| dc.contributor | 社會系 | |
| dc.creator (作者) | 黃厚銘;陳恭 | |
| dc.date (日期) | 2018-02 | |
| dc.date.accessioned | 20-Jun-2025 13:07:47 (UTC+8) | - |
| dc.date.available | 20-Jun-2025 13:07:47 (UTC+8) | - |
| dc.date.issued (上傳時間) | 20-Jun-2025 13:07:47 (UTC+8) | - |
| dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/157450 | - |
| dc.description.abstract (摘要) | 本研究計畫實際上是先前數位人文計畫「流動的手機」的延伸,該計畫的目標是基於對手機的社會學分析,開發一個APP,目前預計於今年研究計畫結束前正式推出。本研究計畫期待經由此一APP 收集相關使用資料進行大數據分析。並依據de Certeau 有關強者的戰略與弱者的戰術之概念區分,本研究認為,擴增實境遊戲的玩家並非全然受到既定遊戲架構與遊戲規則的限定,而會不斷呈現出「創用」的現象。這包括了因為擴增實境遊戲與真實世界密切相關的特性,而不斷地在遊戲中改變真實空間的意義。在此同時,遊戲玩家也可能在遊戲中創造出遊戲中的遊戲,亦即,藉由對遊戲的參與來改變或充實遊戲架構。 | |
| dc.description.abstract (摘要) | This project is the continuation of our previous research project whose aim is the development of an augmented reality game. We plan to release this app by the end of Aug. 2016. And the project we are now proposing here will use the big data collected via the app to verify some assumptions. We contend that the players of AR game will not only re-invent the meaning of our real space, but also re-invent the meaning of the game by creating some games inside our game. This will testify the theory of French thinker Michel de Certeau, who emphasize that the weaker can develop their own tactics to live and act in the game set up by the strong who have full control of the space, and can have strategies, different from the tactics of the weak. | |
| dc.format.extent | 116 bytes | - |
| dc.format.mimetype | text/html | - |
| dc.relation (關聯) | 科技部, MOST105-2420-H004-034, 105.08-106.07 | |
| dc.title (題名) | 再探媒體創用足跡:詮釋運算的觀點—擴增實境遊戲中空間與遊戲意義的創用 | |
| dc.title (題名) | The Produsage of the Meaning of Space and Game in Augmented Reality Games | |
| dc.type (資料類型) | report | |