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題名 以互動聲音裝置探討科技發展對於人類真實知覺的影響
The Impact of Technological Advancements on Human Perception of Reality: An Interactive Sound Installation作者 杜彥豪
Tu, Yen-Hao貢獻者 陳宜秀<br>廖峻鋒
Chen, Yihsiu<br>Liao, Chun-Feng
杜彥豪
Tu, Yen-Hao關鍵詞 中介的真實
互動聲音裝置
空間聲響
聲音藝術
媒介化
Mediated reality
Interactive sound installation
Spatial sound
Sound art
Mediatizaion日期 2025 上傳時間 1-Sep-2025 16:50:39 (UTC+8) 摘要 在當今AI科技蓬勃發展的時代,AI作為生產工具逐漸地從科幻小說的故事情節變成日常生活中無所不在的科技工具。正如同手機與網路在過往的30年間逐漸成為了我們生活與工作的必備工具,AI工具也將在不久的未來成為人類社會不可失去的必需品。 一但AI成為人們思考與判斷不可或缺的工具,甚至成為人們辯證資訊真實性的主要工具時,人類是否將失去辨別真實的能力,轉而受到AI所誤導、中介?本研究透過相關文獻研究、概念梳理、藝術作品回顧與實際創作實踐,以互動聲音裝置的形式具象化「AI科技中介人類」的概念與意象,藉此引導將科技產品視為理所當然的現代人,增進人們對科技發展與人類使用行為的討論與重視。 本研究分為五大部分,第一部分為緒論,將簡述本研究之創作背景、動機、目的與方法。第二部分為文獻探討,以科技發展的脈絡為基礎,解釋人類如何對科技工具產生依賴性,而人類的心智機能又是如何受科技所影響,致使過度依賴AI的人,其思考行為受AI科技所制約。另一方面也回顧不同時期與功能的傳播科技如何作為資訊的中介,參與並影響人類獲取「真實資訊」的過程,而這樣的發展模式放到現今科技又會產生什麼樣的影響?最後,透過統整人類的心理機制與媒體逐漸擴展的中介能力,導出當代科技發展對人類真實知覺的影響,並產出本研究之核心提問。第三部分為創作計畫,包含創作理念、作品回顧、創作形式、創作概念、創作內容與技術實作,其中再細分空間、聲響、視覺、文字論述、觀展者歷程等不同角度討論。第四部分為訪談回饋與討論,藉由質化訪談檢驗本次研究的成果是否有達成本次研究之目的。最後於第五章總結本研究之結論、檢討、限制與未來展望。
In an era marked by the rapid advancement of AI technology, artificial intelligence has evolved from a speculative concept in science fiction into an omnipresent tool embedded in everyday life. Just as mobile phones and the internet have become indispensable to our daily routines and production activities over the past three decades, AI tools are poised to become an essential part of human society in the near future. Once AI becomes an indispensable tool for human thinking and judgment, even the primary mechanism through which we perceive and interpret reality, will humanity lose the ability to construct an independent sense of the real, becoming instead subject to AI mediation or even distortion? This research explores the question through literature review, case studies of artistic works, and the creation of an interactive sound installation. By reifying the concept of “The mediated society by AI technology”, this project aims to prompt reflection among contemporary individuals who often take technological tools for granted, while also encouraging critical thinking on how technological development increasingly shapes and mediates human experience and perception. This thesis is structured into five chapters. The first chapter serves as an introduction, outlining the background, motivation, purpose, and methodology of the research. The second chapter presents the literature review, tracing the historical development of technology and examining how humans have gradually developed a dependence on technological tools. It further explores how dependency on AI technologies influences cognitive functions, leading to the function of judgment and thinking dominated by AI technologies. Additionally, this chapter reviews various communication technological tools across different historical periods and functions, analyzing how these tools have served as mediators that influence human perception of reality, and how this model of mediation manifests in today’s technological context. Through this review of cognitive psychology and media theory, the chapter culminates in the formulation of the study’s main research question: how do technological advancements impact human perception of reality? The third chapter focuses on the production process, including the conceptual framework, reference works, aesthetics, and technical practice. It discusses the work from multiple perspectives, including spatial design, sound aesthetics, visual design, statement, and the viewer’s perspective. Chapter Four presents the results of qualitative interviews conducted with exhibition participants, evaluating whether the project achieved its intended goals. Finally, Chapter Five offers conclusions, limitations, reflections, and future directions for further exploration.參考文獻 Baudrillard, J. (1995). The Gulf War Did Not Take Place. Indiana University Press. Bigelow, J. (1829). Elements of technology: taken chiefly from a course of lectures delivered at Cambridge, on the application of the sciences to the useful arts: now published for the use of seminaries and students. Hilliard, Gray, Little and Wilkins. Brynjolfsson, E., & McAfee, A. (2014). The second machine age: Work, progress, and prosperity in a time of brilliant technologies. WW Norton & Company. Burkholder, J. P., Grout, D. J., & Palisca, C. V. (2014). A History of Western Music / J. Peter Burkholder, Donald Jay Grout, Claude V. Palisca (Ninth edition. ed.). W.W. Norton & Company. Burrell, J., & Fourcade, M. (2021). The Society of Algorithms. Annual Review of Sociology, 47(Volume 47, 2021), 213-237. Cheng, I.-L. (2023 ). Misreading (2019). Retrieved Jun, 24 from https://i-llycheng.com/misreading Corteel, E., & Caulkins, T. (2004). Sound Scene Creation and Manipulation using Wave Field Synthesis. Couldry, N., & Hepp, A. (2016). The Mediated Construction of Reality. Wiley. Dalton, G. (1977). Tribal and Peasant Economies: Readings in Economic Anthropology. University of Texas Press. Elias, N. (1995). Technization and Civilization. Theory, culture & society, 12(3), 7-42. Fujishin, R. (2008). Creating communication: Exploring and expanding your fundamental communication skills. Rowman & Littlefield Publishers. Hancock, J. T., Naaman, M., & Levy, K. (2020). AI-Mediated Communication: Definition, Research Agenda, and Ethical Considerations. Journal of Computer-Mediated Communication, 25(1), 89-100. Hjarvard, S. (2004). From Bricks to Bytes: The Mediatization of a Global Toy Industry. In European Culture and the Media (pp. 43-63). Hjarvard, S. (2008). The mediatization of society. Nordicom review, 29(2), 102-131. Kahneman, D. (2011). Thinking, fast and slow / Daniel Kahneman (1st ed.). Farrar, Straus and Giroux. Laapotti, T., & Raappana, M. (2022). Algorithms and Organizing. Human Communication Research, 48(3), 491-515. Lee, E.-J. (2020). Authenticity Model of (Mass-Oriented) Computer-Mediated Communication: Conceptual Explorations and Testable Propositions. Journal of Computer-Mediated Communication, 25(1), 60-73. Levinson, P. (2017). 數位麥克魯漢 (宋偉航, Trans.; 二版 ed.). 貓頭鷹出版. Levy, F., & Murnane, R. J. (2004). How Computers Change Work and Pay. In The New Division of Labor (pp. 31-54). Princeton University Press. Louis, S., Nah, S., & Nah, S. (2023). Research Handbook on Artificial Intelligence and Communication. In Chapter 1: A systematic review of scholarship in AI and communication research (1990-2022) (pp. 2-28). Edward Elgar Publishing. Lukyanenko, R. (2016). Information Quality Research Challenge: Information Quality in the Age of Ubiquitous Digital Intermediation. ACM Journal of Data and Information Quality, 7, 3-6. McCarthy, B. (2010). Sound Systems: Design and Optimization : Modern Techniques and Tools for Sound System Design and Alignment. Focal Press/Elsevier. McLuhan, M. (1964). Understanding media; the extensions of man. New York: McGraw Hill. , 1964. Menchen-Trevino, E., & Hargittai, E. (2011). YOUNG ADULTS' CREDIBILITY ASSESSMENT OF WIKIPEDIA. Information, Communication & Society, 14(1), 24-51. Mitcham, C. (1994). Thinking through technology : the path between engineering and philosophy. University of Chicago Press. Mossé, C., & Lloyd, J. (1969). The Ancient World at Work. Chatto & Windus. Myers, D. (2010). Social Psychology. McGraw-Hill Higher Education. Ninness, C., & Ninness, S. K. (2020). Emergent Virtual Analytics: Artificial Intelligence and Human-Computer Interactions. Behavior and social issues, 29(1), 100-118. Norman, D. A., & 黃賢楨. (1995). 心科技 / 唐納⋅諾曼(Donald A. Norman)著 ; 黃賢楨編譯 (初版 ed.). 時報文化. Rodgers, D. T. (2014). The work ethic in industrial America 1850-1920. University of Chicago Press. Russell, S. J., & Norvig, P. (2016). Artificial intelligence: a modern approach. Pearson. Sahlins, M. (2006). The Orginal Affluent Society. In J. Solway (Ed.), The Politics of Egalitarianism (1 ed., pp. 79-98). Berghahn Books. Schulz, W. (2004). Reconstructing Mediatization as an Analytical Concept. European Journal of Communication, 19(1), 87-101. Schwab, K. (2017). The fourth industrial revolution. Crown Currency. Shah, A., & Oppenheimer, D. (2008). Heuristics Made Easy: An Effort-Reduction Framework. Psychological bulletin, 134, 207-222. Stern, N. (2013). Interactive Art and Embodiment: The Implicit Body as Performance. Gylphi Limited. Stringer, C., & Andrews, P. (2011). The complete world of human evolution (Rev. , 2nd ed.). Thames & Hudson. Su, F. (Ed.). (2023). Guidebook Small World Taipei Birnnial 2023. Taipei Fine Art Museum. Sundar, S. S. (2008). The MAIN model: A heuristic approach to understanding technology effects on credibility. MacArthur Foundation Digital Media and Learning Initiative Cambridge, MA. Sundar, S. S. (2020). Rise of Machine Agency: A Framework for Studying the Psychology of Human–AI Interaction (HAII). Journal of Computer-Mediated Communication, 25(1), 74-88. Sundar, S. S., & Lee, E.-J. (2022). Rethinking Communication in the Era of Artificial Intelligence. Human Communication Research, 48(3), 379-385. Tomic, A., & Lengel, L. (2004). Computer Mediated Communication. Sage. Varèse, E., & Chou, W.-C. (1966). The Liberation of Sound. Perspectives of New Music, 5(1), 11-19. Volti, R. (1992). Society and technological change (2nd ed.). St. Martin's Press. Zotter, F., & Frank, M. (2019). Ambisonics: A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality. Springer International Publishing. 唐士哲. (2014). 重構媒介?[中介] 與 [媒介化] 概念爬梳. 新聞學研 究, 121, 1-39. 杜彥豪. (2024). 所謂新年 [聲音裝置]. 金山所在實驗空間, 金山街計畫發聲練習:众/人. 賴志盛. (2016). 邊境_Aichi [現地裝置]. 日本愛知三年展. 鄭陸霖. (2020). 尋常的社會設計 : 一位任性社會學者的選物展 = The marriage of design and society : how humans, tools, and environments might be re-composed / 鄭陸霖作 (初版 ed.). 雙囍出版. 描述 碩士
國立政治大學
數位內容碩士學位學程
110462005資料來源 http://thesis.lib.nccu.edu.tw/record/#G0110462005 資料類型 thesis dc.contributor.advisor 陳宜秀<br>廖峻鋒 zh_TW dc.contributor.advisor Chen, Yihsiu<br>Liao, Chun-Feng en_US dc.contributor.author (Authors) 杜彥豪 zh_TW dc.contributor.author (Authors) Tu, Yen-Hao en_US dc.creator (作者) 杜彥豪 zh_TW dc.creator (作者) Tu, Yen-Hao en_US dc.date (日期) 2025 en_US dc.date.accessioned 1-Sep-2025 16:50:39 (UTC+8) - dc.date.available 1-Sep-2025 16:50:39 (UTC+8) - dc.date.issued (上傳時間) 1-Sep-2025 16:50:39 (UTC+8) - dc.identifier (Other Identifiers) G0110462005 en_US dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/159387 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 數位內容碩士學位學程 zh_TW dc.description (描述) 110462005 zh_TW dc.description.abstract (摘要) 在當今AI科技蓬勃發展的時代,AI作為生產工具逐漸地從科幻小說的故事情節變成日常生活中無所不在的科技工具。正如同手機與網路在過往的30年間逐漸成為了我們生活與工作的必備工具,AI工具也將在不久的未來成為人類社會不可失去的必需品。 一但AI成為人們思考與判斷不可或缺的工具,甚至成為人們辯證資訊真實性的主要工具時,人類是否將失去辨別真實的能力,轉而受到AI所誤導、中介?本研究透過相關文獻研究、概念梳理、藝術作品回顧與實際創作實踐,以互動聲音裝置的形式具象化「AI科技中介人類」的概念與意象,藉此引導將科技產品視為理所當然的現代人,增進人們對科技發展與人類使用行為的討論與重視。 本研究分為五大部分,第一部分為緒論,將簡述本研究之創作背景、動機、目的與方法。第二部分為文獻探討,以科技發展的脈絡為基礎,解釋人類如何對科技工具產生依賴性,而人類的心智機能又是如何受科技所影響,致使過度依賴AI的人,其思考行為受AI科技所制約。另一方面也回顧不同時期與功能的傳播科技如何作為資訊的中介,參與並影響人類獲取「真實資訊」的過程,而這樣的發展模式放到現今科技又會產生什麼樣的影響?最後,透過統整人類的心理機制與媒體逐漸擴展的中介能力,導出當代科技發展對人類真實知覺的影響,並產出本研究之核心提問。第三部分為創作計畫,包含創作理念、作品回顧、創作形式、創作概念、創作內容與技術實作,其中再細分空間、聲響、視覺、文字論述、觀展者歷程等不同角度討論。第四部分為訪談回饋與討論,藉由質化訪談檢驗本次研究的成果是否有達成本次研究之目的。最後於第五章總結本研究之結論、檢討、限制與未來展望。 zh_TW dc.description.abstract (摘要) In an era marked by the rapid advancement of AI technology, artificial intelligence has evolved from a speculative concept in science fiction into an omnipresent tool embedded in everyday life. Just as mobile phones and the internet have become indispensable to our daily routines and production activities over the past three decades, AI tools are poised to become an essential part of human society in the near future. Once AI becomes an indispensable tool for human thinking and judgment, even the primary mechanism through which we perceive and interpret reality, will humanity lose the ability to construct an independent sense of the real, becoming instead subject to AI mediation or even distortion? This research explores the question through literature review, case studies of artistic works, and the creation of an interactive sound installation. By reifying the concept of “The mediated society by AI technology”, this project aims to prompt reflection among contemporary individuals who often take technological tools for granted, while also encouraging critical thinking on how technological development increasingly shapes and mediates human experience and perception. This thesis is structured into five chapters. The first chapter serves as an introduction, outlining the background, motivation, purpose, and methodology of the research. The second chapter presents the literature review, tracing the historical development of technology and examining how humans have gradually developed a dependence on technological tools. It further explores how dependency on AI technologies influences cognitive functions, leading to the function of judgment and thinking dominated by AI technologies. Additionally, this chapter reviews various communication technological tools across different historical periods and functions, analyzing how these tools have served as mediators that influence human perception of reality, and how this model of mediation manifests in today’s technological context. Through this review of cognitive psychology and media theory, the chapter culminates in the formulation of the study’s main research question: how do technological advancements impact human perception of reality? The third chapter focuses on the production process, including the conceptual framework, reference works, aesthetics, and technical practice. It discusses the work from multiple perspectives, including spatial design, sound aesthetics, visual design, statement, and the viewer’s perspective. Chapter Four presents the results of qualitative interviews conducted with exhibition participants, evaluating whether the project achieved its intended goals. Finally, Chapter Five offers conclusions, limitations, reflections, and future directions for further exploration. en_US dc.description.tableofcontents 致謝 ii 摘要 v Abstract vi 目錄 viii 表目錄 xi 圖目錄 xi 第一章 緒論 1 第一節 創作背景與動機 1 第二節 創作方法與目的 3 第二章 文獻探討 4 第一節 科技發展 4 一、人類與人造物的關係 4 二、區分不同的科技分工階段 6 三、不同階段人類和工具間的分工 8 四、不同經濟時代下的人類分工 12 五、小結 15 第二節 人和科技的關係,受到人類本能的影響 16 一、人類的節能機制 16 二、快思慢想中的兩套系統 17 三、Heuristic 捷思 18 四、人類本能影響人與科技的關係 19 第三節 媒介科技與媒體中介 20 一、傳播科技的發展 20 二、數位時代的媒體中介性 22 三、數位時代的捷思 24 四、對於科技中介與可信度判斷的小結 25 第四節 媒介化社會與當代科技發展 27 一、媒介化社會 27 二、演算法與人工智能 28 三、人工智能對真實性的影響 30 四、小結:AI作為傳播科技與媒體的中介性 31 第五節 文獻總結與提問 32 第三章 創作方式 35 第一節 創作理念 35 第二節 作品回顧與反思 35 一、聲響空間的概念回顧與其反思 36 二、視覺效果的概念回顧與其反思 40 三、互動方式的概念回顧與其反思 42 第三節 創作形式與概念 43 第四節 創作內容與技術實作 45 一、空間規劃 45 二、聲音內容與聲響效果 46 三、聲音技術設計 48 四、聲音美學 49 五、視覺效果與燈光設計 50 六、文字論述 52 七、觀展者歷程 53 八、展覽照片紀錄 54 第四章 創作成果討論 56 第一節 論述與作品結合的效果 56 第二節 聲響感受 58 一、聲響空間的建立與符號性 58 二、互動模式與聲音回應 59 三、聲音美學與觀眾反饋 61 第三節 視覺與空間達到輔助的效果 62 第四節 觀看與互動結果 64 第五節 訪談總結 66 第五章 結論、作限制與未來發展 67 第一節 結論 67 第二節 檢討與創作限制 69 第三節 未來展望 70 參考文獻 71 zh_TW dc.format.extent 8386102 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0110462005 en_US dc.subject (關鍵詞) 中介的真實 zh_TW dc.subject (關鍵詞) 互動聲音裝置 zh_TW dc.subject (關鍵詞) 空間聲響 zh_TW dc.subject (關鍵詞) 聲音藝術 zh_TW dc.subject (關鍵詞) 媒介化 zh_TW dc.subject (關鍵詞) Mediated reality en_US dc.subject (關鍵詞) Interactive sound installation en_US dc.subject (關鍵詞) Spatial sound en_US dc.subject (關鍵詞) Sound art en_US dc.subject (關鍵詞) Mediatizaion en_US dc.title (題名) 以互動聲音裝置探討科技發展對於人類真實知覺的影響 zh_TW dc.title (題名) The Impact of Technological Advancements on Human Perception of Reality: An Interactive Sound Installation en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) Baudrillard, J. (1995). The Gulf War Did Not Take Place. Indiana University Press. Bigelow, J. (1829). Elements of technology: taken chiefly from a course of lectures delivered at Cambridge, on the application of the sciences to the useful arts: now published for the use of seminaries and students. Hilliard, Gray, Little and Wilkins. Brynjolfsson, E., & McAfee, A. (2014). The second machine age: Work, progress, and prosperity in a time of brilliant technologies. WW Norton & Company. Burkholder, J. P., Grout, D. J., & Palisca, C. V. (2014). A History of Western Music / J. Peter Burkholder, Donald Jay Grout, Claude V. Palisca (Ninth edition. ed.). W.W. Norton & Company. Burrell, J., & Fourcade, M. (2021). The Society of Algorithms. Annual Review of Sociology, 47(Volume 47, 2021), 213-237. Cheng, I.-L. (2023 ). Misreading (2019). Retrieved Jun, 24 from https://i-llycheng.com/misreading Corteel, E., & Caulkins, T. (2004). Sound Scene Creation and Manipulation using Wave Field Synthesis. 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