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Title探討在虛擬實境中化身為超級英雄對高度恐懼的影響
Exploring the Effect of Becoming a Superhero in Virtual Reality on Fear of Heights
Creator楊沛霓
Yang, Pei-Ni
Contributor林日璇<br>廖峻鋒
Lin, Jih-Hsuan<br>Liao, Chun-Feng
楊沛霓
Yang, Pei-Ni
Key Words虛擬實境
虛擬實境暴露療法
懼高
普羅透斯效應
虛擬化身體現
自我效能
自我概念
Virtual Reality
Virtual Reality Exposure Therapy
Fear of Heights
Proteus Effect
Avatar Embodiment
Self-efficacy
Self-concept
Date2025
Date Issued4-Feb-2025 15:28:52 (UTC+8)
Summary本研究使用實驗法,以「超級英雄化身」與「普通人化身」作為受試者組間設計(between-subject design)的單因子實驗。觀察參與者在體現不同的虛擬化身類型時,對自我概念的轉變和自我效能程度上是否有顯著差異,並且探討其對高度的恐懼與迴避程度所造成的影響。本研究以自製開發的刺激物進行實驗,共有63位有效參與者完成體驗並填寫後續的問卷和測驗。研究結果發現虛擬化身類型雖然與自我概念和自我效能之間沒有顯著關係,也無法提供中介效果。然而,在對高度的恐懼與迴避程度變項上,發現體現在超級英雄化身組別的參與者,於能夠預測個人實際對高度恐懼與迴避程度的高度詮釋問卷指標中,分數顯著地低於體現在普通人化身的組別。本研究重複地驗證普羅透斯效應的效果,並且首次嘗試將其延伸應用至虛擬懼高情境中進行探討。
This study employed an experimental method with a single-factor between-subjects design, comparing &quot;superhero avatar embodiment&quot; and &quot;ordinary person avatar embodiment.&quot; The research aimed to observe whether significant differences existed in participants' self-concept transformation and self-efficacy levels when embodying different virtual avatars. Additionally, it explored the impact of these factors on fear and avoidance of heights. The experiment was conducted using custom-developed stimuli, with 63 valid participants completing the virtual experience, followed by questionnaires and tests. The results revealed that although avatar type showed no significant relationship with self-concept and self-efficacy and failed to provide a mediating effect, significant differences were observed in fear and avoidance of heights. Specifically, participants embodying a superhero avatar scored significantly lower on the Height Interpretation Questionnaire, a measure predicting actual fear and avoidance of heights, compared to those embodying an ordinary person avatar. This study provides repeated evidence supporting the Proteus Effect and exploratively extends its application to virtual height-fear scenarios.
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Drugs and psychological treatments for agoraphobia/panic and obsessive–compulsive disorders: A review. The British Journal of Psychiatry, 153(5), 650-658. Martin Coesel, A., Biancardi, B., & Buisine, S. (2024). A theoretical review of the Proteus effect: understanding the underlying processes [Review]. Frontiers in psychology, 15. https://doi.org/10.3389/fpsyg.2024.1379599 Menzies, R. G., & Clarke, J. C. (1995). Danger expectancies and insight in acrophobia. Behaviour Research and Therapy, 33(2), 215-221. https://doi.org/https://doi.org/10.1016/0005-7967(94)P4443-X Nowak, K. L., & Fox, J. (2018). Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations. Review of Communication Research, 6, 30-53. Organization, W. H. (1993). The ICD-10 classification of mental and behavioural disorders: diagnostic criteria for research (Vol. 2). World Health Organization. Öst, L.-G. (1989). One-session treatment for specific phobias. 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Description碩士
國立政治大學
數位內容碩士學位學程
111462008
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0111462008
Typethesis
dc.contributor.advisor 林日璇<br>廖峻鋒zh_TW
dc.contributor.advisor Lin, Jih-Hsuan<br>Liao, Chun-Fengen_US
dc.contributor.author (Authors) 楊沛霓zh_TW
dc.contributor.author (Authors) Yang, Pei-Nien_US
dc.creator (作者) 楊沛霓zh_TW
dc.creator (作者) Yang, Pei-Nien_US
dc.date (日期) 2025en_US
dc.date.accessioned 4-Feb-2025 15:28:52 (UTC+8)-
dc.date.available 4-Feb-2025 15:28:52 (UTC+8)-
dc.date.issued (上傳時間) 4-Feb-2025 15:28:52 (UTC+8)-
dc.identifier (Other Identifiers) G0111462008en_US
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/155418-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 數位內容碩士學位學程zh_TW
dc.description (描述) 111462008zh_TW
dc.description.abstract (摘要) 本研究使用實驗法,以「超級英雄化身」與「普通人化身」作為受試者組間設計(between-subject design)的單因子實驗。觀察參與者在體現不同的虛擬化身類型時,對自我概念的轉變和自我效能程度上是否有顯著差異,並且探討其對高度的恐懼與迴避程度所造成的影響。本研究以自製開發的刺激物進行實驗,共有63位有效參與者完成體驗並填寫後續的問卷和測驗。研究結果發現虛擬化身類型雖然與自我概念和自我效能之間沒有顯著關係,也無法提供中介效果。然而,在對高度的恐懼與迴避程度變項上,發現體現在超級英雄化身組別的參與者,於能夠預測個人實際對高度恐懼與迴避程度的高度詮釋問卷指標中,分數顯著地低於體現在普通人化身的組別。本研究重複地驗證普羅透斯效應的效果,並且首次嘗試將其延伸應用至虛擬懼高情境中進行探討。zh_TW
dc.description.abstract (摘要) This study employed an experimental method with a single-factor between-subjects design, comparing &quot;superhero avatar embodiment&quot; and &quot;ordinary person avatar embodiment.&quot; The research aimed to observe whether significant differences existed in participants' self-concept transformation and self-efficacy levels when embodying different virtual avatars. Additionally, it explored the impact of these factors on fear and avoidance of heights. The experiment was conducted using custom-developed stimuli, with 63 valid participants completing the virtual experience, followed by questionnaires and tests. The results revealed that although avatar type showed no significant relationship with self-concept and self-efficacy and failed to provide a mediating effect, significant differences were observed in fear and avoidance of heights. Specifically, participants embodying a superhero avatar scored significantly lower on the Height Interpretation Questionnaire, a measure predicting actual fear and avoidance of heights, compared to those embodying an ordinary person avatar. This study provides repeated evidence supporting the Proteus Effect and exploratively extends its application to virtual height-fear scenarios.en_US
dc.description.tableofcontents 目錄 i 圖目錄 ii 表目錄 iii 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與問題 4 第二章 文獻探討 5 第一節 懼高與實境暴露療法 5 第二節 虛擬實境暴露療法 8 第三節 虛擬化身體現與普羅透斯效應 10 第四節 自我效能 15 第三章 研究方法 18 第一節 研究架構與假設 18 第二節 實驗設計 20 第三節 研究變項測量 25 第四節 實驗前測 32 第四章 研究結果 37 第一節 樣本與描述性統計 37 第二節 量表信度檢測 38 第三節 研究假設檢驗 39 第五章 討論 58 第一節 研究發現與討論 58 第二節 學術與實務貢獻 65 第三節 研究限制與未來研究建議 66 參考文獻 69 附錄 76 附錄一:正式實驗報名問卷 76 附錄二:正式實驗問卷 80zh_TW
dc.format.extent 5683269 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0111462008en_US
dc.subject (關鍵詞) 虛擬實境zh_TW
dc.subject (關鍵詞) 虛擬實境暴露療法zh_TW
dc.subject (關鍵詞) 懼高zh_TW
dc.subject (關鍵詞) 普羅透斯效應zh_TW
dc.subject (關鍵詞) 虛擬化身體現zh_TW
dc.subject (關鍵詞) 自我效能zh_TW
dc.subject (關鍵詞) 自我概念zh_TW
dc.subject (關鍵詞) Virtual Realityen_US
dc.subject (關鍵詞) Virtual Reality Exposure Therapyen_US
dc.subject (關鍵詞) Fear of Heightsen_US
dc.subject (關鍵詞) Proteus Effecten_US
dc.subject (關鍵詞) Avatar Embodimenten_US
dc.subject (關鍵詞) Self-efficacyen_US
dc.subject (關鍵詞) Self-concepten_US
dc.title (題名) 探討在虛擬實境中化身為超級英雄對高度恐懼的影響zh_TW
dc.title (題名) Exploring the Effect of Becoming a Superhero in Virtual Reality on Fear of Heightsen_US
dc.type (資料類型) thesisen_US
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