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題名 臺灣青年研究者眼中的日本ACG─以碩博士論文為分析對象
Perspectives of Japanese ACG from young researchers in Taiwan:A review of MA theses and PhD dissertations作者 劉傑笙
Liu, Chieh Shen貢獻者 李世暉
劉傑笙
Liu, Chieh Shen關鍵詞 日本
ACG研究
合理符碼理論
知識─知者結構
自然語言處理
NLP
Japan
ACG studies
Legitimation Code Theory
knowledge-knower structure日期 2024 上傳時間 5-Aug-2024 14:50:37 (UTC+8) 摘要 日本的內容產業(コンテンツ産業)起步地早也相對地豐富,當中以動漫、遊戲、輕小說、Vtuber等為首的內容更是風靡全球,台灣常將上述內容合稱為ACG(Anime, Comic, Game)或ACGN(Novel)等縮寫。隨著閱聽人與消費者的增加,日本ACG在產業或社會的能見度也變高,在學界以日本ACG為對象的研究數量也不可小覷,更有許多青年研究者投入鑽研。 為探索日本ACG研究的主題與範疇,本研究蒐集了臺灣碩博士論文知識加值系統畢業學年度99年至112年的碩博士論文,主要對論文摘要施行自然語言處理方法並建構資料庫,將清理過的資料進行主題分群,最後針對該結果,以合理符碼理論對論文的研究對象與研究取徑加以分析。 分析研究結果,在台灣的日本ACG研究已從本體透鏡逐漸轉為推論透鏡,意即已從過往研究內容或媒介本身,逐漸轉移到與內容關聯的他者,未來可以預期當新內容出現時,也將先出現研究該內容的本體透鏡論文。
Japanese content industry(コンテンツ産業) has a long history and is relatively various. Among them, such as anime, manga, games, light novels, and Vtubers are particularly popular around the world. They refer to the above content as ACG (Anime, Comic, Game) or ACGN (Novel) in Taiwan. With increasing number of viewers and consumers, the visibility of Japanese ACG in the industry or society has also increased. The amount of research focused on Japanese ACG in academia is also considerable, with many young researchers dedicating themselves to study it. In order to explore the themes and categories of Japanese ACG research, this study collected master's theses and doctoral dissertations from National Digital Library of Theses and Dissertations in Taiwan for the academic years 2010 to 2023. The abstracts of these theses were processed using natural language processing methods to construct a database. Subsequently, the cleaned data were clustered into thematic groups, Finally, use Legitimation Code Theory to analyze the research subjects and approaches of theses and dissertations. The results indicates that Japanese ACG studies in Taiwan have shifted gradually from ontic lens to discursive lens. This shift implies that ACG studies focus solely on the content or medium of past research towards examining other elements associated with the content. 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國立政治大學
日本研究學位學程
109861003資料來源 http://thesis.lib.nccu.edu.tw/record/#G0109861003 資料類型 thesis dc.contributor.advisor 李世暉 zh_TW dc.contributor.author (Authors) 劉傑笙 zh_TW dc.contributor.author (Authors) Liu, Chieh Shen en_US dc.creator (作者) 劉傑笙 zh_TW dc.creator (作者) Liu, Chieh Shen en_US dc.date (日期) 2024 en_US dc.date.accessioned 5-Aug-2024 14:50:37 (UTC+8) - dc.date.available 5-Aug-2024 14:50:37 (UTC+8) - dc.date.issued (上傳時間) 5-Aug-2024 14:50:37 (UTC+8) - dc.identifier (Other Identifiers) G0109861003 en_US dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/152923 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 日本研究學位學程 zh_TW dc.description (描述) 109861003 zh_TW dc.description.abstract (摘要) 日本的內容產業(コンテンツ産業)起步地早也相對地豐富,當中以動漫、遊戲、輕小說、Vtuber等為首的內容更是風靡全球,台灣常將上述內容合稱為ACG(Anime, Comic, Game)或ACGN(Novel)等縮寫。隨著閱聽人與消費者的增加,日本ACG在產業或社會的能見度也變高,在學界以日本ACG為對象的研究數量也不可小覷,更有許多青年研究者投入鑽研。 為探索日本ACG研究的主題與範疇,本研究蒐集了臺灣碩博士論文知識加值系統畢業學年度99年至112年的碩博士論文,主要對論文摘要施行自然語言處理方法並建構資料庫,將清理過的資料進行主題分群,最後針對該結果,以合理符碼理論對論文的研究對象與研究取徑加以分析。 分析研究結果,在台灣的日本ACG研究已從本體透鏡逐漸轉為推論透鏡,意即已從過往研究內容或媒介本身,逐漸轉移到與內容關聯的他者,未來可以預期當新內容出現時,也將先出現研究該內容的本體透鏡論文。 zh_TW dc.description.abstract (摘要) Japanese content industry(コンテンツ産業) has a long history and is relatively various. Among them, such as anime, manga, games, light novels, and Vtubers are particularly popular around the world. They refer to the above content as ACG (Anime, Comic, Game) or ACGN (Novel) in Taiwan. With increasing number of viewers and consumers, the visibility of Japanese ACG in the industry or society has also increased. The amount of research focused on Japanese ACG in academia is also considerable, with many young researchers dedicating themselves to study it. In order to explore the themes and categories of Japanese ACG research, this study collected master's theses and doctoral dissertations from National Digital Library of Theses and Dissertations in Taiwan for the academic years 2010 to 2023. The abstracts of these theses were processed using natural language processing methods to construct a database. Subsequently, the cleaned data were clustered into thematic groups, Finally, use Legitimation Code Theory to analyze the research subjects and approaches of theses and dissertations. The results indicates that Japanese ACG studies in Taiwan have shifted gradually from ontic lens to discursive lens. This shift implies that ACG studies focus solely on the content or medium of past research towards examining other elements associated with the content. In the future, it can be expected that when new content emerges, ontic lens papers studying that content will appear first. en_US dc.description.tableofcontents 第一章、緒論 1 第一節、研究背景與動機 1 第二節、研究目的與問題 8 第三節、研究範圍 8 第四節、名詞解釋 10 第五節、研究限制 11 第二章、文獻探討 12 第一節、知識 12 第一項、波普爾的世界 13 第二項、伯恩斯坦的論述與知識結構 16 第三項、Karl Maton的合理符碼理論 22 第四項、LCT的凝視、洞悉與透鏡 29 第二節、「ACG」的定義 37 第一項、日本稱呼「ACG」? 37 第二項、「ACG」在台灣的定義與用法 40 第三章、研究方法 43 第一節、從知識發掘到文字探勘 43 第二節、自然語言處理 46 第四章、分析結果與討論 51 第一節、描述性統計分析 51 第二節、主題分群結果 67 第五章、結論 78 參考文獻 82 附錄1、日本ACG論文列表 93 附錄2-1、主題1群集(寶可夢、遊戲、玩家、動機)符碼分析 138 附錄2-2、主題2群集(學生、課程、教學)符碼分析 144 附錄2-3、主題3群集(宮崎駿、動畫、議題)符碼分析 149 附錄2-4、主題4(運動、訓練、能力)生物透鏡子群符碼分析 153 附錄2-5、主題4(運動、訓練、能力)推論透鏡子群符碼分析 156 附錄2-6、主題5群集(角色、人物、設計、形象)符碼分析 158 附錄2-7、主題6群集(性別、關係)符碼分析 162 附錄2-8、主題7群集(改編、故事、跨媒體)符碼分析 164 附錄2-9、寶可夢關聯論文符碼分析 166 zh_TW dc.format.extent 13967655 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0109861003 en_US dc.subject (關鍵詞) 日本 zh_TW dc.subject (關鍵詞) ACG研究 zh_TW dc.subject (關鍵詞) 合理符碼理論 zh_TW dc.subject (關鍵詞) 知識─知者結構 zh_TW dc.subject (關鍵詞) 自然語言處理 zh_TW dc.subject (關鍵詞) NLP en_US dc.subject (關鍵詞) Japan en_US dc.subject (關鍵詞) ACG studies en_US dc.subject (關鍵詞) Legitimation Code Theory en_US dc.subject (關鍵詞) knowledge-knower structure en_US dc.title (題名) 臺灣青年研究者眼中的日本ACG─以碩博士論文為分析對象 zh_TW dc.title (題名) Perspectives of Japanese ACG from young researchers in Taiwan:A review of MA theses and PhD dissertations en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 中文部分 專書 李世暉,2017。《文化經濟與日本內容產業 日本動畫、漫畫與遊戲的煉金術》。臺北:智勝文化。 吳汝鈞,2009。《西方哲學的知識論》。臺北市:臺灣商務。 廖世璋,2018。《知識因:知識演化論(知識社會學)》。臺北市:五南。 專書譯著 Basil Bernstein著,王瑞賢譯,2005年。《教育、象徵控制與認同:理論、研究與批判》(Pedagogy, Symbolic Control and Identity: Theory, Research, Critique)。臺北市:學富文化。 學位論文 余書勤,2013。《台灣應用日語(學)系碩士論文的研究動向》。高雄:國立高雄第一科技大學應用日語系碩士論文。 施欣儀,2020。《台灣日文系碩士班研究動向─以綜合大學日文系碩士論文為研究對象─》。新北:輔仁大學日本語文學系碩士論文。 陳毓娟,2022。《輕小說書寫研究──以非人類轉生為例》。彰化:國立彰化師範大學台灣文學研究所碩士論文。 期刊論文 王瑞賢,2018/6。〈Basil 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