| dc.contributor | 全創碩 | |
| dc.creator (作者) | 蔡葵希 | |
| dc.creator (作者) | Cook, Christine L.;LaMastra, Nina;Uttarapong, Jirassaya;Gandhi, Reesha;Wohn, Donghee Yvette | |
| dc.date (日期) | 2020-11 | |
| dc.date.accessioned | 3-Oct-2025 10:45:34 (UTC+8) | - |
| dc.date.available | 3-Oct-2025 10:45:34 (UTC+8) | - |
| dc.date.issued (上傳時間) | 3-Oct-2025 10:45:34 (UTC+8) | - |
| dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/159799 | - |
| dc.format.extent | 103 bytes | - |
| dc.format.mimetype | text/html | - |
| dc.relation (關聯) | CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, pp.297-300 | |
| dc.title (題名) | How a live streamer's choice in played game affects mental health conversations | |
| dc.type (資料類型) | conference | |
| dc.identifier.doi (DOI) | 10.1145/3383668.3419894 | |
| dc.doi.uri (DOI) | https://doi.org/10.1145/3383668.3419894 | |