| dc.contributor | 社會系 | |
| dc.creator (作者) | 黃厚銘 | |
| dc.date (日期) | 2022-08 | |
| dc.date.accessioned | 20-Jun-2025 13:07:50 (UTC+8) | - |
| dc.date.available | 20-Jun-2025 13:07:50 (UTC+8) | - |
| dc.date.issued (上傳時間) | 20-Jun-2025 13:07:50 (UTC+8) | - |
| dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/157452 | - |
| dc.description.abstract (摘要) | 不論是從遊戲在人類文明發展中的重要性、晚近擴增實境遊戲Pokemon GO的社會影響、還是遊戲概念本身值得深究的性質、以及遊戲與資本主義之間在理論上與在實際上的張力關係,都證明了遊戲研究或是以Pokemon GO為代表的擴增實境遊戲之研究皆是值得正視與支持的。本書可以說是結合並發揮了申請人深耕於資訊社會研究多年以來的成果,從幻想的交互感應、流動的群聚、愛恨交織與含混性、一直到晚近對Nietzsche著作的深入閱讀而開展出對抗資本主義與啟蒙現代性的思索。既植基於紮實的田野研究,也希望能夠具有理論洞見。而完整呈現近年個人的經驗研究、閱讀思考與理論創新之成果。 | |
| dc.description.abstract (摘要) | No matter based on the importance of game in the development of human civilization, the social influences of augmented reality games, such as Pokemon Go, the relationship between game and capitalism, it is necessary to embark on game studies, especially the studies of augmented reality games. This book will combine the outcome of the author on the related information society studies, and the field study for the past 4 years on the augmented reality games, such as Ingress, and Pokemon Go, and the detailed reading of the works of Nietzsche from the viewpoint of postmodernity. With the concepts of collusion of illusion, mob-ility, ambivalence, and ambiguity which the author coined in his past studies, this book will contribute to game studies with theoretical insights, and solid data from participant observations. | |
| dc.format.extent | 116 bytes | - |
| dc.format.mimetype | text/html | - |
| dc.relation (關聯) | 科技部, MOST108-2410-H004-188-MY2, 108.08-110.07 | |
| dc.subject (關鍵詞) | 遊戲; 後現代; 擴增實境; 含混性; 愛恨交織; 尼采 | |
| dc.subject (關鍵詞) | game; postmodern; augmented reality; ambiguity; ambivalence; Nietzsche | |
| dc.title (題名) | 「遊戲之作」專書寫作計畫 | |
| dc.title (題名) | "A Book Just for Fun" | |
| dc.type (資料類型) | report | |