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題名 Using Wordle for learning to design and compare strategies
作者 劉昭麟
Liu, Chao-Lin
貢獻者 資科系
日期 2022-08
上傳時間 17-Feb-2023 16:32:10 (UTC+8)
關聯 Proceedings of the 2022 IEEE Conference on Games, IEEE, pp. 465-472
資料類型 conference
DOI https://doi.org/10.1109/CoG51982.2022.9893585
dc.contributor 資科系
dc.creator (作者) 劉昭麟
dc.creator (作者) Liu, Chao-Lin
dc.date (日期) 2022-08
dc.date.accessioned 17-Feb-2023 16:32:10 (UTC+8)-
dc.date.available 17-Feb-2023 16:32:10 (UTC+8)-
dc.date.issued (上傳時間) 17-Feb-2023 16:32:10 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/143578-
dc.format.extent 109 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Proceedings of the 2022 IEEE Conference on Games, IEEE, pp. 465-472
dc.title (題名) Using Wordle for learning to design and compare strategies
dc.type (資料類型) conference
dc.identifier.doi (DOI) 10.1109/CoG51982.2022.9893585
dc.doi.uri (DOI) https://doi.org/10.1109/CoG51982.2022.9893585