dc.contributor | 圖檔所 | |
dc.creator (作者) | 陳志銘 | |
dc.creator (作者) | Chen, Chih-Ming;Li, Ming-Chaun;Kuo, Chih-Po | |
dc.date (日期) | 2023-11 | |
dc.date.accessioned | 13-十二月-2023 11:56:06 (UTC+8) | - |
dc.date.available | 13-十二月-2023 11:56:06 (UTC+8) | - |
dc.date.issued (上傳時間) | 13-十二月-2023 11:56:06 (UTC+8) | - |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/148632 | - |
dc.format.extent | 109 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Computers & Education, Vol.205, 104899 | |
dc.subject (關鍵詞) | Adult learning; Games; Octalysis; Human-computer interface; Informal learning; Teaching/learning strategies | |
dc.title (題名) | A game-based learning system based on octalysis gamification framework to promote employees’ Japanese learning | |
dc.type (資料類型) | article | |
dc.identifier.doi (DOI) | 10.1016/j.compedu.2023.104899 | |
dc.doi.uri (DOI) | https://doi.org/10.1016/j.compedu.2023.104899 | |