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題名 具有聲調診斷與回饋機制之遊戲式華語學習系統對於促進發音成效之影響研究
The Effects of a Game-based Mandarin Learning System with Tone Diagnosis and Visualization Feedback Mechanism on Pronunciation Effectiveness
作者 辛佳珈
Xin, Jia-Jia
貢獻者 陳志銘
Chen, Chih-Ming
辛佳珈
Xin, Jia-Jia
關鍵詞 以華語為第二語言
電腦輔助發音訓練
數位遊戲式語言學習
聲調診斷與回饋機制
華語變調
華語聲調感知
華語發音學習
學業情緒
學習行為
Chinese as a second language
Computer-Assisted Pronunciation Training
Digital Game-based Language Learning
Tone Diagnosis and Visualization Feedback Mechanism
Mandarin tone sandhi
Mandarin tone perception
Mandarin pronunciation performance
Achievement emotions
Learning behaviors
日期 2023
上傳時間 2-Aug-2023 14:27:56 (UTC+8)
摘要 華語是全球廣泛使用的語言之一,相較於其他語言而言,其獨特的聲調特性是以華語為第二語言學習者進行發音學習時的困難挑戰。在語言能力訓練中,「發音」是溝通表達的關鍵要素,然而目前並沒有結合電腦輔助發音訓練,以及數位遊戲式語言學習,並將其應用於華語學習之相關研究。綜合以上所述, 本研究發展具「聲調診斷與回饋機制」之遊戲式華語學習系統,輔助華語為第二語言學習者在訓練發音時能獲得個人化即時診斷與回饋,並且透過比較自己與母語者的聲調輪廓方式來改善自己的華語發音,同時促進其華語聲調感知與發音成效,以及對於華語變調規則之理解。此外,探討學習者使用有無「聲調診斷與回饋機制」之遊戲式華語學習系統輔以學習時所經歷的學業情緒差異,並探討正負面情緒與華語發音成效之關聯性。最後,本研究進一步分析實驗組高低不同成效學習者在「遊戲行為」與「發音學習行為」的行為模式差異,以及其對於發音成效的影響。
本研究採用真實驗研究法,招募台灣大專院校母語非華語之國際學生,共計14名研究對象,並將其隨機分派為實驗組與控制組進行線上實驗。實驗組使用具有「聲調診斷與回饋機制」之遊戲式華語學習系統,控制組則使用不具「聲調診斷與回饋機制」之遊戲式華語學習系統輔以華語發音學習。實驗為期一個月,兩組學習者的系統教材皆相同,並且可自行決定每日上線時間與學習進度,藉以比較兩組在華語聲調感知成效、華語發音成效、科技接受度、學業情緒,以及學習行為之差異。另外,亦透過質性訪談分析了解兩組學習者的使用感想與建議,並將其歸納後提出教學實施與系統改善建議,以及未來研究方向。
  研究結果顯示,使用具有「聲調診斷與回饋機制之遊戲式華語學習系統」較能有效提升華語聲調感知與華語發音成效,對於華語變調規則的理解亦有所助益。此外,實驗組的科技接受度略高於控制組,表示「聲調診斷與回饋機制」兼具有用性及易用性。在學業情緒方面,兩組在學習過程中均有偏高的正面情緒體驗,負面情緒感受則偏低。其中實驗組的華語發音先備能力與羞愧、無望呈現高度負相關;華語後測成績與焦慮、羞愧,以及無望呈現高度負相關;而其發音進步幅度則與享受、自豪呈現高度正相關,並且與無趣呈現高度負相關。除此之外,實驗組高成效學習者使用「聲調診斷與回饋機制」之遊戲式華語學習系統輔以華語發音學習之預設詞彙學習次數與發音進步幅度呈現完全正相關,證明此一機制是提升華語發音成效的關鍵。最後,透過高成效學習者的學習行為模式可知,將「聲調診斷與回饋機制」搭配其他遊戲式學習功能輔以學習,不但可以增進持續使用此一系統學習之意願,並且可同時提升其華語發音成效。本研究發展之「聲調診斷與回饋機制之遊戲式華語學習系統」具有創新性與實用性,可有效支援個人化之華語發音自主學習。
Mandarin Chinese is one of the most widely spoken languages in the world, and its unique tones pose a significant challenge for Chinese as a second language (CSL) learners. Pronunciation skills play a crucial role in language proficiency, but so far there is a lack of research combining Computer-Assisted Pronunciation Training (CAPT) and Digital Game-based Language Learning (DGBLL) to aid language pronunciation learning, specifically for Mandarin Chinese. Therefore, this study developed a Mandarin Tones Learning Game (MTLG) with a “Tone Diagnosing and Visualization Feedback Mechanism” to assist CSL learners in personalized and real-time feedback during pronunciation learning. The system enables learners to improve their pronunciation by comparing their pitch contours with those of the native speaker, hoping to enhance their Mandarin tones perception, Mandarin pronunciation performance, and Mandarin tone change rules. Additionally, this study also examines the differences in achievement emotions experienced by learners in different groups and investigates the correlations between positive/negative emotions and Mandarin pronunciation. Finally, the study analyzes the behavioral patterns of learners with different proficiency levels in the experimental group and the impact on “game behavior” and “pronunciation learning behavior” in relation to pronunciation performance.
This research adopts a true-experimental design, recruiting a total of 14 international students from universities in Taiwan whose native languages were not Mandarin Chinese to be research participants. Each participant was randomly assigned to the experimental and control group respectively using “MTLG with/without Tone Diagnosis and Visualization Feedback Mechanism” for an experiment that lasted for one month, with both groups using the same materials and having the flexibility to autonomously decide their daily online learning time and learning progress. This study compares the differences between the two groups regarding Mandarin tone perception, Mandarin pronunciation performance, technology acceptance, achievement emotions, and learning behaviors. The interview was conducted to gather participants’ feedback and suggestions, which were analyzed to provide recommendations for teaching implementation, system improvement, and future research directions.
Based on the experimental results, the experimental group of learners was found to significantly enhance Mandarin tone perception, Mandarin pronunciation performance, and understanding of tone change rules, but not being found in the control group of learners. Besides, the experimental group of learners showed slightly higher levels of technology acceptance than the control group, indicating that the Tone Diagnosis and Visualization Feedback Mechanism is useful and user-friendly in aiding Mandarin pronunciation learning. In terms of achievement emotions, both groups experienced relatively high levels of positive emotions and relatively low levels of negative emotions during the learning process. Among the experimental group of learners, there was a strong negative correlation between prior knowledge and shame, hopelessness, as well as a strong negative correlation between post-test scores and anxiety, shame, and hopelessness. Furthermore, the improvement in Mandarin pronunciation was highly positively correlated with enjoyment and pride, while showing a strong negative correlation with boredom.
Moreover, among high-performing learners in the experimental group, the frequency of learning must-learn vocabulary words with the Tone Diagnosis Mechanism and the improvement in pronunciation showed a strong positive correlation, confirming the critical role of this mechanism in enhancing Mandarin pronunciation performance. The learning behavior patterns of high-performing learners revealed that combining the "Tone Diagnosis and Visualization Feedback mechanism" with other game-based learning features can improve the willingness to continue using the system and simultaneously enhance Mandarin pronunciation performance. Overall speaking, the “MTLG with Tone Diagnosis and Visualization Feedback Mechanism” developed in this study is innovative and practical, and can effectively support personalized and autonomous learning of Mandarin pronunciation.
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描述 碩士
國立政治大學
圖書資訊與檔案學研究所
110155005
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0110155005
資料類型 thesis
dc.contributor.advisor 陳志銘zh_TW
dc.contributor.advisor Chen, Chih-Mingen_US
dc.contributor.author (Authors) 辛佳珈zh_TW
dc.contributor.author (Authors) Xin, Jia-Jiaen_US
dc.creator (作者) 辛佳珈zh_TW
dc.creator (作者) Xin, Jia-Jiaen_US
dc.date (日期) 2023en_US
dc.date.accessioned 2-Aug-2023 14:27:56 (UTC+8)-
dc.date.available 2-Aug-2023 14:27:56 (UTC+8)-
dc.date.issued (上傳時間) 2-Aug-2023 14:27:56 (UTC+8)-
dc.identifier (Other Identifiers) G0110155005en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/146674-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 圖書資訊與檔案學研究所zh_TW
dc.description (描述) 110155005zh_TW
dc.description.abstract (摘要) 華語是全球廣泛使用的語言之一,相較於其他語言而言,其獨特的聲調特性是以華語為第二語言學習者進行發音學習時的困難挑戰。在語言能力訓練中,「發音」是溝通表達的關鍵要素,然而目前並沒有結合電腦輔助發音訓練,以及數位遊戲式語言學習,並將其應用於華語學習之相關研究。綜合以上所述, 本研究發展具「聲調診斷與回饋機制」之遊戲式華語學習系統,輔助華語為第二語言學習者在訓練發音時能獲得個人化即時診斷與回饋,並且透過比較自己與母語者的聲調輪廓方式來改善自己的華語發音,同時促進其華語聲調感知與發音成效,以及對於華語變調規則之理解。此外,探討學習者使用有無「聲調診斷與回饋機制」之遊戲式華語學習系統輔以學習時所經歷的學業情緒差異,並探討正負面情緒與華語發音成效之關聯性。最後,本研究進一步分析實驗組高低不同成效學習者在「遊戲行為」與「發音學習行為」的行為模式差異,以及其對於發音成效的影響。
本研究採用真實驗研究法,招募台灣大專院校母語非華語之國際學生,共計14名研究對象,並將其隨機分派為實驗組與控制組進行線上實驗。實驗組使用具有「聲調診斷與回饋機制」之遊戲式華語學習系統,控制組則使用不具「聲調診斷與回饋機制」之遊戲式華語學習系統輔以華語發音學習。實驗為期一個月,兩組學習者的系統教材皆相同,並且可自行決定每日上線時間與學習進度,藉以比較兩組在華語聲調感知成效、華語發音成效、科技接受度、學業情緒,以及學習行為之差異。另外,亦透過質性訪談分析了解兩組學習者的使用感想與建議,並將其歸納後提出教學實施與系統改善建議,以及未來研究方向。
  研究結果顯示,使用具有「聲調診斷與回饋機制之遊戲式華語學習系統」較能有效提升華語聲調感知與華語發音成效,對於華語變調規則的理解亦有所助益。此外,實驗組的科技接受度略高於控制組,表示「聲調診斷與回饋機制」兼具有用性及易用性。在學業情緒方面,兩組在學習過程中均有偏高的正面情緒體驗,負面情緒感受則偏低。其中實驗組的華語發音先備能力與羞愧、無望呈現高度負相關;華語後測成績與焦慮、羞愧,以及無望呈現高度負相關;而其發音進步幅度則與享受、自豪呈現高度正相關,並且與無趣呈現高度負相關。除此之外,實驗組高成效學習者使用「聲調診斷與回饋機制」之遊戲式華語學習系統輔以華語發音學習之預設詞彙學習次數與發音進步幅度呈現完全正相關,證明此一機制是提升華語發音成效的關鍵。最後,透過高成效學習者的學習行為模式可知,將「聲調診斷與回饋機制」搭配其他遊戲式學習功能輔以學習,不但可以增進持續使用此一系統學習之意願,並且可同時提升其華語發音成效。本研究發展之「聲調診斷與回饋機制之遊戲式華語學習系統」具有創新性與實用性,可有效支援個人化之華語發音自主學習。
zh_TW
dc.description.abstract (摘要) Mandarin Chinese is one of the most widely spoken languages in the world, and its unique tones pose a significant challenge for Chinese as a second language (CSL) learners. Pronunciation skills play a crucial role in language proficiency, but so far there is a lack of research combining Computer-Assisted Pronunciation Training (CAPT) and Digital Game-based Language Learning (DGBLL) to aid language pronunciation learning, specifically for Mandarin Chinese. Therefore, this study developed a Mandarin Tones Learning Game (MTLG) with a “Tone Diagnosing and Visualization Feedback Mechanism” to assist CSL learners in personalized and real-time feedback during pronunciation learning. The system enables learners to improve their pronunciation by comparing their pitch contours with those of the native speaker, hoping to enhance their Mandarin tones perception, Mandarin pronunciation performance, and Mandarin tone change rules. Additionally, this study also examines the differences in achievement emotions experienced by learners in different groups and investigates the correlations between positive/negative emotions and Mandarin pronunciation. Finally, the study analyzes the behavioral patterns of learners with different proficiency levels in the experimental group and the impact on “game behavior” and “pronunciation learning behavior” in relation to pronunciation performance.
This research adopts a true-experimental design, recruiting a total of 14 international students from universities in Taiwan whose native languages were not Mandarin Chinese to be research participants. Each participant was randomly assigned to the experimental and control group respectively using “MTLG with/without Tone Diagnosis and Visualization Feedback Mechanism” for an experiment that lasted for one month, with both groups using the same materials and having the flexibility to autonomously decide their daily online learning time and learning progress. This study compares the differences between the two groups regarding Mandarin tone perception, Mandarin pronunciation performance, technology acceptance, achievement emotions, and learning behaviors. The interview was conducted to gather participants’ feedback and suggestions, which were analyzed to provide recommendations for teaching implementation, system improvement, and future research directions.
Based on the experimental results, the experimental group of learners was found to significantly enhance Mandarin tone perception, Mandarin pronunciation performance, and understanding of tone change rules, but not being found in the control group of learners. Besides, the experimental group of learners showed slightly higher levels of technology acceptance than the control group, indicating that the Tone Diagnosis and Visualization Feedback Mechanism is useful and user-friendly in aiding Mandarin pronunciation learning. In terms of achievement emotions, both groups experienced relatively high levels of positive emotions and relatively low levels of negative emotions during the learning process. Among the experimental group of learners, there was a strong negative correlation between prior knowledge and shame, hopelessness, as well as a strong negative correlation between post-test scores and anxiety, shame, and hopelessness. Furthermore, the improvement in Mandarin pronunciation was highly positively correlated with enjoyment and pride, while showing a strong negative correlation with boredom.
Moreover, among high-performing learners in the experimental group, the frequency of learning must-learn vocabulary words with the Tone Diagnosis Mechanism and the improvement in pronunciation showed a strong positive correlation, confirming the critical role of this mechanism in enhancing Mandarin pronunciation performance. The learning behavior patterns of high-performing learners revealed that combining the "Tone Diagnosis and Visualization Feedback mechanism" with other game-based learning features can improve the willingness to continue using the system and simultaneously enhance Mandarin pronunciation performance. Overall speaking, the “MTLG with Tone Diagnosis and Visualization Feedback Mechanism” developed in this study is innovative and practical, and can effectively support personalized and autonomous learning of Mandarin pronunciation.
en_US
dc.description.tableofcontents 謝辭 i
摘要 ii
Abstract iv
目次 vi
圖次 ⅷ
表次 x
第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的 6
第三節 研究問題 7
第四節 研究範圍與限制 8
第五節 重要名詞解釋 9
第二章 文獻探討 12
第一節 電腦輔助語言發音訓練 12
第二節 數位遊戲式語言學習 14
第三節 影響第二語言學習成效的因素 18
第三章 系統設計 23
第一節 系統架構 23
第二節 系統介面與功能說明 26
第三節 系統開發環境 43
第四章 研究設計 45
第一節 研究架構 45
第二節 研究方法 48
第三節 研究對象 49
第四節 實驗設計與流程 51
第五節 研究工具 55
第六節 資料處理與分析 59
第七節 研究實施步驟 60
第五章 實驗結果分析 62
第一節 使用有無「聲調診斷與回饋機制」之MTLG輔助華語聲調感知學習成效之差異分析 62
第二節 使用有無「聲調診斷與回饋機制」之MTLG輔助華語發音成效之差異分析 65
第三節 使用有無「聲調診斷與回饋機制」之MTLG輔助華語聲調學習之科技接受度分析 69
第四節 使用有無「聲調診斷與回饋機制」之MTLG輔助華語聲調學習之華語學業情緒分析 71
第五節 使用具「聲調診斷與回饋機制」之MTLG輔助華語發音學習的學習行為分析 75
第六節 質性訪談內容分析 107
第七節 綜合討論 117
第六章 結論與建議 126
第一節 結論 126
第二節 教學實施與改善建議 132
第三節 未來研究方向 134
參考資料 136
中文文獻 136
英文文獻 137
附錄一 實驗同意書 147
附錄二 受試者背景問卷 148
附錄三 兩組使用系統輔以華語學習之總時間 149
附錄四 華語發音測驗 150
附錄五 預設詞彙與發音測驗詞彙分級表 152
附錄六 (實驗組)科技接受度問卷 153
附錄七 (控制組)科技接受度問卷 155
附錄八 華語學業情緒問卷 157
附錄九 訪談大綱 161
zh_TW
dc.format.extent 6602494 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0110155005en_US
dc.subject (關鍵詞) 以華語為第二語言zh_TW
dc.subject (關鍵詞) 電腦輔助發音訓練zh_TW
dc.subject (關鍵詞) 數位遊戲式語言學習zh_TW
dc.subject (關鍵詞) 聲調診斷與回饋機制zh_TW
dc.subject (關鍵詞) 華語變調zh_TW
dc.subject (關鍵詞) 華語聲調感知zh_TW
dc.subject (關鍵詞) 華語發音學習zh_TW
dc.subject (關鍵詞) 學業情緒zh_TW
dc.subject (關鍵詞) 學習行為zh_TW
dc.subject (關鍵詞) Chinese as a second languageen_US
dc.subject (關鍵詞) Computer-Assisted Pronunciation Trainingen_US
dc.subject (關鍵詞) Digital Game-based Language Learningen_US
dc.subject (關鍵詞) Tone Diagnosis and Visualization Feedback Mechanismen_US
dc.subject (關鍵詞) Mandarin tone sandhien_US
dc.subject (關鍵詞) Mandarin tone perceptionen_US
dc.subject (關鍵詞) Mandarin pronunciation performanceen_US
dc.subject (關鍵詞) Achievement emotionsen_US
dc.subject (關鍵詞) Learning behaviorsen_US
dc.title (題名) 具有聲調診斷與回饋機制之遊戲式華語學習系統對於促進發音成效之影響研究zh_TW
dc.title (題名) The Effects of a Game-based Mandarin Learning System with Tone Diagnosis and Visualization Feedback Mechanism on Pronunciation Effectivenessen_US
dc.type (資料類型) thesisen_US
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