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題名 Trolligans: Conceptual links between trolling and hooliganism in sports and esports
作者 蔡葵希
Cook, Christine l.;Karhulahti, Veli-Matti;Harrison, Guy;Bowman, Nicholas D.
貢獻者 全創碩
關鍵詞 conceputal; definitions; esports; hooliganism; online behavior; policing; trolling
日期 2024-06
上傳時間 24-九月-2025 09:54:59 (UTC+8)
摘要 Both game-based trolling and hooliganism have existed in some form since the inception of online gaming and professional sports respectively. The two share many characteristics: provocation of an opposing entity, the tendency to taunt or trash-talk others based on their social or individual identity, and disruptive and/or destructive behaviour. However, despite this and the increasing similarity between the worlds of traditional sports and esports, research on the two negatively perceived phenomena has remained largely separate. The present article aims to both link and distinguish the two types of behaviour in terms of what motivates them, the agents involved, and the spaces in which they take place. By drawing from communication theories and cases described as both hooliganism and trolling in professional sports and esports settings, we (a) refine the definition of trolling in light of hooliganism, (b) discuss practical implications for the future health of esports communities, and (c) explore deviance as inherent entertainment in mediatised sporting events. Suggestions for future collaborative research between trolling and hooliganism specialists are also included.
關聯 Communication & Sport, Vol.12, No.3, pp.397-418
資料類型 article
DOI https://doi.org/10.1177/21674795231153005
dc.contributor 全創碩
dc.creator (作者) 蔡葵希
dc.creator (作者) Cook, Christine l.;Karhulahti, Veli-Matti;Harrison, Guy;Bowman, Nicholas D.
dc.date (日期) 2024-06
dc.date.accessioned 24-九月-2025 09:54:59 (UTC+8)-
dc.date.available 24-九月-2025 09:54:59 (UTC+8)-
dc.date.issued (上傳時間) 24-九月-2025 09:54:59 (UTC+8)-
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/159668-
dc.description.abstract (摘要) Both game-based trolling and hooliganism have existed in some form since the inception of online gaming and professional sports respectively. The two share many characteristics: provocation of an opposing entity, the tendency to taunt or trash-talk others based on their social or individual identity, and disruptive and/or destructive behaviour. However, despite this and the increasing similarity between the worlds of traditional sports and esports, research on the two negatively perceived phenomena has remained largely separate. The present article aims to both link and distinguish the two types of behaviour in terms of what motivates them, the agents involved, and the spaces in which they take place. By drawing from communication theories and cases described as both hooliganism and trolling in professional sports and esports settings, we (a) refine the definition of trolling in light of hooliganism, (b) discuss practical implications for the future health of esports communities, and (c) explore deviance as inherent entertainment in mediatised sporting events. Suggestions for future collaborative research between trolling and hooliganism specialists are also included.
dc.format.extent 105 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Communication & Sport, Vol.12, No.3, pp.397-418
dc.subject (關鍵詞) conceputal; definitions; esports; hooliganism; online behavior; policing; trolling
dc.title (題名) Trolligans: Conceptual links between trolling and hooliganism in sports and esports
dc.type (資料類型) article
dc.identifier.doi (DOI) 10.1177/21674795231153005
dc.doi.uri (DOI) https://doi.org/10.1177/21674795231153005