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題名 於虛擬實境中替換化身之國籍外觀對於課堂中的外語演講焦慮的影響
The Impact of Changing Avatar Nationality in Virtual Reality on Foreign Language Public Speaking Class Anxiety作者 張庭華
Chang, Ting-Hua貢獻者 林日璇<br>廖峻鋒
Lin, Jih-Hsuan<br>Liao, Chun-Feng
張庭華
Chang, Ting-Hua關鍵詞 虛擬實境
普羅透斯效應
外語焦慮
外語演講焦慮
自我概念
自我效能感
Virtual reality
Proteus effect
Foreign language anxiety
Public speaking class anxiety
Self-concept
Self-efficacy日期 2025 上傳時間 3-Mar-2025 15:40:22 (UTC+8) 摘要 本研究利用普羅透斯效應,將台灣學生套用在外觀為英文母語人士的虛擬化身中,測量這樣的具身化效果是否能有效減緩學生們的外語演講焦慮,並檢驗自我概念與自我效能感是否為普羅透斯效應之中介機制。本研究實驗採取實驗法,以單因子(虛擬角色:英語母語人士外觀 vs. 非英語母語人士外觀)的受試者組間設計,實驗場景與流程模擬真實的課堂演講情境。本研究共有68位有效參與者,研究結果發現僅改變虛擬角色外觀無法讓使用者產生英語母語者的身份認同,並進而影響自我概念與自我效能感,另外,此研究提出自我與虛擬角色外觀的明顯差異會是觸發普羅透斯效應之要素。此外,與其他虛擬角色的互動性及認知負荷亦為影響因素,最後,本研究再次驗證過去文獻中自我效能感與外語焦慮的顯著關聯。實務上,本研究提供虛擬實境外語學習與演講練習的建議,提供未來在外語虛擬教室的設計參考。
This study applies the Proteus effect by assigning Taiwanese students to virtual avatars resembling native English speakers to assess whether this embodiment reduces public speaking class anxiety in English. It also examines whether self-concept and self-efficacy mediate the effect. Using a between-subjects experimental design (avatar appearance: native vs. non-native English speaker), 68 participants engaged in a simulated classroom speech scenario. Results showed that changing avatar appearance alone did not induce native-speaker identity or significantly impact self-concept and self-efficacy. The study further suggests that a clear contrast between self and avatar appearance may trigger the Proteus effect. Interaction with virtual characters and cognitive load also played a role. Practically, this study offers insights for designing virtual reality-based foreign language learning and speech training environments.參考文獻 Anyadubalu, C. C. (2010). 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Building assessments for self-efficacy in English public speaking in China. The Asia-Pacific Education Researcher, 28, 411-420. 資策會產業情報研究所. (2024). 【遊戲消費者調查】69%臺灣網友玩數位遊戲 77%玩家最常玩手遊 「輕度遊玩」風氣崛起 44%玩家每月課金300-1,000元. 資策會產業情報研究所. Retrieved 7/22 from https://mic.iii.org.tw/news.aspx?id=683 描述 碩士
國立政治大學
數位內容碩士學位學程
111462007資料來源 http://thesis.lib.nccu.edu.tw/record/#G0111462007 資料類型 thesis dc.contributor.advisor 林日璇<br>廖峻鋒 zh_TW dc.contributor.advisor Lin, Jih-Hsuan<br>Liao, Chun-Feng en_US dc.contributor.author (Authors) 張庭華 zh_TW dc.contributor.author (Authors) Chang, Ting-Hua en_US dc.creator (作者) 張庭華 zh_TW dc.creator (作者) Chang, Ting-Hua en_US dc.date (日期) 2025 en_US dc.date.accessioned 3-Mar-2025 15:40:22 (UTC+8) - dc.date.available 3-Mar-2025 15:40:22 (UTC+8) - dc.date.issued (上傳時間) 3-Mar-2025 15:40:22 (UTC+8) - dc.identifier (Other Identifiers) G0111462007 en_US dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/156103 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 數位內容碩士學位學程 zh_TW dc.description (描述) 111462007 zh_TW dc.description.abstract (摘要) 本研究利用普羅透斯效應,將台灣學生套用在外觀為英文母語人士的虛擬化身中,測量這樣的具身化效果是否能有效減緩學生們的外語演講焦慮,並檢驗自我概念與自我效能感是否為普羅透斯效應之中介機制。本研究實驗採取實驗法,以單因子(虛擬角色:英語母語人士外觀 vs. 非英語母語人士外觀)的受試者組間設計,實驗場景與流程模擬真實的課堂演講情境。本研究共有68位有效參與者,研究結果發現僅改變虛擬角色外觀無法讓使用者產生英語母語者的身份認同,並進而影響自我概念與自我效能感,另外,此研究提出自我與虛擬角色外觀的明顯差異會是觸發普羅透斯效應之要素。此外,與其他虛擬角色的互動性及認知負荷亦為影響因素,最後,本研究再次驗證過去文獻中自我效能感與外語焦慮的顯著關聯。實務上,本研究提供虛擬實境外語學習與演講練習的建議,提供未來在外語虛擬教室的設計參考。 zh_TW dc.description.abstract (摘要) This study applies the Proteus effect by assigning Taiwanese students to virtual avatars resembling native English speakers to assess whether this embodiment reduces public speaking class anxiety in English. It also examines whether self-concept and self-efficacy mediate the effect. Using a between-subjects experimental design (avatar appearance: native vs. non-native English speaker), 68 participants engaged in a simulated classroom speech scenario. Results showed that changing avatar appearance alone did not induce native-speaker identity or significantly impact self-concept and self-efficacy. The study further suggests that a clear contrast between self and avatar appearance may trigger the Proteus effect. Interaction with virtual characters and cognitive load also played a role. Practically, this study offers insights for designing virtual reality-based foreign language learning and speech training environments. en_US dc.description.tableofcontents 目錄 I 圖目錄 IV 表目錄 V 第一章 緒論 1 第一節 研究背景 1 第二節 研究目的 4 第二章 文獻探討 5 第一節 課堂中的外語演講焦慮(Public Speaking Class Anxiety) 5 第二節 減緩外語演講焦慮與提升演講能力之相關研究 7 一、提升外語演講能力之相關研究 7 二、使用虛擬實境減緩外語焦慮之應用 7 第三節 虛擬實境中的普羅透斯效應(Proteus effect):以自我概念作為中介機制 11 一、普羅透斯效應 11 二、普羅透斯效應之中介機制 13 第四節 自我效能感與外語演講焦慮 16 第三章 研究方法 18 第一節 研究架構與假設 18 一、概念架構 18 二、研究假設 18 第二節 實驗設計與招募 20 第三節 實驗刺激物 23 一、 虛擬場景設計 23 二、 虛擬角色外觀設計 24 第四節 問卷設計與變項測量 25 一、操弄檢定 25 二、中介變項 25 三、應變項:課堂中的外語演講焦慮 28 四、人口統計變項 30 第五節 前測實驗與量表信度分析 31 一、前測招募與流程 31 二、量表信度分析 31 三、前測實驗結果 31 四、後續實驗之調整 33 第四章 研究結果 36 第一節 描述性統計與量表信度分析 36 一、描述性統計 36 二、量表信度分析 37 第二節 假設檢驗 38 一、假設一:虛擬化身外觀與英語演講焦慮之關係 38 二、假設二:虛擬化身外觀與自我概念之關係 39 三、假設三:自我概念之中介效果 40 四、假設四:虛擬化身外觀與自我效能感之關係 42 五、假設五:自我效能感與英語演講焦慮之關係 43 六、假設六:自我效能感之中介效果 44 七、假設驗證總結 47 第五章 討論 48 第一節 研究結果摘述 48 第二節 研究結果討論 49 一、虛擬角色外觀與外語演講焦慮之關係 49 二、虛擬角色外觀與自我概念、自我效能感之關係 50 三、自我效能感與外語演講焦慮之關係 55 四、身體擁有權錯覺之觸發 56 第三節 學術與實務貢獻 58 第四節 研究限制與未來建議 59 第六章 參考文獻 62 第七章 附錄 71 附錄一:演講素材 71 附錄二:演講概要 73 附錄三:實驗後內隱連結測驗與問卷 74 zh_TW dc.format.extent 2528339 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0111462007 en_US dc.subject (關鍵詞) 虛擬實境 zh_TW dc.subject (關鍵詞) 普羅透斯效應 zh_TW dc.subject (關鍵詞) 外語焦慮 zh_TW dc.subject (關鍵詞) 外語演講焦慮 zh_TW dc.subject (關鍵詞) 自我概念 zh_TW dc.subject (關鍵詞) 自我效能感 zh_TW dc.subject (關鍵詞) Virtual reality en_US dc.subject (關鍵詞) Proteus effect en_US dc.subject (關鍵詞) Foreign language anxiety en_US dc.subject (關鍵詞) Public speaking class anxiety en_US dc.subject (關鍵詞) Self-concept en_US dc.subject (關鍵詞) Self-efficacy en_US dc.title (題名) 於虛擬實境中替換化身之國籍外觀對於課堂中的外語演講焦慮的影響 zh_TW dc.title (題名) The Impact of Changing Avatar Nationality in Virtual Reality on Foreign Language Public Speaking Class Anxiety en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) Anyadubalu, C. 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