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題名 Extended reality and metaverse technology
作者 林日璇
Lin, Jih-Hsuan Tammy
貢獻者 傳播學院
日期 2024-10
上傳時間 10-Jan-2025 09:48:13 (UTC+8)
摘要 Extended reality is an umbrella term describing all metaverse-related technology, including virtual reality (VR), augmented reality (AR), and mix-reality (MR). With the popularity of the phrase “metaverse,” extended reality technology has received immense attention. Communication researchers have studied the use of VR and AR in persuasion and its traits on human behavior for over a decade. This chapter reviews existing communication research employing VR and AR technology in message persuasion and marketing. It describes the industrial imagination of using VR and AR for the metaverse, and reviews the theoretical constructs of VR, including place illusion, plausibility illusion, and virtual body ownership. Empirical studies incorporating these constructs are reviewed in areas including communication persuasion, digital games, health, and marketing. The chapter also reviews the use of AR for marketing and health persuasion.
關聯 Entertainment Media and Communication, De Gruyter Academic Publishing, pp.535-548
資料類型 book/chapter
ISBN 9783110792812
DOI https://doi.org/10.1515/9783110792881-038
dc.contributor 傳播學院
dc.creator (作者) 林日璇
dc.creator (作者) Lin, Jih-Hsuan Tammy
dc.date (日期) 2024-10
dc.date.accessioned 10-Jan-2025 09:48:13 (UTC+8)-
dc.date.available 10-Jan-2025 09:48:13 (UTC+8)-
dc.date.issued (上傳時間) 10-Jan-2025 09:48:13 (UTC+8)-
dc.identifier.isbn (ISBN) 9783110792812
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/155155-
dc.description.abstract (摘要) Extended reality is an umbrella term describing all metaverse-related technology, including virtual reality (VR), augmented reality (AR), and mix-reality (MR). With the popularity of the phrase “metaverse,” extended reality technology has received immense attention. Communication researchers have studied the use of VR and AR in persuasion and its traits on human behavior for over a decade. This chapter reviews existing communication research employing VR and AR technology in message persuasion and marketing. It describes the industrial imagination of using VR and AR for the metaverse, and reviews the theoretical constructs of VR, including place illusion, plausibility illusion, and virtual body ownership. Empirical studies incorporating these constructs are reviewed in areas including communication persuasion, digital games, health, and marketing. The chapter also reviews the use of AR for marketing and health persuasion.
dc.format.extent 105 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Entertainment Media and Communication, De Gruyter Academic Publishing, pp.535-548
dc.title (題名) Extended reality and metaverse technology
dc.type (資料類型) book/chapter
dc.identifier.doi (DOI) 10.1515/9783110792881-038
dc.doi.uri (DOI) https://doi.org/10.1515/9783110792881-038