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題名 A gamified collaborative reading annotation system to facilitate reading comprehension, annotation behaviours, immersion experience and reading motivation
作者 陳志銘
Chen, Chih-Ming; Li, Ming-Chaun; Kao, Yi-Ching
貢獻者 圖檔所
關鍵詞 Gamified collaborativedigital reading; readingcomprehension; annotationbehaviours; immersionexperience; readingmotivation
日期 2025-04
上傳時間 14-二月-2025 10:19:56 (UTC+8)
摘要 With the rapid advancement of information and communication technology, digital reading has become increasingly popular. Research has shown that sharing perspectives and engaging in interactive discussions through digital reading annotations can significantly enhance reading comprehension. Additionally, gamification has been proven to boost engagement and motivation, leading to better learning outcomes. Therefore, this study developed a gamified collaborative reading annotation system (GCRAS) to improve reading annotation behaviours, motivation, immersion and comprehension, comparing it with a non-gamified collaborative reading annotation system (NGCRAS). A study involving 48 fifth-grade students in Taiwan found that GCRAS significantly enhanced overall reading comprehension and three key reading competency indicators. Students using GCRAS also produced more reading and response annotations, demonstrated a higher level of immersion and showed greater engagement and intrinsic motivation than those using NGCRAS. This study advances digital reading by demonstrating the effectiveness of gamified mechanisms in a collaborative reading annotation system.
關聯 Technology, Pedagogy and Education
資料類型 article
DOI https://doi.org/10.1080/1475939X.2025.2483854
dc.contributor 圖檔所-
dc.creator (作者) 陳志銘-
dc.creator (作者) Chen, Chih-Ming; Li, Ming-Chaun; Kao, Yi-Ching-
dc.date (日期) 2025-04-
dc.date.accessioned 14-二月-2025 10:19:56 (UTC+8)-
dc.date.available 14-二月-2025 10:19:56 (UTC+8)-
dc.date.issued (上傳時間) 14-二月-2025 10:19:56 (UTC+8)-
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/155672-
dc.description.abstract (摘要) With the rapid advancement of information and communication technology, digital reading has become increasingly popular. Research has shown that sharing perspectives and engaging in interactive discussions through digital reading annotations can significantly enhance reading comprehension. Additionally, gamification has been proven to boost engagement and motivation, leading to better learning outcomes. Therefore, this study developed a gamified collaborative reading annotation system (GCRAS) to improve reading annotation behaviours, motivation, immersion and comprehension, comparing it with a non-gamified collaborative reading annotation system (NGCRAS). A study involving 48 fifth-grade students in Taiwan found that GCRAS significantly enhanced overall reading comprehension and three key reading competency indicators. Students using GCRAS also produced more reading and response annotations, demonstrated a higher level of immersion and showed greater engagement and intrinsic motivation than those using NGCRAS. This study advances digital reading by demonstrating the effectiveness of gamified mechanisms in a collaborative reading annotation system.-
dc.format.extent 107 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Technology, Pedagogy and Education-
dc.subject (關鍵詞) Gamified collaborativedigital reading; readingcomprehension; annotationbehaviours; immersionexperience; readingmotivation-
dc.title (題名) A gamified collaborative reading annotation system to facilitate reading comprehension, annotation behaviours, immersion experience and reading motivation-
dc.type (資料類型) article-
dc.identifier.doi (DOI) 10.1080/1475939X.2025.2483854-
dc.doi.uri (DOI) https://doi.org/10.1080/1475939X.2025.2483854-