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題名 一起建造石駁坎:探討兒童在社交虛擬實境中的合作遊玩
Building Riprap : Exploring children’s collaborative play in social VR
作者 林靖洋
Lin, Ching-Yang
貢獻者 陳宜秀<br>蔡欣叡
Chen, Yihsiu<br>Tsai, Hsin-Ruey
林靖洋
Lin, Ching-Yang
關鍵詞 兒童
社交虛擬實境
合作遊玩
設計途徑的研究
Social VR
Collaborative play
Children
Research through Design
日期 2023
上傳時間 9-Mar-2023 18:13:25 (UTC+8)
摘要 Social VR是一種協作式虛擬環境,它允許多位使用者透過VR頭戴式顯示器彼此溝通,並一起參與活動。這個新穎的協作虛擬環境為兒童的虛擬共同遊玩體驗提供許多新的設計機會與挑戰,然而隨著越來越多兒童開始在social VR環境與朋友社交遊玩,針對兒童在社交虛擬實境中的共同遊玩活動仍存在很大的設計研究空間。本研究使用「透過設計的研究(Research through Design, RtD)方法。我們設計一款基於民俗文化石駁坎「Building Riprap」的多人VR體驗。⽯駁坎(Riprap)是⼀⾧排⽤⽯頭堆砌成的⽯頭堆,是台灣客家⽂化的傳統建築。⽬前台灣也出現兒童建造⽯駁坎的⼯作坊,將堆⽯駁坎設計成具遊玩性的體驗,讓兒童在實作中透過與環境和同伴的互動親⾝感受客家先民合作的精神以及環境共⽣的智慧。基於堆⽯駁坎具有協作的性質,也適合作為兒童遊玩體驗的活動,我們選擇在social VR中再現兒童在現實世界中堆⽯駁坎的體驗,並觀察與紀錄兒童在體驗中所發展出的合作與遊玩活動以及他們遊玩時遇到的困難。我們的觀察發現兒童與同伴在VR發展出許多體感的合作模式以及創意的遊玩活動。然而,他們也因為VR的科技限制而在遊玩時遇到困難。根據我們的觀察,我們呼籲未來設計師「為體感合作遊玩設計」,並提出設計建議以更好的支持兒童參與有意義且安全的Social VR合作遊玩。
Social VR refers to collaborative virtual environments (CVEs) that allow multiple VR users to communicate and engage in activities together. This revolutionary collaborative virtual environment opens up a wide range of new design possibilities and difficulties for children`s virtual play experiences. However, as more children begin to socialize and play with friends in social VR environments, there is a significant amount of design research space for collaborative play activities for children in social virtual reality. This study employed a &quot;Research through Design&quot; (RtD) method and created &quot;Building Riprap,&quot; a multi-player VR experience. Riprap is a long row of stone piles. Building riprap has recently been designed as a collaborative play activity for children. Through building with their friends, children experience the spirit of cooperation and the wisdom of the environmental co-existence of the ancestors through playful interaction with the stones, environment, and peers. We recreated children`s real-world stone-piling activities in a VR environment and observed children’s cooperative and play activities during the experience, as well as the obstacles they confronted while playing. According to our observations, children and their peers in VR engaged in a variety of embodied collaborations and creative play activities. They did, however, have challenges while playing due to VR`s technological constraints. Based on our findings, we encourage future designers to &quot;design for embodied collaborative play&quot; and provide design implications to help youngsters engage in meaningful and safe social VR play.
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描述 碩士
國立政治大學
數位內容碩士學位學程
109462012
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0109462012
資料類型 thesis
dc.contributor.advisor 陳宜秀<br>蔡欣叡zh_TW
dc.contributor.advisor Chen, Yihsiu<br>Tsai, Hsin-Rueyen_US
dc.contributor.author (Authors) 林靖洋zh_TW
dc.contributor.author (Authors) Lin, Ching-Yangen_US
dc.creator (作者) 林靖洋zh_TW
dc.creator (作者) Lin, Ching-Yangen_US
dc.date (日期) 2023en_US
dc.date.accessioned 9-Mar-2023 18:13:25 (UTC+8)-
dc.date.available 9-Mar-2023 18:13:25 (UTC+8)-
dc.date.issued (上傳時間) 9-Mar-2023 18:13:25 (UTC+8)-
dc.identifier (Other Identifiers) G0109462012en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/143722-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 數位內容碩士學位學程zh_TW
dc.description (描述) 109462012zh_TW
dc.description.abstract (摘要) Social VR是一種協作式虛擬環境,它允許多位使用者透過VR頭戴式顯示器彼此溝通,並一起參與活動。這個新穎的協作虛擬環境為兒童的虛擬共同遊玩體驗提供許多新的設計機會與挑戰,然而隨著越來越多兒童開始在social VR環境與朋友社交遊玩,針對兒童在社交虛擬實境中的共同遊玩活動仍存在很大的設計研究空間。本研究使用「透過設計的研究(Research through Design, RtD)方法。我們設計一款基於民俗文化石駁坎「Building Riprap」的多人VR體驗。⽯駁坎(Riprap)是⼀⾧排⽤⽯頭堆砌成的⽯頭堆,是台灣客家⽂化的傳統建築。⽬前台灣也出現兒童建造⽯駁坎的⼯作坊,將堆⽯駁坎設計成具遊玩性的體驗,讓兒童在實作中透過與環境和同伴的互動親⾝感受客家先民合作的精神以及環境共⽣的智慧。基於堆⽯駁坎具有協作的性質,也適合作為兒童遊玩體驗的活動,我們選擇在social VR中再現兒童在現實世界中堆⽯駁坎的體驗,並觀察與紀錄兒童在體驗中所發展出的合作與遊玩活動以及他們遊玩時遇到的困難。我們的觀察發現兒童與同伴在VR發展出許多體感的合作模式以及創意的遊玩活動。然而,他們也因為VR的科技限制而在遊玩時遇到困難。根據我們的觀察,我們呼籲未來設計師「為體感合作遊玩設計」,並提出設計建議以更好的支持兒童參與有意義且安全的Social VR合作遊玩。zh_TW
dc.description.abstract (摘要) Social VR refers to collaborative virtual environments (CVEs) that allow multiple VR users to communicate and engage in activities together. This revolutionary collaborative virtual environment opens up a wide range of new design possibilities and difficulties for children`s virtual play experiences. However, as more children begin to socialize and play with friends in social VR environments, there is a significant amount of design research space for collaborative play activities for children in social virtual reality. This study employed a &quot;Research through Design&quot; (RtD) method and created &quot;Building Riprap,&quot; a multi-player VR experience. Riprap is a long row of stone piles. Building riprap has recently been designed as a collaborative play activity for children. Through building with their friends, children experience the spirit of cooperation and the wisdom of the environmental co-existence of the ancestors through playful interaction with the stones, environment, and peers. We recreated children`s real-world stone-piling activities in a VR environment and observed children’s cooperative and play activities during the experience, as well as the obstacles they confronted while playing. According to our observations, children and their peers in VR engaged in a variety of embodied collaborations and creative play activities. They did, however, have challenges while playing due to VR`s technological constraints. Based on our findings, we encourage future designers to &quot;design for embodied collaborative play&quot; and provide design implications to help youngsters engage in meaningful and safe social VR play.en_US
dc.description.tableofcontents 致謝 I
摘要 III
ABSTRACT IV
目錄 V
圖次 VII
CHAPTER1 INTRODUCTION 1
CHAPTER2 LITERATURE REVIEW 5
2.1 Collaborative Play 5
2.2 Computer Supported Cooperative Play 6
2.3 Social VR 9
2.4 Children and VR market 19
2.5 Research gap 23
CHAPTER3 METHODOLOGY 25
3.1 Research through Design 25
3.2 Designing Building Riprap VR experience 29
3.3 Field Testing 37
CHAPTER4 FINDINGS 40
4.1 Perspective sharing to create playful activities 40
4.2 Embodied Collaboration 41
4.3 Children’s Reactions to Virtual Weight in VR 43
4.4 Improvised Unexpected Playful Interactions With Stones 44
4.5 Improvised Unexpected Playful Interactions With Avatars 45
4.6 Difficulties Affecting Children’s Collaboration 46
4.7 Limits Placed on Children’s Exploration by the VR Equipment 48
4.8 Children’s feedback on the Riprap-Building experience 49
CHAPTER5 DISCUSSION 52
5.1 Engaging Bodies in Social VR Play 52
5.2 Improvising through VR embodiment 53
5.3 Immersion and Embodiment bring greater coordination 54
5.4 Leverage free exploration and rich embodiment 55
5.5 Difficult to switch between working alone and collaboration 57
5.6 Avatars and Body Boundaries 59
CHAPTER6 CONCLUSION, LIMITATION, AND FUTURE WORK 61
REFERENCE 63
APPENDIX 85
zh_TW
dc.format.extent 5505114 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0109462012en_US
dc.subject (關鍵詞) 兒童zh_TW
dc.subject (關鍵詞) 社交虛擬實境zh_TW
dc.subject (關鍵詞) 合作遊玩zh_TW
dc.subject (關鍵詞) 設計途徑的研究zh_TW
dc.subject (關鍵詞) Social VRen_US
dc.subject (關鍵詞) Collaborative playen_US
dc.subject (關鍵詞) Childrenen_US
dc.subject (關鍵詞) Research through Designen_US
dc.title (題名) 一起建造石駁坎:探討兒童在社交虛擬實境中的合作遊玩zh_TW
dc.title (題名) Building Riprap : Exploring children’s collaborative play in social VRen_US
dc.type (資料類型) thesisen_US
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