬實境
多模態互動
互動敘事
School Bullying
Virtual Reality
Multi-modal Interaction
Interactive Narrative
日期 2022
上傳時間 1-Feb-2023 14:26:07 (UTC+8)
摘要 霸淩問題作為一個嚴峻的校園問題,在學生各階段的學習生涯中卻頻頻發生,對許多學生造成了長期的、嚴重的心理和身體傷害。然而因為各種特殊原因,學生往往被動捲入霸淩事件中,遭遇持續的霸淩。因此,如何讓學生在霸淩情境中能夠正確應對霸淩,保護自我成為必要的課題。由於目前不少教學媒介未必能達到較好的體驗效果和學習效果,本創作設計了一款基於VR媒介的校園霸淩情境,用戶可以透過體驗VR中的霸淩情境,選擇他們認為適宜的方式進行應對,進而觸發不同的劇情結果。同時,為了增強用戶在系統中的沉浸感,本創作在互動方式上採用手勢結合語音的多模態互動方式進行互動,讓用戶更多維度與系統進行互動,營造用戶真實存在在該空間的感覺。
     本創作一共找了十二名大學生參與系統的體驗,在體驗前會進行體驗前的訪談,瞭解體驗者對於霸淩知識的瞭解;在體驗後會邀請體驗者回答體驗感受與霸淩相關的問題,並且針對系統的操作、故事和沉浸感方面進行問卷調查。實驗結果發現:一、霸凌的虛擬實境模擬能夠作爲一個霸凌應對模擬的教育系統;二、手勢結合語音的多模態互動方式使用自然順暢,被體驗者普遍接受;三、互動敘事的設計提高了體驗者重複體驗系統的興趣;四、基於手勢結合語音的多模態互動敘事的VR霸淩情境能夠幫助體驗者瞭解掌握更多霸凌知識。
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描述 碩士
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0109462020
資料類型 thesis
dc.contributor 圖書館en
dc.contributor.advisor 李蔡彥<br>陳宜秀zh_TW
dc.contributor.advisor Li, Tsai-Yen<br>Chen, Yi-hsiuen_US
dc.contributor.author (Authors) 馬璐樺zh_TW
dc.contributor.author (Authors) Ma, Lu-Huaen_US
dc.creator (作者) 馬璐樺en
dc.creator (作者) Ma, Lu-Huaen
dc.date (日期) 2022-
dc.date.accessioned 1-Feb-2023 14:26:07 (UTC+8)-
dc.date.available 1-Feb-2023 14:26:07 (UTC+8)-
dc.date.issued (上傳時間) 1-Feb-2023 14:26:07 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/143212-
dc.description (描述) 碩士en
dc.description.abstract (摘要) 霸淩問題作為一個嚴峻的校園問題,在學生各階段的學習生涯中卻頻頻發生,對許多學生造成了長期的、嚴重的心理和身體傷害。然而因為各種特殊原因,學生往往被動捲入霸淩事件中,遭遇持續的霸淩。因此,如何讓學生在霸淩情境中能夠正確應對霸淩,保護自我成為必要的課題。由於目前不少教學媒介未必能達到較好的體驗效果和學習效果,本創作設計了一款基於VR媒介的校園霸淩情境,用戶可以透過體驗VR中的霸淩情境,選擇他們認為適宜的方式進行應對,進而觸發不同的劇情結果。同時,為了增強用戶在系統中的沉浸感,本創作在互動方式上採用手勢結合語音的多模態互動方式進行互動,讓用戶更多維度與系統進行互動,營造用戶真實存在在該空間的感覺。
     本創作一共找了十二名大學生參與系統的體驗,在體驗前會進行體驗前的訪談,瞭解體驗者對於霸淩知識的瞭解;在體驗後會邀請體驗者回答體驗感受與霸淩相關的問題,並且針對系統的操作、故事和沉浸感方面進行問卷調查。實驗結果發現:一、霸凌的虛擬實境模擬能夠作爲一個霸凌應對模擬的教育系統;二、手勢結合語音的多模態互動方式使用自然順暢,被體驗者普遍接受;三、互動敘事的設計提高了體驗者重複體驗系統的興趣;四、基於手勢結合語音的多模態互動敘事的VR霸淩情境能夠幫助體驗者瞭解掌握更多霸凌知識。
en
dc.description.tableofcontents 第一章 緒論 9
     第一節 研究背景與動機 9
     第二節 研究目標 11
     第二章 文獻探討 12
     第一節 校園霸淩 12
     一、校園霸淩的定義 12
     二、校園霸淩問題及現狀 15
     三、為什麼無法有效應對霸淩? 17
     四、需要一個能夠體驗霸淩情境的媒體 20
     第二節 虛擬實境 22
     一、什麼是虛擬實境 22
     二、VR 作為有效的敘事媒體 23
     三、VR 對於體驗情境的效果 25
     四、在 VR 中體驗霸淩情境的可能性 29
     第三節 多模態互動 32
     一、VR 中的多模態互動 32
     二、VR 中的手勢互動 33
     三、手勢結合語音的多模態互動機制對體驗的影響 36
     第四節 以多模態互動方式應對霸淩情境之 VR 敘事方式之可能貢 獻
     37
     第五節 小結 39
     第三章 創作方法 40
     第一節 專家訪談 40
     一、訪談對象 40
     二、訪談目的 40
     三、訪談結果 41
     四、訪談結果對創作內容之啟發 43
     第二節 創作開發 44
     一、故事背景設定說明 44
     二、場景與互動方式 45
     三、劇情設計 50
     四、故事劇情 53
     第三節 開發環境 55
     一、軟體與器材 55
     第四節 實驗方式 56
     一、實驗對象 56
     二、觀後感訪談與問卷調查 57
     三、訪談大綱 58
     四、體驗評估流程 59
     第四章 研究結果與討論 61
     第一節 問卷結果分析 61
     一、操作性調查 61
     二、故事體驗與功能調查 63
     三、 沉浸感調查 64
     第二節 訪談結果與發現 66
     第五章 結論與建議 75
     第一節 結論 75
     第二節 反思與建議 77
     第三節 未來展望 78
     參考文獻 80
     附件 96
zh_TW
dc.format.extent 2709970 bytes-
dc.format.mimetype application/pdf-
dc.language zh_TWen
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0109462020en_US
dc.subject (關鍵詞) 校園霸凌en
dc.subject (關鍵詞) 虛擬實境en
dc.subject (關鍵詞) 多模態互動en
dc.subject (關鍵詞) 互動敘事en
dc.subject (關鍵詞) School Bullyingen
dc.subject (關鍵詞) Virtual Realityen
dc.subject (關鍵詞) Multi-modal Interactionen
dc.subject (關鍵詞) Interactive Narrativeen
dc.title (題名) 以多模態互動方式應對霸淩情境之VR敘事創作en
dc.title (題名) Coping with Bullying Situation in VR Narrative with Multi-modal Interactionen
dc.type (資料類型) thesisen
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