dc.contributor | 圖檔所 | |
dc.creator (作者) | 陳志銘 | |
dc.creator (作者) | Dai, Wan-Juan;Li, Ming-Chaun;Chen, Chih-Ming;Huang, Ming-Yan | |
dc.date (日期) | 2024-07 | |
dc.date.accessioned | 26-Dec-2024 11:26:04 (UTC+8) | - |
dc.date.available | 26-Dec-2024 11:26:04 (UTC+8) | - |
dc.date.issued (上傳時間) | 26-Dec-2024 11:26:04 (UTC+8) | - |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/154813 | - |
dc.description.abstract (摘要) | This study designs a jigsaw collaborative learning method in a metaverse virtual space (JCLM-MVS) to promote learning performance and CT in Scratch programming. This study used a quasi-experimental research method with 48 fifth-grade students from two classes in Taiwan's elementary school as the research participants. One class of 24 students was randomly assigned to the experimental group using JCLM-MVS to conduct Scratch programming learning, whereas the other class of 24 students was assigned to the control group using the traditional teacher-centered teaching method. The study found that the experimental group of learners showed significantly better learning performance than the control group. Although the results showed no statistically significant difference in overall and most dimensions of CT between the two groups, both learning approaches were found to promote CT effectively. | |
dc.format.extent | 112 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | The 16th International Conference on Learning Technologies and Learning Environments, International Institute of Applied Informatics | |
dc.subject (關鍵詞) | Computational thinking; Programming learning; Jigsaw collaborative learning method; Metaverse virtual space | |
dc.title (題名) | Empowering Elementary Students’ Scratch Programming Skills through a Jigsaw Collaborative Learning Method in a Metaverse Virtual Space | |
dc.type (資料類型) | conference | |
dc.identifier.doi (DOI) | 10.1109/IIAI-AAI63651.2024.00036 | |
dc.doi.uri (DOI) | https://doi.org/10.1109/IIAI-AAI63651.2024.00036 | |