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題名 應用擴增實境輔助地籍界線展示之研究
Research on The Application of Augmented Reality to Assist Cadastral Boundary Display作者 朱余尚融
Zhu-Yu, Shang-Rong貢獻者 詹進發
Jan, Jihn-Fa
朱余尚融
Zhu-Yu, Shang-Rong關鍵詞 擴增實境
測量
輔助量測設備
地籍展示
Augmented reality
Surveying
Auxiliary surveying equipment
Cadastral display日期 2024 上傳時間 4-Sep-2024 14:26:31 (UTC+8) 摘要 擴增實境(Augmented reality, AR)為一項歷史悠遠的技術,其起源是伴隨著虛擬實境(Virtual reality, VR)的技術發展而開發出,從沒沒無聞開始慢慢演進,到如今藉由寶可夢等知名擴增實境應用遊戲的出現變得大紅大紫。人們逐漸認識到此項技術的新鮮和有趣之處,開始嘗試沉浸其技術之中,或是當個創造者開發擴增實境體驗;商人們也嗅到了商機,紛紛研製推銷各機型擴增實境顯示裝置,產業發展一遍生機勃勃。 土地測量的技術也隨著時代的轉變不斷的推移進步,從早期的平板手繪測量,到現在的全站儀、衛星導航系統(GNSS)、電腦等輔助量測設備,無不把測量的精度提高到早期測量無法企及的高度,加之現今又有無人機、光達等先進設備的應用,測繪的能力及成果展示已變得相當多元與繁茂。而如前述所說,測量行業其本質與儀器的進步、電腦的應用息息相關,在現今需要處理多量資訊數據的情況下,相當多的測量人員兼具測繪技術與操作撰寫電腦程式能力,不少人會藉助程式或新儀器功能來輔助處理測量數據及展示測量成果,因此對於科技領域發展出的新技術或新儀器接受程度往往也很高。 綜上所述,隨著時代的變遷,在全球VR、 AR浪潮的衝擊下,測繪作業是否也能藉助擴增實境的應用來展現出不同的樣貌為本研究想探討的初心,同為對空間展示、分析及操作的技術,擴增實境與測繪業務應有相當良好的適性,且擴增實境具有不怕現況小幅度破壞的優勢,因其為虛擬物件而具有良好的資訊保留能力,用來保留不易變動的地籍資訊相當適切。因此本研究藉由文獻回顧,找出適合地籍展示的擴增實境應用程式技術,並針對各項技術特性探討各適合應用之區位,也比較各技術在展示或建置上的優劣之處。
Augmented reality is a technology with a long history that has evolved alongside virtual reality technology. Today, popular augmented reality applications like Pokémon have made this technology widely recognized. People are increasingly appreciating the novelty and entertainment value of this technology and are beginning to engage more deeply in the experiences it provides. The technology of land surveying has continuously advanced with time, evolving from early hand-drawn measurements to current auxiliary surveying equipment such as Total Stations, Global Navigation Satellite Systems (GNSS), and Computers. These advancements have significantly improved measurement accuracy to levels unattainable in earlier surveys. The essence of the surveying industry is closely related to the advancement of instruments and the application of computers. This is why there is often a high level of acceptance within the industry for new technologies or instruments developed in science and technology. In summary, this study aims to explore whether surveying operations can present different aspects through the application of augmented reality. The research conducted a literature review to identify suitable augmented reality application technologies for cadastral display and examined the characteristics of each technology to discuss their respective applicable areas. Additionally, it has assessed the advantages and disadvantages of each technology in terms of display or construction.參考文獻 一、 中文參考文獻 周子凱,2018,結合虛擬實境、擴增實境與手勢感測器於歷史故事導覽-以大稻埕歷史街區為例,國立政治大學地政學系、私立中國地政研究所碩士論文:臺北。 周天穎、陳美心、羅文珊,2004,多目標地籍資訊應用,中華民國地籍測量學會會刊,第23(2)期,頁47-61。 郭其綱、鄭泰昇,2008,擴增實境定位技術應用於建築與城市戶外導覽之研究——以「古蹟導覽系統」與「隱形招牌」應用為例,建築學報,第66期,頁145-166。 陳俞臻、廖冠智,2015,科學博物館情境式混合實境設計之初探,數位媒體設計國際研討會論文集,第9期,頁138-144。 曾偉凱、何昇隆、李慧貞、呂國泰,2017,穿梭虛擬與現實--Unity 3D擴增實境AR速戰技,第一版,臺北:碁峰資訊股份有限公司。 馮樂樂,2018,遊戲大師天堂路:只有Unity Shader才能超越Unity,第二版,臺北:佳魁資訊股份有限公司。 二、 外文參考文獻 Alkurdi, A. A. H., 2019, Augmented Reality Electric Circuit Experiment, 2019 International Conference on Advanced Science and Engineering (ICOASE), Iraq: University of Zakho, Duhok Polytechnic University, Kurdistan Region, pp. 8-10. Arth, C., Gruber, L., Grasset, R., Langlotz, T., Mulloni, A., Schmalstieg, D., and Wagner, D., 2015, The History of Mobile Augmented Reality, Austria: Inst. for Computer Graphics and Vision, Graz University of Technology, pp. 2-7. Azuma, R. T., 1997, A survey of augmented reality, Malibu, Presence, 6(4), pp. 355-367. Bimber, O., and Raskar, R., 2005, Spatial Augmented Reality: Merging Real and Virtual Worlds, Wellesley, MA ,United States of America: A KPeters, Ltd., pp. 1-12. Chen, J., Silver, D., and Parashar, M., 2003, Real Time Feature Extraction and Tracking in a Computational Steering Environment, Piscataway, NJ, United States of America: Dept. of Electrical and Computer Engineering and CAIP Center, Rutgers University, pp. 1-2. Håkansson, L., 2019, Visualizing Cadastral Parcels for Surveyors Using Handheld Augmented Reality, Konungariket Sverige: Malmö University. Kato, H,. and Billinghurst, M., 1999, Marker Tracking and Hmd Calibration for a Video-Based Augmented Reality Conferencing System, in Augmented Reality, 1999. (IWAR ’99) Proceedings. 2nd IEEE and ACM International Workshop on, pp. 85-94. Mihara, S., Ito, S., Murakami, T., and Shinbo, H., 2021, Positioning for User Equipment of a mmWave System Using RSSI and Stereo Camera Images, 2021 IEEE Wireless Communications and Networking Conference (WCNC), Nanjing, China, pp. 1-7. Milgram, P., and Kishino, F., 1994, A Taxonomy of Mixed Reality Visual Displays, Toronto, Ontario, Canada: Department of Industrial Engineering, University of Toronto, pp. 2-4. Nguyen, T. T., 2021, Introduction to 2D Game Development With Unity, Suomi: South-Eastern Finland University of Applied Sciences, pp. 13-18. Rajpurohit, A. M., Kumar R. R., Kumar, P., and Singh, D., 2023, A Review on Visual Positioning System, Punjab, India: School of Computer Scienece & Engineering,Lovely Professional University, pp. 1-4. Reitmayr, G., Langlotz T., Wagner, D., Mulloni, A., Schall, G., Schmalstieg, D., and Pan, Q., 2010, Simultaneous Localization and Mapping for Augmented Reality, 2010 International Symposium on Ubiquitous Virtual Reality, Gwangju, Korea, pp. 5-7. Saxena, P., 2015, Geo-Location Based Augmented Reality Application, U.P, IJRET: International Journal of Research in Engineering and Technology, Bangalore, India, 4(7), pp. 495-496. Sharma, A., and Singh, D., 2022, Intelligent Systems for Diagnosis of Chronic Kidney Disease–A Review, In 2022 10th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions)(ICRITO), pp. 1-5. Sutherland, I., 1968, A Head-Mounted Three Dimensional Display, Salt Lake City, Utah: The University of Utah, pp. 757-764. Tsubouchi, T., 2019, Introduction to Simultaneous Localization and Mapping, Journal of Robotics and Mechatronics, 31(3), pp. 367-374. Wagner, D., and Schmalstieg, D., 2009, History and Future of Tracking for Mobile Phone Augmented Reality, 2009 International Symposium on Ubiquitous Virtual Reality, GIST, Guangju, Korea, pp. 7-10. 三、 中文網頁參考文獻 Apple,2019,iPad(第 7 代)- 技術規格,網址:https://support.apple.com/zh-tw/111911,瀏覽日期 2024 年 5 月 19 日。 Apple,2021, iPhone 12 Pro - 技術規格(台灣) ,網址:https://support.apple.com/kb/SP831?locale=zh_TW,瀏覽日期 2021 年 11 月 21 日。 ffmxnjm,2016,sdk与 ndk的区别,網址:https://blog.csdn.net/ffmxnjm/article/details/52159535,瀏覽日期 2024 年 5 月 19 日。 Hsu, J. Y. ,2020,Day 15. 今天不寫程式改來學知識 #3:Local坐標系之正形與仿射轉換,網址:https://ithelp.ithome.com.tw/articles/10242728,瀏覽日期 2021 年 11 月 26 日。 The Designium Lab 科技實驗室,2022,Google ARCore 新功能 ! ARCore Geospatial API 技術解說 & 作品介紹,網址:https://medium.com/the-designium-lab/google-arcore-%E6%96%B0%E5%8A%9F%E8%83%BD59335341edf3,瀏覽日期 2024 年 5 月 7 日。 Google Developers 訓練團隊,2024,下載並安裝 Android Studio,網址:https://developer.android.com/codelabs/basic-android-kotlin-compose-install-android-studio?hl=zh-tw#0,瀏覽日期 2024 年 5 月 20 日。 Huang, K., 2021,Unity AR 擴增實境 - Vuforia 教學,網址:http://www.cg.com.tw/Vuforia/,瀏覽日期 2021 年 9 月 22 日。 Unity,2021,Unity 的 AR Foundation 框架| 跨平台增强现实开发软件,網址:https://unity.com/cn/unity/features/arfoundation,瀏覽日期 2021 年 10 月 12 日。 Unity 學習筆記,2021,基礎介紹,網址:https://a42033.gitbooks.io/unity/content/introduce/basic.html,瀏覽日期 2021 年 9 月 14日。 內政部,2021,視窗版地籍圖重測資料處理系統概述。檢自 https://ws.moi.gov.tw/001/Upload/OldFile_NLSC/up_page/file/SOFTOFFET/1%E8%A6%96%E7%AA%97%E7%89%88%E5%9C%B0%E7%B1%8D%E5%9C%96%E9%87%8D%E6%B8%AC%E8%B3%87%E6%96%99%E8%99%95%E7%90%86%E7%B3%BB%E7%B5%B1.pdf,瀏覽日期2024 年 5 月 5 日。 吃瓜的菜鸟,2020,Unity3D简介,網址:https://blog.csdn.net/qq_43545653/article/details/109543741,瀏覽日期 2021 年 9 月 16 日。 花蓮地政事務所,2014,何謂數值地籍測量?,網址:https://www.hl-land.gov.tw/News_Content.aspx?n=208&s=951,瀏覽日期 2024 年 5 月 11 日。 朔宇,2019,UnityAR系列——AR介紹,網址:https://read01.com/zh-tw/kzO5Bgg.html#.YWT4xtpBzIU,瀏覽日期 2021 年 10 月 12 日。 逍遙文,2022,SDK和NDK差別,網址: https://cg2010studio.com/2022/05/29/sdk-%E5%92%8C-ndk-%E5%B7%AE%E5%88%A5/,瀏覽日期 2024 年 5 月 19 日。 张龙,2010,Oracle公布JVM未来战略JDK将包含闭源特性,網址:Oracle公布JVM未来战略JDK将包含闭源特性-51CTO.COM,瀏覽日期 2024 年 5 月 19 日。 國土測繪中心,2022,地籍測量的演進,網址:https://www.nlsc.gov.tw/cp.aspx?n=1536#Y,瀏覽日期 2024 年 5 月 11 日。 國土測繪中心,2024,重測介紹,網址:https://www.nlsc.gov.tw/cp.aspx?n=1488#S,瀏覽日期 2024 年 5 月 11 日。 國土測繪中心,2024,平面控制,網址:https://www.nlsc.gov.tw/cp.aspx?n=1482,瀏覽日期 2024 年 5 月 11 日。 國家教育研究院,2003,樂詞網,網址:樂詞網 : 大地坐標系 (naer.edu.tw),瀏覽日期 2024 年 6 月 6 日。 稀土掘金,2014,unity的lts版本是什么意思,網址:https://juejin.cn/s/unity%E7%9A%84lts%E7%89%88%E6%9C%AC%E6%98%AF%E4%BB%80%E4%B9%88%E6%84%8F%E6%80%9D,瀏覽日期 2024 年 5 月 19 日。 愛范兒,2019,2019年的iPad 定位:為教育市場打造的10.2吋大螢幕裝置,網址:https://technews.tw/2019/09/11/apple-2019-ipad/,瀏覽日期 2024 年 5 月 19 日。 四、 外文網頁參考文獻 Ars Technica (2017). Google’s ARCore brings augmented reality to millions of Android devices. Retrieved Sep 24, 2021 from Ars Technica on the World Wide Web:https://arstechnica.com/gadgets/2017/08/googles-arcore-brings-augmented-reality-to-millions-of-android-devices/ Chapter Metrics Overview (2018). Active Contour Based Segmentation Techniques for Medical Image Analysis. Retrieved Sep 23, 2021 from Chapter Metrics Overview on the World Wide Web:https://www.intechopen.com/chapters/59741 Forbes (2019). Adobe Announces The Official Launch Of Aero, Its AR Authoring And Publishing Tool. Retrieved May 5, 2024 from Forbes on the World Wide Web:Adobe Announces The Official Launch Of Aero, Its AR Authoring And Publishing Tool (forbes.com) Geolocation (2021). Retrieved Oct 2, 2021 from Geolocation on the World Wide Web:https://cordova.apache.org/docs/zh-cn/3.1.0/cordova/geolocation/geolocation.html Lanham, M. (2018). Learn ARCore-Fundamentals of Google ARCore. Retrieved Sep 24, 2021 from Lanham, M. on the World Wide Web:https://books.google.com.tw/books?hl=zh-TW&lr=&id=05lUDwAAQBAJ&oi=fnd&pg=PP1&dq=arcore&ots=QQ2o5Ssqtf&sig=LprPXs6zInymSlxMjCnLfmdyAAg&redir_esc=y#v=onepage&q=arcore&f=false SamMobile (2024). Samsung Galaxy S10e. Retrieved May 1, 2024 from SamMobile on the World Wide Web:Samsung Galaxy S10e - SamMobile Social Compare (2021). SocialCompare-Augmented Reality SDK Comparison. Retrieved Sep 29, 2021 from Social Compare on the World Wide Web:https://socialcompare.com/en/comparison/augmented-reality-sdks Topcon (2024). Products. Retrieved May 19, 2024 from Topcon on the World Wide Web:HiPer HR | Topcon Positioning Systems, Inc. Unity (2023). Android environment setup. Retrieved May 19, 2024 from Unity on the World Wide Web:https://docs.unity3d.com/2023.2/Documentation/Manual/android-sdksetup.html Unity AR + GPS Location (2020). Unity AR + GPS Location. Retrieved Oct 12, 2021 from Unity AR + GPS Location on the World Wide Web:https://docs.unity-ar-gps-location.com/ 描述 碩士
國立政治大學
地政學系碩士在職專班
108923017資料來源 http://thesis.lib.nccu.edu.tw/record/#G0108923017 資料類型 thesis dc.contributor.advisor 詹進發 zh_TW dc.contributor.advisor Jan, Jihn-Fa en_US dc.contributor.author (Authors) 朱余尚融 zh_TW dc.contributor.author (Authors) Zhu-Yu, Shang-Rong en_US dc.creator (作者) 朱余尚融 zh_TW dc.creator (作者) Zhu-Yu, Shang-Rong en_US dc.date (日期) 2024 en_US dc.date.accessioned 4-Sep-2024 14:26:31 (UTC+8) - dc.date.available 4-Sep-2024 14:26:31 (UTC+8) - dc.date.issued (上傳時間) 4-Sep-2024 14:26:31 (UTC+8) - dc.identifier (Other Identifiers) G0108923017 en_US dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/153244 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 地政學系碩士在職專班 zh_TW dc.description (描述) 108923017 zh_TW dc.description.abstract (摘要) 擴增實境(Augmented reality, AR)為一項歷史悠遠的技術,其起源是伴隨著虛擬實境(Virtual reality, VR)的技術發展而開發出,從沒沒無聞開始慢慢演進,到如今藉由寶可夢等知名擴增實境應用遊戲的出現變得大紅大紫。人們逐漸認識到此項技術的新鮮和有趣之處,開始嘗試沉浸其技術之中,或是當個創造者開發擴增實境體驗;商人們也嗅到了商機,紛紛研製推銷各機型擴增實境顯示裝置,產業發展一遍生機勃勃。 土地測量的技術也隨著時代的轉變不斷的推移進步,從早期的平板手繪測量,到現在的全站儀、衛星導航系統(GNSS)、電腦等輔助量測設備,無不把測量的精度提高到早期測量無法企及的高度,加之現今又有無人機、光達等先進設備的應用,測繪的能力及成果展示已變得相當多元與繁茂。而如前述所說,測量行業其本質與儀器的進步、電腦的應用息息相關,在現今需要處理多量資訊數據的情況下,相當多的測量人員兼具測繪技術與操作撰寫電腦程式能力,不少人會藉助程式或新儀器功能來輔助處理測量數據及展示測量成果,因此對於科技領域發展出的新技術或新儀器接受程度往往也很高。 綜上所述,隨著時代的變遷,在全球VR、 AR浪潮的衝擊下,測繪作業是否也能藉助擴增實境的應用來展現出不同的樣貌為本研究想探討的初心,同為對空間展示、分析及操作的技術,擴增實境與測繪業務應有相當良好的適性,且擴增實境具有不怕現況小幅度破壞的優勢,因其為虛擬物件而具有良好的資訊保留能力,用來保留不易變動的地籍資訊相當適切。因此本研究藉由文獻回顧,找出適合地籍展示的擴增實境應用程式技術,並針對各項技術特性探討各適合應用之區位,也比較各技術在展示或建置上的優劣之處。 zh_TW dc.description.abstract (摘要) Augmented reality is a technology with a long history that has evolved alongside virtual reality technology. Today, popular augmented reality applications like Pokémon have made this technology widely recognized. People are increasingly appreciating the novelty and entertainment value of this technology and are beginning to engage more deeply in the experiences it provides. The technology of land surveying has continuously advanced with time, evolving from early hand-drawn measurements to current auxiliary surveying equipment such as Total Stations, Global Navigation Satellite Systems (GNSS), and Computers. These advancements have significantly improved measurement accuracy to levels unattainable in earlier surveys. The essence of the surveying industry is closely related to the advancement of instruments and the application of computers. This is why there is often a high level of acceptance within the industry for new technologies or instruments developed in science and technology. In summary, this study aims to explore whether surveying operations can present different aspects through the application of augmented reality. The research conducted a literature review to identify suitable augmented reality application technologies for cadastral display and examined the characteristics of each technology to discuss their respective applicable areas. Additionally, it has assessed the advantages and disadvantages of each technology in terms of display or construction. en_US dc.description.tableofcontents 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 4 第二章 文獻回顧 5 第一節 擴增實境的歷史與定義 5 第二節 擴增實境之技術原理 8 第三節 擴增實境開發軟體 12 第四節 擴增實境展示方式 20 第三章 研究材料與方法 22 第一節 研究區域 22 第二節 研究材料與工具 27 第三節 研究方法 38 第四節 研究流程 42 第四章 研究成果 43 第一節 前置作業 43 第二節 以Vuforia的區域目標技術製作地籍擴增實境效果 51 第三節 以Unity AR + GPS Location程式製作地籍擴增實境效果 56 第四節 以Adobe Aero製作地籍擴增實境效果 61 第五節 三種擴增實境技術比較 65 第五章 結論與建議 68 第一節 結論 68 第二節 建議 70 參考文獻 72 zh_TW dc.format.extent 4554726 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0108923017 en_US dc.subject (關鍵詞) 擴增實境 zh_TW dc.subject (關鍵詞) 測量 zh_TW dc.subject (關鍵詞) 輔助量測設備 zh_TW dc.subject (關鍵詞) 地籍展示 zh_TW dc.subject (關鍵詞) Augmented reality en_US dc.subject (關鍵詞) Surveying en_US dc.subject (關鍵詞) Auxiliary surveying equipment en_US dc.subject (關鍵詞) Cadastral display en_US dc.title (題名) 應用擴增實境輔助地籍界線展示之研究 zh_TW dc.title (題名) Research on The Application of Augmented Reality to Assist Cadastral Boundary Display en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 一、 中文參考文獻 周子凱,2018,結合虛擬實境、擴增實境與手勢感測器於歷史故事導覽-以大稻埕歷史街區為例,國立政治大學地政學系、私立中國地政研究所碩士論文:臺北。 周天穎、陳美心、羅文珊,2004,多目標地籍資訊應用,中華民國地籍測量學會會刊,第23(2)期,頁47-61。 郭其綱、鄭泰昇,2008,擴增實境定位技術應用於建築與城市戶外導覽之研究——以「古蹟導覽系統」與「隱形招牌」應用為例,建築學報,第66期,頁145-166。 陳俞臻、廖冠智,2015,科學博物館情境式混合實境設計之初探,數位媒體設計國際研討會論文集,第9期,頁138-144。 曾偉凱、何昇隆、李慧貞、呂國泰,2017,穿梭虛擬與現實--Unity 3D擴增實境AR速戰技,第一版,臺北:碁峰資訊股份有限公司。 馮樂樂,2018,遊戲大師天堂路:只有Unity Shader才能超越Unity,第二版,臺北:佳魁資訊股份有限公司。 二、 外文參考文獻 Alkurdi, A. 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