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題名 Empowering Elementary Students’ Scratch Programming Skills through a Jigsaw Collaborative Learning Method in a Metaverse Virtual Space
作者 陳志銘
Dai, Wan-Juan;Li, Ming-Chaun;Chen, Chih-Ming;Huang, Ming-Yan
貢獻者 圖檔所
關鍵詞 Computational thinking; Programming learning; Jigsaw collaborative learning method; Metaverse virtual space
日期 2024-07
上傳時間 26-Dec-2024 11:26:04 (UTC+8)
摘要 This study designs a jigsaw collaborative learning method in a metaverse virtual space (JCLM-MVS) to promote learning performance and CT in Scratch programming. This study used a quasi-experimental research method with 48 fifth-grade students from two classes in Taiwan's elementary school as the research participants. One class of 24 students was randomly assigned to the experimental group using JCLM-MVS to conduct Scratch programming learning, whereas the other class of 24 students was assigned to the control group using the traditional teacher-centered teaching method. The study found that the experimental group of learners showed significantly better learning performance than the control group. Although the results showed no statistically significant difference in overall and most dimensions of CT between the two groups, both learning approaches were found to promote CT effectively.
關聯 The 16th International Conference on Learning Technologies and Learning Environments, International Institute of Applied Informatics
資料類型 conference
DOI https://doi.org/10.1109/IIAI-AAI63651.2024.00036
dc.contributor 圖檔所
dc.creator (作者) 陳志銘
dc.creator (作者) Dai, Wan-Juan;Li, Ming-Chaun;Chen, Chih-Ming;Huang, Ming-Yan
dc.date (日期) 2024-07
dc.date.accessioned 26-Dec-2024 11:26:04 (UTC+8)-
dc.date.available 26-Dec-2024 11:26:04 (UTC+8)-
dc.date.issued (上傳時間) 26-Dec-2024 11:26:04 (UTC+8)-
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/154813-
dc.description.abstract (摘要) This study designs a jigsaw collaborative learning method in a metaverse virtual space (JCLM-MVS) to promote learning performance and CT in Scratch programming. This study used a quasi-experimental research method with 48 fifth-grade students from two classes in Taiwan's elementary school as the research participants. One class of 24 students was randomly assigned to the experimental group using JCLM-MVS to conduct Scratch programming learning, whereas the other class of 24 students was assigned to the control group using the traditional teacher-centered teaching method. The study found that the experimental group of learners showed significantly better learning performance than the control group. Although the results showed no statistically significant difference in overall and most dimensions of CT between the two groups, both learning approaches were found to promote CT effectively.
dc.format.extent 112 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) The 16th International Conference on Learning Technologies and Learning Environments, International Institute of Applied Informatics
dc.subject (關鍵詞) Computational thinking; Programming learning; Jigsaw collaborative learning method; Metaverse virtual space
dc.title (題名) Empowering Elementary Students’ Scratch Programming Skills through a Jigsaw Collaborative Learning Method in a Metaverse Virtual Space
dc.type (資料類型) conference
dc.identifier.doi (DOI) 10.1109/IIAI-AAI63651.2024.00036
dc.doi.uri (DOI) https://doi.org/10.1109/IIAI-AAI63651.2024.00036