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TitleFrom A Role-Playing Game (RPG) to A Brand: Strategic Implications from An Over-Two-Decade Case
Creator周致遠
Chou, Chih-Yuan;Au, Cheuk Hang;Ho, Kevin K. W.
Contributor資管系
Key WordsCase study; brand extensions; netnography; role-playing games (RPGs)
Date2024-07
Date Issued12-Jun-2024 14:42:13 (UTC+8)
SummaryBy offering a delightful experience, role-playing games (RPGs) have attracted many players. However, their development has been challenged by issues such as the emergence of online/mobile games and the proliferation of pirate copies. Therefore, RPG developers should consider different strategies to sustain the RPG series. We conducted a case study on “Chinese Paladin,” an RPG series that has been successful for over two decades in the Greater China region. We identified four strategies for an RPG to sustain itself and develop into a brand, namely (1) timeline-moving strategy, (2) crossover strategy, (3) sublimation strategy, and (4) cross-media strategy. We also highlighted some theoretical and potential implications related to RPG and information systems (IS) brand development.
RelationJournal of Organizational Computing and Electronic Commerce, Vol.34, No.3, pp.190-212
Typearticle
DOI https://doi.org/10.1080/10919392.2024.2340786
dc.contributor 資管系-
dc.creator (作者) 周致遠-
dc.creator (作者) Chou, Chih-Yuan;Au, Cheuk Hang;Ho, Kevin K. W.-
dc.date (日期) 2024-07-
dc.date.accessioned 12-Jun-2024 14:42:13 (UTC+8)-
dc.date.available 12-Jun-2024 14:42:13 (UTC+8)-
dc.date.issued (上傳時間) 12-Jun-2024 14:42:13 (UTC+8)-
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/151688-
dc.description.abstract (摘要) By offering a delightful experience, role-playing games (RPGs) have attracted many players. However, their development has been challenged by issues such as the emergence of online/mobile games and the proliferation of pirate copies. Therefore, RPG developers should consider different strategies to sustain the RPG series. We conducted a case study on “Chinese Paladin,” an RPG series that has been successful for over two decades in the Greater China region. We identified four strategies for an RPG to sustain itself and develop into a brand, namely (1) timeline-moving strategy, (2) crossover strategy, (3) sublimation strategy, and (4) cross-media strategy. We also highlighted some theoretical and potential implications related to RPG and information systems (IS) brand development.-
dc.format.extent 109 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Journal of Organizational Computing and Electronic Commerce, Vol.34, No.3, pp.190-212-
dc.subject (關鍵詞) Case study; brand extensions; netnography; role-playing games (RPGs)-
dc.title (題名) From A Role-Playing Game (RPG) to A Brand: Strategic Implications from An Over-Two-Decade Case-
dc.type (資料類型) article-
dc.identifier.doi (DOI) 10.1080/10919392.2024.2340786-
dc.doi.uri (DOI) https://doi.org/10.1080/10919392.2024.2340786-