dc.contributor | 傳播學院 | |
dc.creator (作者) | 林日璇 | |
dc.creator (作者) | Lin, Tammy Jin-Hsuan | |
dc.date (日期) | 2023-11 | |
dc.date.accessioned | 8-Jan-2024 13:37:56 (UTC+8) | - |
dc.date.available | 8-Jan-2024 13:37:56 (UTC+8) | - |
dc.date.issued (上傳時間) | 8-Jan-2024 13:37:56 (UTC+8) | - |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/149195 | - |
dc.format.extent | 119 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Oxford Research Encyclopedia of Communication, Oxford University Press | |
dc.subject (關鍵詞) | fear; virtual reality; horror games; virtual reality horror games; fear in gaming; interactivity; self-efficacy; fright; arousal; enjoyment | |
dc.title (題名) | Virtual Reality Horror Games and Fear in Gaming | |
dc.type (資料類型) | book/chapter | |
dc.identifier.doi (DOI) | 10.1093/acrefore/9780190228613.013.1478 | |
dc.doi.uri (DOI) | https://doi.org/10.1093/acrefore/9780190228613.013.1478 | |