dc.contributor | 圖檔所 | |
dc.creator (作者) | 陳志銘 | |
dc.date (日期) | 2021-02 | |
dc.date.accessioned | 30-十月-2024 11:45:15 (UTC+8) | - |
dc.date.available | 30-十月-2024 11:45:15 (UTC+8) | - |
dc.date.issued (上傳時間) | 30-十月-2024 11:45:15 (UTC+8) | - |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/154161 | - |
dc.format.extent | 116 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | 科技部, MOST106-2511-S004-005-MY3, 106.08-109.07 | |
dc.subject (關鍵詞) | 遊戲化; 合作數位閱讀; 閱讀標註; 閱讀理解 | |
dc.subject (關鍵詞) | gamification; collaborative digital reading; reading annotation; reading comprehension | |
dc.title (題名) | 雲端高互動合作閱讀標註系統支援閱讀成效提升之遊戲激勵、優質標註萃取與評量診斷機制設計與應用 | |
dc.title (題名) | Developing Game Motivation, Quality Annotation Mining, and Formative Assessment and Diagnosis Mechanisms for Promoting Reading Comprehension Performance in a Cloud-Based Collaborative Reading Annotation System | |
dc.type (資料類型) | report | |