| dc.contributor | 圖檔所 | |
| dc.creator (作者) | 陳志銘;藍適齊;李明娟;翁榮秀 | |
| dc.date (日期) | 2025-12 | |
| dc.date.accessioned | 30-Jan-2026 10:57:37 (UTC+8) | - |
| dc.date.available | 30-Jan-2026 10:57:37 (UTC+8) | - |
| dc.date.issued (上傳時間) | 30-Jan-2026 10:57:37 (UTC+8) | - |
| dc.identifier.uri (URI) | https://ah.lib.nccu.edu.tw/item?item_id=180831 | - |
| dc.description.abstract (摘要) | The metaverse is a connected virtual world blending digital and physical spaces, allowing people to interact as they do in real life. This study employed a 2D metaverse-based digital curation, designed to allow learners to experience the historical event of "the internment of Taiwanese civilians in Hong Kong during World War II," to provide interactive and immersive history learning activities. This approach includes digital narratives and environments, promoting collaborative learning and a deeper historical understanding from a first-person perspective. To test the effectiveness of this learning mode, 17 Grade 10 students from Taoyuan City, Taiwan, participated in a single-group pre-experimental design. The study aimed to examine whether this learning mode improved historical learning and how it affected students with different prior knowledge and cognitive styles (verbal or visual preferences). Behavioral analysis identified effective learning patterns in the metaverse. The results showed significant improvement in learning performance, especially for students with lower prior knowledge and a visual learning style, across memory, comprehension, and critical thinking. High-performing students explored the exhibits thoroughly and revisited them frequently, enhancing their learning. Interviews revealed that students found digital curation more engaging and memorable than traditional methods, thanks to its interactive elements and rich narratives. The study suggested specific strategies for integrating metaverse digital curation into history education. While the metaverse is still developing, its potential in education is significant and warrants further research. | |
| dc.description.abstract (摘要) | 元宇宙結合數位與實體空間,讓人們能如同現實般互動。本研究以結合數位與環境敘事之元宇宙數位策展,設計「二戰期間臺灣平民在香港被拘留事件」之互動式沉浸學習情境,讓學生以第一人稱視角深化對歷史的理解。研究採單組前測設計,邀請桃園市17名高一學生參與,探討其對於歷史學習成效,及不同先備知識與認知風格學生之影響,並分析學習行為歷程。結果顯示,學生的學習成效顯著提升,尤其是先備知識較低與偏好視覺學習者,在記憶、理解與批判思考上皆有顯著進步;高學習成效學生傾向深入探索與多次回訪展品。訪談指出,元宇宙數位策展較傳統講授更具互動性與吸引力。本研究提出將元宇宙數位策展融入歷史學習,具跨領域應用潛力,值得持續研究。 | |
| dc.format.extent | 136 bytes | - |
| dc.format.mimetype | text/html | - |
| dc.relation (關聯) | 圖書資訊學刊 (Journal of Library and Information Studies), Vol.23, No.2, pp.47-83 | |
| dc.subject (關鍵詞) | Metaverse; Digital curation; History learning; Learning performance; Learning behavior | |
| dc.subject (關鍵詞) | 元宇宙; 數位策展; 歷史學習; 學習成效; 學習行為 | |
| dc.title (題名) | Enhancing History Learning Performance through Experiencing a History Event Presented as a Digital Curation in the Metaverse | |
| dc.title (題名) | 元宇宙數位策展之歷史事件體驗提升歷史學習成效 | |
| dc.type (資料類型) | article | |
| dc.identifier.doi (DOI) | 10.6182/jlis.202512_23(2).047 | |
| dc.doi.uri (DOI) | https://doi.org/10.6182/jlis.202512_23(2).047 | |