dc.contributor | 資科系 | |
dc.creator (作者) | 劉昭麟 | |
dc.creator (作者) | Liu, Chao-Lin | |
dc.date (日期) | 2022-08 | |
dc.date.accessioned | 17-二月-2023 16:32:10 (UTC+8) | - |
dc.date.available | 17-二月-2023 16:32:10 (UTC+8) | - |
dc.date.issued (上傳時間) | 17-二月-2023 16:32:10 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/143578 | - |
dc.format.extent | 109 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Proceedings of the 2022 IEEE Conference on Games, IEEE, pp. 465-472 | |
dc.title (題名) | Using Wordle for learning to design and compare strategies | |
dc.type (資料類型) | conference | |
dc.identifier.doi (DOI) | 10.1109/CoG51982.2022.9893585 | |
dc.doi.uri (DOI) | https://doi.org/10.1109/CoG51982.2022.9893585 | |